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This project is a engine for haXe to make many particles on display.

Description of classes:

- particling.Particle : control particles movement, the container property is the display of all particles.

- particling.AParticle : a object that contains a particle speed, force, and graphic.

- particling.ShapeConfig : contains the graphic that we want, circle, rectangle, or bitmapData

- particling.ParticleConfig : contains a type of particle, how many percent they will come out, the life time, etc.

- particling.emmiter.ParticleEmmiter : abstract class, just for parent class :D

- particling.emmiter.BoxParticleEmmiter : to spawn particle in box range.

- particling.emmiter.CircleParticleEmmiter : to spawn particle in circle range.

- particling.force.Force : abstract class, just for parent class again :p

- particling.force.LinearForce : for the linear force, like wind, gravity, etc.

- particling.force.RadialOuterForce : for blow the particle away from the force.

- particling.force.RadialInnerForce : for pull the particle close to the force.

- particling.event.ParticleEvent : the basic event for emmiter, to add a function when the particle is created, or died.

example: - http://www.geocities.com/alijayameilio/particle.swf

- http://www.geocities.com/alijayameilio/particle1.swf

feel free to use it :D

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