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  • Feb 14, 2009
    issue 196 (Freefunds + Nobaset) commented on by Nontenda   -   Oups, I have press "Enter" so I don't have finish my post >< I would say : Can we have freefunds & nobaseattack & fastbuild in the next release ?
    Oups, I have press "Enter" so I don't have finish my post >< I would say : Can we have freefunds & nobaseattack & fastbuild in the next release ?
  • Feb 14, 2009
    issue 196 (Freefunds + Nobaset) reported by Nontenda   -   What does the feature entail? Has it already been made? If so, link to patch file please, so we can port it.
    What does the feature entail? Has it already been made? If so, link to patch file please, so we can port it.
  • Feb 01, 2009
    issue 181 (Server crash) commented on by linasvepstas   -   Have the same problem. Solution was to remove all but one qvm files from ~/.tremulous/base/vm. These seems to happen with all packaged versions of tremded.
    Have the same problem. Solution was to remove all but one qvm files from ~/.tremulous/base/vm. These seems to happen with all packaged versions of tremded.

Older

  • Dec 30, 2008
    issue 194 (!readconfig crash fix on chat.dat) reported by Rezyn0   -   Attached patch fixes a qvm crash when running !readconfig and chat.dat contains a guid that is no longer in admin.dat.
    Attached patch fixes a qvm crash when running !readconfig and chat.dat contains a guid that is no longer in admin.dat.
  • Dec 17, 2008
    issue 193 (!namelog subject should always be one parameter) commented on by SlackerLinux85   -   ahh ok shouldn't be too hard tho a lot of other commands suffer from it too
    ahh ok shouldn't be too hard tho a lot of other commands suffer from it too
  • Dec 16, 2008
    issue 193 (!namelog subject should always be one parameter) commented on by amanieu   -   The argument parsing used by the admin system will remove any quotes. This has to be fixed in the qvm.
    The argument parsing used by the admin system will remove any quotes. This has to be fixed in the qvm.
  • Dec 16, 2008
    issue 193 (!namelog subject should always be one parameter) commented on by benburhans   -   I've tried fixing it in FSM, Slacker, a number of different ways, none of which work. I also added a few debug lines to see exactly what it was sending to the server and how it was sending it - FSM checks out fine, so it has to be the fact that P-G-QVM is taking that string and ignoring any quotes, etc.
    I've tried fixing it in FSM, Slacker, a number of different ways, none of which work. I also added a few debug lines to see exactly what it was sending to the server and how it was sending it - FSM checks out fine, so it has to be the fact that P-G-QVM is taking that string and ignoring any quotes, etc.
  • Dec 16, 2008
    issue 193 (!namelog subject should always be one parameter) commented on by SlackerLinux85   -   its better fixed at autonamelog side ive been meaning to do this since if i put " " around the name it should work afaik just haven't gotten around to it. but if it can be fixed qvm side too all the better
    its better fixed at autonamelog side ive been meaning to do this since if i put " " around the name it should work afaik just haven't gotten around to it. but if it can be fixed qvm side too all the better
  • Dec 14, 2008
    issue 193 (!namelog subject should always be one parameter) reported by benburhans   -   !namelog breaks up the name you send into words, so if you send !namelog "some name" it'll only !namelog "some" and if the name starts with a space you'll get all of the clients, past and present, as if you sent !namelog. This interferes with autonamelog functionality as well as being a pain on its own.
    !namelog breaks up the name you send into words, so if you send !namelog "some name" it'll only !namelog "some" and if the name starts with a space you'll get all of the clients, past and present, as if you sent !namelog. This interferes with autonamelog functionality as well as being a pain on its own.
  • Dec 06, 2008
    issue 184 (!denyitem) Status changed by I.Am.Gewgle   -  
    Status: Invalid
    Status: Invalid
  • Dec 06, 2008
    issue 181 (Server crash) Status changed by I.Am.Gewgle   -  
    Status: Invalid
    Status: Invalid
  • Dec 06, 2008
    issue 178 (Tremded Crashes with p-g-qvm latest version only) Status changed by I.Am.Gewgle   -  
    Status: Invalid
    Status: Invalid
  • Oct 25, 2008
    issue 184 (!denyitem) commented on by SlackerLinux85   -   new version on mg based on latiku7 qvm like the rest this time with cvars
    new version on mg based on latiku7 qvm like the rest this time with cvars
  • Oct 25, 2008
    issue 183 (COmmands) Status changed by Paradox460   -  
    Status: Fixed
    Status: Fixed
  • Oct 25, 2008
    issue 174 (Merge in Lakitu7's SVN bugfixes) commented on by ToriNoob   -   I fixed the googles patch. If you want i can upload it. It seems to work
    I fixed the googles patch. If you want i can upload it. It seems to work
  • Oct 25, 2008
    issue 184 (!denyitem) commented on by ToriNoob   -   Thanks. Ill test it
    Thanks. Ill test it
  • Oct 25, 2008
    issue 184 (!denyitem) commented on by SlackerLinux85   -   new version with seperate fuel
    new version with seperate fuel
  • Oct 24, 2008
    issue 184 (!denyitem) commented on by SlackerLinux85   -   well i did this today for fun its jetpack fuel using stamina is it possible to add to pm->ps->stats?? next ill make it have its own fuel hopefully works well had heaps o fun
    well i did this today for fun its jetpack fuel using stamina is it possible to add to pm->ps->stats?? next ill make it have its own fuel hopefully works well had heaps o fun
  • Oct 24, 2008
    issue 185 (Custom votes controllable by cvar) commented on by Paradox460   -   Sweet, ill apply this soon.
    Sweet, ill apply this soon.
  • Oct 24, 2008
    issue 189 (Disallow clients that do not report IP in UserInfo.) Labels changed by Paradox460   -  
    Labels: Priority-Critical
    Labels: Priority-Critical
  • Oct 18, 2008
    issue 174 (Merge in Lakitu7's SVN bugfixes) commented on by ToriNoob   -   Google ported it and works... fine... http://code.google.com/p/p-g-qvm/issues/detail?id=29&can=1&colspec=ID%20Type%20Status%20Priority%20Component%20Revision%20Owner%20Summary%20Milestone%20Opened%20Closed%20Modified it has 2 bugs( read the post ) but may you can fix them
  • Oct 13, 2008
    issue 191 (Booster pain sound) commented on by ToriNoob   -   Then how can we fix it?
    Then how can we fix it?
  • Oct 12, 2008
    issue 183 (COmmands) commented on by critux   -   In attempt to end this issue, I've attached a patch with your much-loved commands. Happy Abusing!
    In attempt to end this issue, I've attached a patch with your much-loved commands. Happy Abusing!
  • Oct 11, 2008
    issue 191 (Booster pain sound) commented on by ToriNoob   -   So... what? xD
    So... what? xD
  • Oct 10, 2008
    issue 191 (Booster pain sound) commented on by amanieu   -   It's a bug that Lak fixed by merging fixes from the main trem svn.
    It's a bug that Lak fixed by merging fixes from the main trem svn.
  • Oct 10, 2008
    issue 191 (Booster pain sound) reported by ToriNoob   -   I don't know why booster pain sounds doesn't work(i can hear just 1 sound). In Lak's booster have a sound like 'cry'. I think it's a bug.
    I don't know why booster pain sounds doesn't work(i can hear just 1 sound). In Lak's booster have a sound like 'cry'. I think it's a bug.
  • Oct 07, 2008
    issue 190 (Karma patch) reported by Rezyn0   -   Attached patch adds cvar g_karma (0=off, 1=on, 2=on and auto-register clients with GUID). karma is simply a number tracking how a player contributes to their team as they make kills, do damage, die, bleed players, tk base, etc. A positive value indicates contributing to their team. karma for players with a registered GUID will be maintained between visits as it is saved in chat.dat. if g_karma is set to 2, any player that connects with a GUID and is not registered will automatically be registered. This allows maintaining their karma between visits without requiring a manual !register. As of this patch, Karma has no benefit or penalty to a player in-game, each player's karma is listed within a new colum of !listplayers. Probably useless, but there it is :)
    Attached patch adds cvar g_karma (0=off, 1=on, 2=on and auto-register clients with GUID). karma is simply a number tracking how a player contributes to their team as they make kills, do damage, die, bleed players, tk base, etc. A positive value indicates contributing to their team. karma for players with a registered GUID will be maintained between visits as it is saved in chat.dat. if g_karma is set to 2, any player that connects with a GUID and is not registered will automatically be registered. This allows maintaining their karma between visits without requiring a manual !register. As of this patch, Karma has no benefit or penalty to a player in-game, each player's karma is listed within a new colum of !listplayers. Probably useless, but there it is :)
  • Oct 07, 2008
    issue 189 (Disallow clients that do not report IP in UserInfo.) reported by Rezyn0   -   Attached patch does not allow clients to connect that do not include their IP in UserInfo. It will print a warning to admin chat as well. "Connect from client with invalid IP: 'iptheygaveifany' NAME: 'playername'"
    Attached patch does not allow clients to connect that do not include their IP in UserInfo. It will print a warning to admin chat as well. "Connect from client with invalid IP: 'iptheygaveifany' NAME: 'playername'"
  • Oct 07, 2008
    issue 188 (g_mod fixes and allow multiple main buildables.) reported by Rezyn0   -   Attached patch adds support to several buildables and healing issues, which the g_mod??? cvar code initially missed. it also adds cvar g_modBuildableCount, which controls how many Reactors / Overminds can be present on the map per team. Default is 0 (off) which maintains existing 1 RC/OM only.
    Attached patch adds support to several buildables and healing issues, which the g_mod??? cvar code initially missed. it also adds cvar g_modBuildableCount, which controls how many Reactors / Overminds can be present on the map per team. Default is 0 (off) which maintains existing 1 RC/OM only.
  • Oct 07, 2008
    issue 187 (Compile warning cleanup patch) reported by Rezyn0   -   Attached simple patch cleans up compile warnings in current SVN. NOTE: please apply this patch prior to any additional patches, or this one may no longer apply cleanly due to it's scattered single line changes. Fixes these warnings: SHLIB_CC src/game/g_cmds.c src/game/g_cmds.c: In function 'Cmd_Devolve_f': src/game/g_cmds.c:2869: warning: unused variable 'numLevels' src/game/g_cmds.c: In function 'Cmd_AllStats_f': src/game/g_cmds.c:4241: warning: 'Teamcolor' may be used uninitialized in this function SHLIB_CC src/game/g_buildable.c src/game/g_buildable.c: In function 'G_CanBuild': src/game/g_buildable.c:3143: warning: suggest parentheses around && within || src/game/g_buildable.c: In function 'G_BuildIfValid': src/game/g_buildable.c:3733: warning: suggest parentheses around && within || SHLIB_CC src/game/g_admin.c src/game/g_admin.c: In function 'G_admin_nobuild': src/game/g_admin.c:7293: warning: unused variable 'nb' src/game/g_admin.c: In function 'G_admin_grab': src/game/g_admin.c:7347: warning: unused variable 'i' src/game/g_admin.c: In function 'G_admin_bring': src/game/g_admin.c:7405: warning: unused variable 'i' src/game/g_admin.c: In function 'G_admin_lockname': src/game/g_admin.c:7447: warning: unused variable 'command' src/game/g_admin.c: In function 'G_admin_bubble': src/game/g_admin.c:7493: warning: unused variable 'command'
    Attached simple patch cleans up compile warnings in current SVN. NOTE: please apply this patch prior to any additional patches, or this one may no longer apply cleanly due to it's scattered single line changes. Fixes these warnings: SHLIB_CC src/game/g_cmds.c src/game/g_cmds.c: In function 'Cmd_Devolve_f': src/game/g_cmds.c:2869: warning: unused variable 'numLevels' src/game/g_cmds.c: In function 'Cmd_AllStats_f': src/game/g_cmds.c:4241: warning: 'Teamcolor' may be used uninitialized in this function SHLIB_CC src/game/g_buildable.c src/game/g_buildable.c: In function 'G_CanBuild': src/game/g_buildable.c:3143: warning: suggest parentheses around && within || src/game/g_buildable.c: In function 'G_BuildIfValid': src/game/g_buildable.c:3733: warning: suggest parentheses around && within || SHLIB_CC src/game/g_admin.c src/game/g_admin.c: In function 'G_admin_nobuild': src/game/g_admin.c:7293: warning: unused variable 'nb' src/game/g_admin.c: In function 'G_admin_grab': src/game/g_admin.c:7347: warning: unused variable 'i' src/game/g_admin.c: In function 'G_admin_bring': src/game/g_admin.c:7405: warning: unused variable 'i' src/game/g_admin.c: In function 'G_admin_lockname': src/game/g_admin.c:7447: warning: unused variable 'command' src/game/g_admin.c: In function 'G_admin_bubble': src/game/g_admin.c:7493: warning: unused variable 'command'
  • Oct 07, 2008
    issue 185 (Custom votes controllable by cvar) commented on by Rezyn0   -   Updated patch which allows optional percentage per vote cvar. It adds an optional fourth comma delimited section to the cvar format, if missing the percent will fall back to g_customVotePercent. example: "g_customVote1 = "unlagged_on,Turn on unlagged,g_unlagged 1,75" .. would require 75 percent.
    Updated patch which allows optional percentage per vote cvar. It adds an optional fourth comma delimited section to the cvar format, if missing the percent will fall back to g_customVotePercent. example: "g_customVote1 = "unlagged_on,Turn on unlagged,g_unlagged 1,75" .. would require 75 percent.
  • Oct 06, 2008
    issue 185 (Custom votes controllable by cvar) commented on by Rezyn0   -   I'm considering adding the votes percent into the cvar format, just add another command delimited field. Will probably just add it to the end and if it's not there fall back to g_customVotePercent. BTW, setting g_customVotePercent to 0 disables custom votes. If it is stored in admin.dat, they would be lost if an older qvm was used even once, plus This was easier to code up :)
    I'm considering adding the votes percent into the cvar format, just add another command delimited field. Will probably just add it to the end and if it's not there fall back to g_customVotePercent. BTW, setting g_customVotePercent to 0 disables custom votes. If it is stored in admin.dat, they would be lost if an older qvm was used even once, plus This was easier to code up :)
  • Oct 06, 2008
    issue 184 (!denyitem) commented on by SlackerLinux85   -   yes amanieu thats something ive always wanted like fuel using stanima maybe and once you run out you slowly return to earth to refuel think outwars jetpack or if you play etqw the icculous tjust something thatll fly for so long and fall. (not the tribes like skiiing part that would be stupid in trem)
    yes amanieu thats something ive always wanted like fuel using stanima maybe and once you run out you slowly return to earth to refuel think outwars jetpack or if you play etqw the icculous tjust something thatll fly for so long and fall. (not the tribes like skiiing part that would be stupid in trem)
  • Oct 06, 2008
    issue 185 (Custom votes controllable by cvar) commented on by SlackerLinux85   -   this could be better if you made it a command so you cn add as many as you like (to a limit) but looks like a great idea. or even a admin.dat thing like custom admin commands.
    this could be better if you made it a command so you cn add as many as you like (to a limit) but looks like a great idea. or even a admin.dat thing like custom admin commands.
  • Oct 05, 2008
    issue 185 (Custom votes controllable by cvar) commented on by amanieu   -   Nice, but it would be nice to have a different percent for each custom vote.
    Nice, but it would be nice to have a different percent for each custom vote.
  • Oct 05, 2008
    issue 184 (!denyitem) commented on by amanieu   -   Jetpack time limit
    Jetpack time limit
  • Oct 05, 2008
    issue 186 (Free Credits feature) commented on by Rezyn0   -   forgot patch, here it is.
    forgot patch, here it is.
  • Oct 05, 2008
    issue 186 (Free Credits feature) reported by Rezyn0   -   Attached patch adds g_freeCredits. setting this cvar to 1 will cause players to spawn with full credits after each death. setting g_freeCredits higher than 1 will cause it to decrement on each map change, when it hits 2 it will set itself to off (0).
    Attached patch adds g_freeCredits. setting this cvar to 1 will cause players to spawn with full credits after each death. setting g_freeCredits higher than 1 will cause it to decrement on each map change, when it hits 2 it will set itself to off (0).
  • Oct 05, 2008
    issue 185 (Custom votes controllable by cvar) reported by Rezyn0   -   Attached patch add cvars: g_customVote1 ... g_customVote8 g_customVotePercent It setting customized votes for the players. Example, to allow voting unlagged on and off: g_customVote1 = "unlagged_on,Turn on unlagged,g_unlagged 1" g_customVote2 = "unlagged_off,Turn off unlagged,g_unlagged 0" players can then do '/callvote unlagged_on' to start a vote to turn it on. cvar format is comma seperated as: "callvote_command,Vote display text,server command to run"
    Attached patch add cvars: g_customVote1 ... g_customVote8 g_customVotePercent It setting customized votes for the players. Example, to allow voting unlagged on and off: g_customVote1 = "unlagged_on,Turn on unlagged,g_unlagged 1" g_customVote2 = "unlagged_off,Turn off unlagged,g_unlagged 0" players can then do '/callvote unlagged_on' to start a vote to turn it on. cvar format is comma seperated as: "callvote_command,Vote display text,server command to run"
  • Oct 05, 2008
    issue 184 (!denyitem) commented on by ToriNoob   -   if admins dont controll jetcampers then players will kick them
    if admins dont controll jetcampers then players will kick them
  • Oct 05, 2008
    issue 179 (Share problem) commented on by I.Am.Gewgle   -   This is a inconsistency in the credit tracking system, when you are dead your credits are held in one area for when you spawn.
    This is a inconsistency in the credit tracking system, when you are dead your credits are held in one area for when you spawn.
  • Oct 05, 2008
    issue 184 (!denyitem) commented on by I.Am.Gewgle   -   When you start to control how players play is when your server dies
    When you start to control how players play is when your server dies
  • Oct 03, 2008
    issue 184 (!denyitem) commented on by ToriNoob   -   What about an extreme jetcamper? You can: kick/forcespec/slap/ban him. But... if you can deny that item... what you gonna do?
    What about an extreme jetcamper? You can: kick/forcespec/slap/ban him. But... if you can deny that item... what you gonna do?
  • Oct 02, 2008
    issue 184 (!denyitem) commented on by I.Am.Gewgle   -   I can't see any logical reason to deny an UPGRADE from a player, that just spells out "admin abuse", and you can deny all weapons/grenades already, no need for this feature unless we are promoting admin abuse
    I can't see any logical reason to deny an UPGRADE from a player, that just spells out "admin abuse", and you can deny all weapons/grenades already, no need for this feature unless we are promoting admin abuse
  • Sep 26, 2008
    issue 184 (!denyitem) reported by ToriNoob   -   What does the feature entail? It will allow you to deny any weapon/upgrade from a player. I think make it is easy because we have denyweapon command... so... we must just modify it to make it better. Has it already been made? No
    What does the feature entail? It will allow you to deny any weapon/upgrade from a player. I think make it is easy because we have denyweapon command... so... we must just modify it to make it better. Has it already been made? No
  • Sep 21, 2008
    issue 171 (Anti-kick) commented on by critux   -   On the TremWars QVM, if a players calls a vote and leaves the team then the vote is cancelled. http://code.google.com/p/tw-qvm2/source/detail?r=33
    On the TremWars QVM, if a players calls a vote and leaves the team then the vote is cancelled. http://code.google.com/p/tw-qvm2/source/detail?r=33
  • Sep 21, 2008
    issue 183 (COmmands) commented on by Nontenda   -   Shitt, I have put a bad command, can you give me please the command for svn ?
    Shitt, I have put a bad command, can you give me please the command for svn ?
  • Sep 21, 2008
    issue 178 (Tremded Crashes with p-g-qvm latest version only) commented on by adam.tonks   -   Hi, Sorry for the delay in replying. I coulnd't get tremfusion to work, however for some reason, it's just started working... Thanks, Adam.
    Hi, Sorry for the delay in replying. I coulnd't get tremfusion to work, however for some reason, it's just started working... Thanks, Adam.
  • Sep 21, 2008
    issue 183 (COmmands) commented on by Nontenda   -   I have make a : svn diff http://svn.collab.net/repos/svn/trunk/COMMITTERS@3000 http://svn.collab.net/repos/svn/trunk/COMMITTERS@3500 > abuse.patch And i have just one changement in g_local.h =( Can you help me ? Thank's amanieu For your patience =) And sorry for my bad english.
    I have make a : svn diff http://svn.collab.net/repos/svn/trunk/COMMITTERS@3000 http://svn.collab.net/repos/svn/trunk/COMMITTERS@3500 > abuse.patch And i have just one changement in g_local.h =( Can you help me ? Thank's amanieu For your patience =) And sorry for my bad english.
 
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