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The perl file parry-sim.pl is a World of Warcraft simulator designed to quantify the auto-attacks and rune strikes gained through parry hasting mechanics (based on 3.1 mechanics).

The simulator replicates the following behaviour: - Each boss swing will be labeled with 3 possible values, through a single-roll simplified combat table RNG:

- Swing is parried (procs Rune Strike, and parry hasting accorging to #5). - Swing is dodged (procs Rune Strike). - Swing is a hit/miss.
-The player swing speed is constant (set at 3.5), but every time a player parry occurs the scheduling for the next swing will be re-evaluated (see #6). - A Runic Strike is recorded whenever a player swing follows a parry or dodge. - When the player parries, the next swing will be recorded as a hasted attack, and it's scheduling will be affected in the following way:
- If the next swing is scheduled to occur in more than 60% of the player's swing speed, the scheduling will be shortened by 40% of the player's swing speed. - If the next swing is scheduled to occur within 60% and 20% of the player's swing speed, the next swing will be re-scheduled to occur in 20% of the player's swing speed. - If the next swing is scheduled to occur in less than 20% of the swing speed, the scheduling is unchanged.

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