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pre-hyperdrive bugs #764

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GoogleCodeExporter opened this issue Mar 16, 2015 · 1 comment
Closed

pre-hyperdrive bugs #764

GoogleCodeExporter opened this issue Mar 16, 2015 · 1 comment

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@GoogleCodeExporter
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Game version: 0.95.141
Operating System: xp 32
Java runtime version: jdk1.7.0_04
Installed using the Launcher? yes
Game language de

1) Produced destroyers  possess a hyperdrive and they have according speed.
2) The cruiser given at the start of level 2 has a hyperdrive and according 
speed.
3) The destroyer left over from level 1 is shown to have a hyperdrive in fleet 
equipment screen (box in the middle, actual:1/max:1) but is shown with speed 6 
as it should.

It looks as if fleets/ships do not always move with the speed they are shown 
with now since you made the traders "catchable", this confuses me. (Am I faster 
or is the trader slower than shown ?) The cruiser really moves faster than the 
leftover destroyer at least. Same for produced destroyers.
Attached the start save for level 2 and the last one I still have from before.

Original issue reported on code.google.com by anonymis...@arcor.de on 27 Aug 2013 at 3:15

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@GoogleCodeExporter
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Thanks. Will be fixed in the next release.

Original comment by akarn...@gmail.com on 28 Aug 2013 at 7:08

  • Changed state: Fixed
  • Added labels: Component-Logic

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