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Revision: r5212
Author:  gregory.hainaut
Date:  May 14, 2012
Review scores: No one has yet scored this revision.
 

Log message

zzogl:
* some parameters was set after the shader setup. Extend the API to do the
shader setup before the draw
* remove the useless shader compatibility bits

Affected files

    expand all   collapse all
Modify/trunk/plugins/zzogl-pg/opengl/ZZGl.hdiff
Modify/trunk/plugins/zzogl-pg/opengl/ZZoglCreate.cppdiff
Modify/trunk/plugins/zzogl-pg/opengl/ZZoglFlush.cppdiff
Modify/trunk/plugins/zzogl-pg/opengl/ZZoglShaders.hdiff
Modify/trunk/plugins/zzogl-pg/opengl/ZZoglShadersGLSL4.cppdiff
Comment by project member gregory....@gmail.com, May 15, 2012
current status on god of war:
In release mode, code try to bind some invalid texture!
In debug mode, don t see previous issue. some random triangles are drawn with stange color. Nevertheless I think it is nearly working.
Comment by project member gregory....@gmail.com, May 16, 2012
There seems to be some memory corruption/buffer overflow in release mode.

Find a nice openGL extension to do some advance profiling:
http://www.lighthouse3d.com/cg-topics/opengl-timer-query/

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