Today
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issue 375
([GSDX] Persona 4 texture flicker or gets color or just compl...) commented on by neferite
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issue 375
([GSDX] Persona 4 texture flicker or gets color or just compl...) commented on by neferite
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r2337
(Revised dmaGetAddr. Fixed a thread error message.) committed by arcum42
- Revised dmaGetAddr. Fixed a thread error message.
Revised dmaGetAddr. Fixed a thread error message.
Yesterday
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r2336
(Change a few .ADDR's to _u32's, so the SPR field is included...) committed by arcum42
- Change a few .ADDR's to _u32's, so the SPR field is included.
Change a few .ADDR's to _u32's, so the SPR field is included.
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issue 462
(Dragon Ball Z Budokai Tenkaichi 3 Darker screen) commented on by diegoNNC
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r2335
(Did some work on HwWrite. Updated my structures in GS.h. Fix...) committed by arcum42
- Did some work on HwWrite. Updated my structures in GS.h. Fixed some podsafe object warnings I'd
missed previously.
Did some work on HwWrite. Updated my structures in GS.h. Fixed some podsafe object warnings I'd
missed previously.
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r2334
(fix for the annoying msvc warnings) committed by cottonvibes
- fix for the annoying msvc warnings
fix for the annoying msvc warnings
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Last 7 days
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r2333
(Stop VIF0, VIF1 and EE SIF1 from interrupting based on how m...) committed by ramapcsx2
- Stop VIF0, VIF1 and EE SIF1 from interrupting based on how much data was transfered.
In theory this would be the correct thing to do, but with our current DMAC and event test system it
just causes problems.
Note: This commit *could* break/improve/fix games, please test :p
Stop VIF0, VIF1 and EE SIF1 from interrupting based on how much data was transfered.
In theory this would be the correct thing to do, but with our current DMAC and event test system it
just causes problems.
Note: This commit *could* break/improve/fix games, please test :p
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r2332
(GSdx:
- Fix the Dark Cloud 2 crash when inventing stuff.) committed by ramapcsx2
- GSdx:
- Fix the Dark Cloud 2 crash when inventing stuff.
GSdx:
- Fix the Dark Cloud 2 crash when inventing stuff.
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r2331
(Don't do invalid GIFchain calls, fixes Dual Hearts part 2 of...) committed by ramapcsx2
- Don't do invalid GIFchain calls, fixes Dual Hearts part 2 of Issue 314.
This is part of PATH 3 masking mess, so it could fix other PATH 3 using games.
Added some debug lines as well, should there be problems.
Don't do invalid GIFchain calls, fixes Dual Hearts part 2 of Issue 314.
This is part of PATH 3 masking mess, so it could fix other PATH 3 using games.
Added some debug lines as well, should there be problems.
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issue 494
([Regression] 18 Wheeler no longer boots, since 0.9.4) Labels changed by pcsx2guide
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r2330
(GSdx:
- Crashfix for Dual Hearts, fixes part 1 of Issue 314.) committed by ramapcsx2
- GSdx:
- Crashfix for Dual Hearts, fixes part 1 of Issue 314.
GSdx:
- Crashfix for Dual Hearts, fixes part 1 of Issue 314.
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issue 365
(Dragonball Z budokai 1 Graphical arena and FMV Issue) Status changed by pcsx2guide
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issue 186
(Ridge Racer 5 [NTSC/PAL] White shadows, low reflection and s...) commented on by pcsx2guide
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r2329
(Preliminary register structures for the GS CSR and IMR regs.) committed by arcum42
- Preliminary register structures for the GS CSR and IMR regs.
Preliminary register structures for the GS CSR and IMR regs.
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issue 328
(wierd overlay on devil kings hw dx9 or dx10) changed by pcsx2guide
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Status:
Accepted
Labels:
Plugin-Gsdx
Status:
Accepted
Labels:
Plugin-Gsdx
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issue 321
(Regression: Scandal broken graphics) changed by pcsx2guide
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Status:
Accepted
Labels:
CycleVoodoo
Status:
Accepted
Labels:
CycleVoodoo
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issue 353
(R Racing Evolution [NTSC] invisible cars) changed by pcsx2guide
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Status:
Accepted
Labels:
Priority-High
−Priority-Medium
Status:
Accepted
Labels:
Priority-High
−Priority-Medium
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issue 314
(Regression: Dual Hearts not booting) changed by pcsx2guide
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Status:
Accepted
Labels:
Plugin-Gsdx
Status:
Accepted
Labels:
Plugin-Gsdx
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issue 279
(Demon Chaos [E] (Ikusagami) - Story mode not loading / BGM m...) changed by pcsx2guide
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Status:
Accepted
Labels:
Component-IPU
Status:
Accepted
Labels:
Component-IPU
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