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pixeltoaster
portable framebuffer graphics library for c++
  
  
  
  
    
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  ID Type Status Priority Milestone Owner   Summary + Labels ...
  2 Defect Accepted Medium ---- bram.degreve   Fullscreen mode not implemented on Unix platform  
  4 Enhancement Accepted High ---- glenn.fiedler   investigate ways to reduce buffer copies  
  10 Enhancement Started Medium ---- bram.degreve   add SHM to the Unix implementation  
  21 Enhancement Accepted Medium ---- glenn.fiedler   add list of display modes and nearest mode matching algorithm  
  23 Enhancement Accepted Medium ---- glenn.fiedler   multi-monitor support when opening display  
  24 Defect Accepted Medium ---- glenn.fiedler   multiple displays windows should not all be created at the same position  
  25 Enhancement Accepted Medium ---- glenn.fiedler   multi processor support with basic threading and mutexes  
  28 Enhancement Accepted Medium ---- glenn.fiedler   add ability to pass custom memory allocator and completely remove crt  
  29 Enhancement Accepted Medium ---- glenn.fiedler   add SSE2 converter routines  
  33 Enhancement Started Medium ---- glenn.fiedler   add ability to perform partial display updates  
  39 Task Accepted Medium ---- glenn.fiedler   doxygen documentation could do with a once over  
  46 Defect Accepted Medium ---- glenn.fiedler   first onactivate arrives before onopen  
  47 Enhancement Accepted Medium ---- glenn.fiedler   should be a way for the user to show and hide the cursor  
  49 Enhancement Accepted Medium ---- glenn.fiedler   fade desktop to black would be awesome before opening fullscreen display  
  50 Defect Accepted Medium ---- glenn.fiedler   fullscreen to windowed switch should remember where the window was placed  
  51 Defect Accepted Medium ---- glenn.fiedler   mouse cursor still sometimes stays visible after switching to fullscreen  
  55 Defect Accepted Medium ---- glenn.fiedler   extra mouse move messages  
  61 Defect New Medium ---- bram.degreve   Mouse should be passed by const reference  
  62 Enhancement Started Critical ---- bram.degreve   Floating point internal frame buffer and pixel shaders (directx)  
  64 Enhancement New Low ---- bram.degreve   half-floats for internal buffers.  
  66 Enhancement New High ---- bram.degreve   add a tonemapping (postprocessing) interface.  
  67 Defect New Medium ---- ----   DevPack  
  71 Defect New Medium ---- ----   compability issues  
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