Older revisions
r56
by llwijk
on Apr 11, 2009
Diff
Fixed a crash because OGL 3
input/ouput are reserved keywords, so
I had to change them in GLSL, but
forgot to reflect this when setting
input material in Ping-Pong shader.
...
r51
by llwijk
on Oct 14, 2008
Diff
More work. Imposter renderer is more
complete than last time... :P. Started
working on some shader effects
(lighting etc) for imposters. Right
now the shader code is sort of messy,
...
r50
by llwijk
on Oct 10, 2008
Diff
More updates to GPU zombie controller.
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