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For the Flash on Tap attendees who are checking out the code after my session....

when you check out the source make sure you check out the 'branches' directory - in there is a branch called 'reorganisation' - that's the source you want - it hasn't been merged with the trunk yet and it's a bit of a mess still.... if you drop me an email at trevor at infrared5 dot com i'll let you know when it's ready for use.

The aim of the Paperworld project is to provide developers and designers with the tools to create realtime Multiplayer Games using Flash, Unity3D or the iPhone.... or all 3!

Current release target is 0.7 and is due June '09

Paperworld can be used as a complete framework with which to build large games and applications or you can just use the individual libraries you need for your specific purpose without the overhead and learning curve of becoming familiar with yet another framework.

The Paperworld server runs as a service in any existing Red5 installation. By default Paperworld uses jMonkey as the 3D engine for running its simulations, but if you prefer you can create your own adaptor for any java-based 3D engine. If you need an adaptor for a particular 3D engine please get in touch, i'd be happy to help put one together for you.

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