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PCSX2 Playstation 2 Emulator
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2288 - 2264 of 2288
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Date
Author
r2288
Stupid SIF hack tricks 101. Class at 11am.
Today (4 hours ago)
Jake.Stine
r2287
yay sif hack mess fix
Today (5 hours ago)
Jake.Stine
r2286
Another fix to the hack. Yea. :p
Today (5 hours ago)
ramapcsx2
r2285
Fix compile errors from last commit.
Today (5 hours ago)
ramapcsx2
r2284
Fun little hack for Rama to play with, that should simulate the magic power of the PEOPS SPU2's "unstuck iop" spell.
Today (5 hours ago)
Jake.Stine
r2283
+4
GSdx: - Re-enable the D3D10_CREATE_DEVICE_SINGLETHREADED flag, since it seems to be stable again.
Yesterday (27 hours ago)
ramapcsx2
r2282
+4
Implements support for Alt-Enter fullscreen switching, DX9 only! DX10 is still broken, will stay that way until some clever person figures out how to make it work. I've make some comment guidelines in source (see MTGS.cpp). ... also, it's possible DX10 fullscreen will work if bound to, say, Shift-F9 (ie, something beside alt-enter, which DX10 decides to wrangle full unrelenting control of, without our explicit consent, and needs some 20 lines of random COM chaos to disable).
Yesterday (28 hours ago)
Jake.Stine
r2281
GSdx: Remove some DXGI stuff, which is being moved to PCSX2.
Yesterday (28 hours ago)
Jake.Stine
r2280
Intercept calling the Patch configuration dialog until we actually have one.
Yesterday (29 hours ago)
arcum42
r2279
+3
GSdx: * Disable GSdx's internal AspectRatio setting when using GSOpen2 (pcsx2 0.9.7 controls aspect ratios internally now) * DX10 should be able to startup in fullscreen mode now, without needing to hit alt-enter (legacy 0.9.6 versions only) * Added some comments for a failed attempt to disable DX10's default Alt-Enter behavior. If someone knows how to do that properly, please feel free to submit a patch because DX10/Com breaks my mind. (see GSDevice10.cpp) * Remove DX11 for now since it's
Yesterday (38 hours ago)
Jake.Stine
r2278
+2
Lilypad: bugfix for crashes when used with pcsx2 0.9.6
Yesterday (38 hours ago)
Jake.Stine
r2277
-1
Lilypad: Implemented full support for child-window GS viewports (fixes windows messaging being broken from the prev rev). DevNotes: The main change here was to turn WndProcEater into a class and create multiple instances of it, so that it could manage the WndProcs for multiple windows concurrently. The "frame" (top-level window) gets a WndProc that sets title and handles screensaver/alt-enter hacks. The "viewport" (provided by PCSX2) gets the usual keyboard input handler WndProc. Config butt
Nov 30 (47 hours ago)
Jake.Stine
r2276
+1
project file fix for devel and release mode targets
Nov 29 (2 days ago)
Jake.Stine
r2275
+3
Video/GS Window and Panel Options (partly!) implemented: * Aspect ratio and mouse cursor hiding features should be mostly functional. * Mouse cursor by default hides after 1.75 seconds of inactivity, when in the area of the GS window. Can be forced to always hidden in the control panel. Unlike the liilypad hack, this one won't hide the mouse in the main window or title bars. (and it should work for Linux too!!) * GS window position and size should be remembered between sessions. Console L
Nov 29 (2 days ago)
Jake.Stine
r2274
wxWidgets/Win32: Re-introduce wxWidgets resources for blank mouse cursor (actually never existed in our packaged copy as originally borrowed from Dolphin).
Nov 29 (2 days ago)
Jake.Stine
r2273
+1
Simplified transfers. Removed some extraneous code, and moved some enums to Dmac.h.
Nov 29 (3 days ago)
arcum42
r2272
Let's not override WriteText in Linux for the moment.
Nov 28 (3 days ago)
arcum42
r2271
+1
Maybe better console log behavior when dragging scrollbars; move some code out of ConsoleLogger.cpp into new files to reduce clutter and mammoth file size.
Nov 28 (4 days ago)
Jake.Stine
r2270
+8
GSdx: - Let's try that pixel cropping again. Hope it doesn't blur ffx this time.
Nov 28 (4 days ago)
ramapcsx2
r2269
Using the Console Log scrollbars to read back history will automatically throttle emulation temporarily, until the scrollbar is released.
Nov 28 (4 days ago)
Jake.Stine
r2268
+1
Merging LSNtoMSF and lsn_to_msf reversed the order of the results in one spot. Change the order back.
Nov 28 (4 days ago)
arcum42
r2267
Fixed the return result of FStype_ToString, added some missing GPL statements in a few files, merged a few redundant functions, and such...
Nov 28 (4 days ago)
arcum42
r2266
+3
Layer break search works on an inside->out path now (should be a good bit faster for most images).
Nov 27 (4 days ago)
Jake.Stine
r2265
+5
* Cdvd Layer break cache uses hashed strings instead of the literal filename. * Minor fix to cdvd layer break console log. (and yes it's confirmed, this fixes GoW and Rogue Galaxy layer break freezes!)
Nov 27 (4 days ago)
Jake.Stine
r2264
+6
Layer break detection improved -- might fix GoW and Rogue Galaxy layer break problems; and added a layer break cache so that layer breaks need only be searched for once. Layer break info is saved to LayerBreakCache.ini. The old layer break detection method assumed layer1 was never longer than layer0, but layer1 is in fact the longer layer on aforementioned games.
Nov 27 (4 days ago)
Jake.Stine
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