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PocketGuitar is an application which turns your iPhone or iPod touch into a virtual guitar.

NOTICE: This page is about PocketGuitar 0.x which was developed for iPhone / iPod touch 1.1.x

PocketGuitar is now available from the App Store. Please go to the new website of PocketGuitar for updated information.

The instruction and the source code on this site applies to 1.1.x versions of iPhone and iPod touch (back in the days when the App Store didn't even exist). It does not work on iPhone / iPod touch 2.0 and later.

Installation

You need a jailbroken iPhone or iPod touch. It may void your warranty, so please do it at your own risk.

Launch Installer, choose "Sources" and add http://podmap.net/apps to your repositories.

PocketGuitar is now included in ModMyiFone.com Community Source under "Toys" category. If you can't find it, upgrade "Community Sources" package and make sure you have "ModMyiFone.com" source in "Sources" tab.

ChangeLog

0.3.1 (12 Apr 2008)

  • Removed "0th fret" image that appeared on the fretboard

0.3 (10 Apr 2008)

  • Firmware 1.1.3/1.1.4 support
  • Visual refinement

0.2 (26 Jan 2008)

  • Don't change system volume on startup
  • Added left-handed option
  • Made bass sounds a bit louder, especially for the higher frequency - it's still hard to hear on very small speakers though.
  • Added "Edit Fretboard" setting where you can adjust the distance between frets, the size of the fretboard and the position of strings.
  • The settings are now stored into disk.
  • Re-implemented exctract_samples script in C so that it no longer requires BSD subsystem.

0.1 (19 Jan 2008)

  • First release

Roadmap

1.0 (scheduled to be released in July 2008)

  • Port to iPhone OS 2.0 and distribution through the App Store
  • Alternative tunings
  • Configurable distortion and delay effects
  • Ukulele sound
  • "Always Hammer-on" option, which enables you to play it without plucking

1.1

Discussions

You can talk about PocketGuitar in following places:

Also, please file an issue if you have found any bugs. Make sure the same issue isn't filed yet.

I only have limited time to work on this project so I can't write replies to every comment, but at least I'm reading all of them most of the time.

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