This enables PhantomJS as a headless WebGL renderer.
Comment #1
Posted on Oct 30, 2011 by Quick RabbitDrawback: OpenGL becomes a necessary requirement, at least when WebGL support is activated. In many scenarios (with full headless demand, e.g. continuous integration server), there is no guarantee that a decent graphics card is available.
Comment #2
Posted on Oct 30, 2011 by Quick RabbitAlternative approach: use OpenGL-based software rasterizer, e.g. from Mesa llvmpipe.
Comment #3
Posted on Dec 21, 2012 by Quick BearWorking on a WebGL based project (p3d.in) this would make phantomjs a whole lot more interesting for us for testing, but also enable us to do server side rendering of thumbnails for user uploaded 3d models.
So +1 from me :)
Comment #4
Posted on Jan 11, 2013 by Quick KangarooSupport?
Comment #5
Posted on Mar 16, 2013 by Happy HorseClosing. This issue has been moved to GitHub: https://github.com/ariya/phantomjs/issues/10273
Status: Migrated
Labels:
Type-Defect
Priority-Medium