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Updated Aug 05, 2007 by joaebert
Labels: Featured, Phase-Implementation
BitboySetup  
Setting up the Bitboy application.

Introduction

This manual will guide you through the process of setting up the Bitboy application. In this example we will use FlexBuilder 3 but theoretically all of our projects can be compiled using the command line.

Requirements

We assume you went through the LibrarySetup and have the following already set up:

  • A working PopforgeLibrary project
  • Subversive and the Popforge repositoy (you created it while setting up the library)

Creating the Bitboy project

Sharing the project

By following these instructions your library project will be connected to our code repository at Google Code.

Importing the assets

The 8bitboy comes with its own assets library that is stored in the repository and you have to include manually.

Creating a config

8bitboy needs a configuration XML. We provide a basic XML template. You have create a local copy of that XML in order to run 8bitboy.

You are able to run and compile the 8bitboy now. But you might want to have a look at suggested settings that we have for you.

Suggested configuration

These are just some settings we use during development of the 8bitboy.

If you have some garbage in your "bin" folder just remove it. Now you have a nice and clean working environment.


Comment by kishalmi, Jul 25, 2007

Importing the assets:

- Enter "assets/assets.swc"
path might be different if the source folder is src/

Importing the assets/Creating a config/Suggested configuration

- Locate your PopforgeLibrary? project in the Navigator
think that's meant to say "Bitboy project"

nice work! regards --lmg

Comment by chichilatte, Aug 22, 2007

yes, i think you're right about the assets being configured wrongly. I had an error until i changed the assets bit. i had to go back into Navigator:Bitboy:Properties:ActionScript? Build Path:Library path and edit the entry from /Bitboy/src/assets/assets.swc to /Bitboy/assets/assets.swc

Also, setting up the Main source file as BitboyApp?.as when you create the project results in a problem. When you suck all the code from the subversion repository, that file isn't updated because it exists already (created by Eclipse when the project was created). There are no errors, but you just get a grey screen when you run the project. So you have to get the real file from the subversion repository: in the Navigator right-click src/de/BitboyApp?.as and select Team:Revert . Then all your files should be up-to-date.

Comment by jadeware, Feb 12, 2008

Hello,

I wrote a very minimal class to play a MOD without the player gui need, along with a full FlexBuilder? 3 project.

http://jadegame.com/dev.html http://jadegame.com/code/8bitboy/BitboySimpleApp.as http://jadegame.com/code/8bitboy/ModPlayer2.rar

Cheers, Julien

Comment by dh7200, Jul 09, 2008

hmm, i think I have everything set up correctly (I've updated the assets location, reverted BitboyApp?.as, and done clean-builds on both projects), but still just get an empty window when I run either BitboyApp?.as or BitboyTestApp?.as...

Any suggestions?

thnx much,

-DH


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