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Skirmish Error - Repeatable #690

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GoogleCodeExporter opened this issue Mar 16, 2015 · 4 comments
Closed

Skirmish Error - Repeatable #690

GoogleCodeExporter opened this issue Mar 16, 2015 · 4 comments

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@GoogleCodeExporter
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Game version:
0.95.115

Operating System:
Windows 7, x86, 6.1

Java runtime version:
1.7.0_09 (Class Version:51.0)

Installed using the Launcher?
Yes

Game language (en, hu, de):
English

What steps will reproduce the problem?
1.Open New Skirmish session
2.Set Race 'Package' to Human vs. AI
3.Set Tech Tree 'Package' to Human vs. AI
4.Set Funds to 1,200,000
5.Set Planets to 5
6.Uncheck Place Colony Hubs
7.Reduce colony ship count to 0
8.Set up two players (Human & Traders)
9.Put Human Traits to: Pre-Hyperdrive, Ship Builders, Equipment Builders, 
Fertile, Bank Mastery, Master Scientists, Master Astronomy, Undiplomatic, 
Combat Engineers
10.Click play.


What is the expected output? What do you see instead?
A new skirmish with the above settings.  Result is a perputual loading screen, 
then a Java pop-up with teh following:

An unexpected error occurred.
You should consider submitting an error report via the project issue list:
https://code.google.com/p/open-ig/issues/list
Please include the following diagnostic information followed by the error 
stacktrace(s):
   Java version: 1.7.0_09
   Java vendor: Oracle Corporation (http://java.oracle.com/)
   Java class version: 51.0
   Operating system: Windows 7, x86, 6.1
   Game version: 0.95.115
   Command line: [-memonce, -en]
   Available memory: 178 MB
   Maximum memory: 742 MB
   Parallelism: 2
   Language: en
   Date and time: 2012-11-25T05:09:54.157Z
----
A crash save may have been created. Please attach it in the issue report 
(zipped).
Exception in thread "Start Game Loading" java.lang.NullPointerException
    at hu.openig.model.World.getHitpoints(World.java:2478)
    at hu.openig.model.World.processPlanets(World.java:710)
    at hu.openig.model.World.loadCampaign(World.java:352)
    at hu.openig.model.World.loadSkirmish(World.java:2845)
    at hu.openig.screen.items.SkirmishScreen$21.run(SkirmishScreen.java:2165)

Original issue reported on code.google.com by DionZero...@gmail.com on 25 Nov 2012 at 5:25

@GoogleCodeExporter
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Hi and thanks for reporting. Please update to 0.95.116.

Original comment by akarn...@gmail.com on 25 Nov 2012 at 11:56

  • Changed state: Fixed
  • Added labels: Component-Logic, Milestone-0.95.200

@GoogleCodeExporter
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Attempted same settings with 0.95.116 - Same settings, same results as 
previous.  Tried twice to be sure, and pop-ups were identical.  Unable to 
diagnose further due to lack of experience, knowledge, or tools to examine code 
in depth to possibly identify results.  Java pop-up report below:

An unexpected error occurred.
You should consider submitting an error report via the project issue list:
https://code.google.com/p/open-ig/issues/list
Please include the following diagnostic information followed by the error 
stacktrace(s):
   Java version: 1.7.0_09
   Java vendor: Oracle Corporation (http://java.oracle.com/)
   Java class version: 51.0
   Operating system: Windows 7, x86, 6.1
   Game version: 0.95.116
   Command line: [-memonce, -en]
   Available memory: 191 MB
   Maximum memory: 742 MB
   Parallelism: 2
   Language: en
   Date and time: 2012-11-25T14:51:40.844Z
----
A crash save may have been created. Please attach it in the issue report 
(zipped).
Exception in thread "Start Game Loading" java.lang.NullPointerException
    at hu.openig.model.World.getHitpoints(World.java:2483)
    at hu.openig.model.World.processPlanets(World.java:715)
    at hu.openig.model.World.loadCampaign(World.java:352)
    at hu.openig.model.World.loadSkirmish(World.java:2848)
    at hu.openig.screen.items.SkirmishScreen$21.run(SkirmishScreen.java:2165)

Original comment by DionZero...@gmail.com on 25 Nov 2012 at 2:53

@GoogleCodeExporter
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Okay, I see now. It seems you left the Galaxy template on the main campaign. 
For now, you can just set it to "Human vs. AI" as they contains the very same 
galaxy map. I'll upload a more forgiving code in the next release in the 
following week.

Original comment by akarn...@gmail.com on 25 Nov 2012 at 3:29

  • Changed state: Accepted

@GoogleCodeExporter
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Should be fixed in the latest release.

Original comment by akarn...@gmail.com on 11 Dec 2012 at 1:21

  • Changed state: Fixed

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