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An opensource reimplementation of the LBA (Little Big Adventure) game engine for LBA Prequel project. Our goal is to create the LBA1 game engine and add new features to allow new LBA modification games, such as LBA Prequel project.

This project it's based on TwinEngine by yaz0r. Details at lbaprequel.xesf.net

Current Progress

January 1, 2012

During the past couple of weeks a lot of improvements where made in the engine. One of the most important is the implementation of game voices. The others were little missing game features, together with important scripting fix that make the game even more playable.

For the next release, I still want to make other features, specially the main menu. Its important for used to be able to create new games with their own name. So as soon as this is implemented, a new release will be made.

-alexfont

December 17, 2011

During this week, I've started working on this project again with the goal to implement missing features and fix some of the known bugs. The current revision r193 is more stable now and the player should be able to finish the game without problems.

A new release will come in the next days/weeks. I will try to implement more features and fix some bugs, specially the sound related issues. As always, all help is welcome to identify bugs in the game.

- alexfont

February 13, 2010

New public version 0.1.1 released!! This version fixed some important issues from previous version and the game should be now played entirely. Take a look at CHANGES file for more informations about what as been added for this release.

Hope you enjoy and keep reporting if you find any issue in the game.

- alexfont

January 25, 2010

After a intense couple of months, the game finally reach a playable state. There are still plenty of things todo and improve, but we should be able to play the game from start to end. The next days I'll try to fix some of the current game bugs and add some of the missing features.

If you try the game, please report any bug you may find along play.

- alexfont

January 3, 2010

The project has boost its progress in the last weeks quite nice. The engine start to get its own life. Some of the most important features of the game were implemented and the game get a bit more interaction. This interactions is not yet completely playable, but not much is left for a first game experience with the minimum compatibility.

I add a todo list under wiki pages the way we can track all the missing important parts of the game at this stage. I'll follow that list in the next developments.

- alexfont

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