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Updated Sep 13, 2008 by ridiculousx
Labels: Featured
Progress  
Tack progress of project.

Progress Tracker

Track the progress of the various systems of Plasma. The percentages assigned are arbitrary guesses.

Application:

Application Layer

Application layer is in charge of startup, main loop (message pump), reset, and shutdown.

Managers:

EventManager

Ties together the subsystem managers by providing a way for them to communicate with each other.

TimeManager

High resolution timer used for updating objects each frame.

InputManager

Handles various forms of user input, weather it be from mouse, keyboard, or gamepad.

ResourceManager

Handles acquisition, loading, and unloading of resources that can be shared between objects.

GraphicsManager

Handles initialization, reset, and shutdown of graphics systems.

InterfaceManager

Handles user interface.

SceneManager

Handles 3D scenes.

Other Systems:

Material System

Used in tandem with the render engine, used to define how a triangle is drawn.

Animation System

Interfaces for interpolating keyframe data.

Script System

Probably Lua, probably not Python.

Physics System

Probably PAL with Bullet or ODE.

Sound System

Not OpenAL, something better made from scratch.

Networking System

Don't want to think about this.

Interface:

Resources:

Actions

Defines an armature animation with channeled keyframe data.

Armatures

A set of bones that form a skeleton.

Fonts

Defines a type face.

Geometry Shaders

Geometry shader resource.

Index Buffers

GPU memory index buffer.

Materials

Material resources define variable overrides for a material shader.

Material Shaders

Material shader resources define how a triangle is drawn.

Meshes

Mesh resource.

Pixel Shaders

Pixel shader resource

Skins

User interface skin.

Textures

Texture.

Vertex Buffers

GPU memory vertex buffer.

Vertex Shaders

Vertex shader resource

Renderers:

D3D9FF

Direct3D 9 Fixed Function.

D3D9

Direct3D 9.

D3D10

Direct3D 10.


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