My favorites | Sign in
Project Home Downloads Wiki Issues Source
Project Information
Members

Introduction

A 2D game engine (and perhaps a prototype game at the same time) with a focus on simplicity. All-inclusive, with graphics, physics, networking, input, level and entity management, in a simple-to-use and extensible framework. Written in Python.

News


28-12-08 Ben Barsdell


While both of us are now studying full-time, I'm happy to say that progress is continuing at a good pace! To list some of the recently implemented features: Nice frame-rate handling, an optimised rendering routine making use of VBOs, basic mesh and level loading, layered rendering and parallax-scrolling, and entity management. The Network code is also quite close to working, and much thought is being put into an events and rules system. We're hoping it won't be long until we have a demo game (or two ;)) running!


18-11-08 Ben Barsdell


Not long after I returned home from an overseas trip, a big decision was made regarding the future of Ouden. We have decided to re-write it in Python!

In the month since the decision, development has been roaring, and the new code already has far more (completed) features than the old C++ version. Can you say: Smooth-motion camera, animated textures, GUI, rigid-body physics (thanks to the awesome 2D physics engine Box2D) and ragdolls, physical character animation and motion blur?!

Powered by Google Project Hosting