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WebGL renderings from the Virtual Worm project
Updated Jul 27, 2011 by stephen....@gmail.com

UPDATE

Currently we are working on the worm browser using the Unity3D environment. You can find a demo and source on this site.

The rest of this document discusses our efforts to use WebGL, not Unity3D.

Introduction

Here are some demo examples of meshes from the Virtual Worm project displayed via WebGL. Sorry for the spinning-- will get a better interface to view these later.

Details

In order to look at these, you'll need to download a WebGL enabled browser.

Once you have that installed, click the links below!

How it works

The Blender file provided by the Virtual Worm project was exported as COLLADA files by selecting objects in each layer in blender separately and using Blender's COLLADA 1.4 export feature.

The GLGE COLLADA example was modified to read in each COLLADA file in turn.

Code

Source code is in the WebGL directory under the main source tree. What's missing are the COLLADA files we generated, because they were quite large. You can download them here.

Next steps

  • Improve interface
  • Shrink mesh files for faster loading
  • Enable interactive turning on and off cells / meshes by name

Interested to participate? Check out our rationale, resources and join the mailing list and say hi.


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