Export to GitHub

phantomjs - issue #273

Support WebGL


Posted on Oct 30, 2011 by Quick Rabbit

This enables PhantomJS as a headless WebGL renderer.

Comment #1

Posted on Oct 30, 2011 by Quick Rabbit

Drawback: OpenGL becomes a necessary requirement, at least when WebGL support is activated. In many scenarios (with full headless demand, e.g. continuous integration server), there is no guarantee that a decent graphics card is available.

Comment #2

Posted on Oct 30, 2011 by Quick Rabbit

Alternative approach: use OpenGL-based software rasterizer, e.g. from Mesa llvmpipe.

Comment #3

Posted on Dec 21, 2012 by Quick Bear

Working on a WebGL based project (p3d.in) this would make phantomjs a whole lot more interesting for us for testing, but also enable us to do server side rendering of thumbnails for user uploaded 3d models.

So +1 from me :)

Comment #4

Posted on Jan 11, 2013 by Quick Kangaroo

Support?

Comment #5

Posted on Mar 16, 2013 by Happy Horse

Closing. This issue has been moved to GitHub: https://github.com/ariya/phantomjs/issues/10273

Status: Migrated

Labels:
Type-Defect Priority-Medium