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Option to turn auto tank production off #513

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GoogleCodeExporter opened this issue Mar 16, 2015 · 4 comments
Closed

Option to turn auto tank production off #513

GoogleCodeExporter opened this issue Mar 16, 2015 · 4 comments

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@GoogleCodeExporter
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I feel there should be a button to turn this off, because it really sucks aways 
any money that I have. That or move it to the last place of the priority chain. 
I think the main objective for the MI should be to stabilize and secure every 
single planet by setting up a basic infrastructure (trading centre, bank, 
factories) and the maximum possible defense (5 meson cannon and 5 fortress + 
planetary shield + bunker at the end of the game for example) available. Then 
build planetary bases, finally populate the planets with tanks.

Original issue reported on code.google.com by sosetala...@gmail.com on 31 May 2012 at 9:51

@GoogleCodeExporter
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The money consumption is partially an issue with the multi-action changes 
introduced lately. I'll update the AI to respect your auto-build limit and the 
money-consumption of the actions while planning.

Problem with AIs is that they usually don't do things the way you would. AI 
decision making is based on many factors and there is no gerenal way of letting 
the user parametrize its behavior. Using the fixed order you suggested of 
buildings ends up having strong economy and weak defenses. An acceptable 
strategy employed by the AI is to mix the options randomly.

Original comment by akarn...@gmail.com on 31 May 2012 at 12:47

@GoogleCodeExporter
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I see, then the easy way to fix this would be the buttons to turn off these 
things separately in the options menu. Because this way, when I have over 50 
planets I get around 500k credits / day and it disappears instantly because of 
planetary base production / tank production / fleet production / auto building 
and research. This way, I often end up with planets that have like 1 meson 
cannon or 6 tanks or 1 planetary base, which is quite inefficient because that 
many tanks or meson cannons aren't capable of defending any attacks and they 
just waste resources. And to fix this, you have to turn the MI controlled mode 
off everywhere.

Original comment by sosetala...@gmail.com on 31 May 2012 at 1:11

@GoogleCodeExporter
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In the latest version, the AI will first build up economy, and then place 
defenses.

Original comment by akarn...@gmail.com on 2 Jun 2012 at 8:59

  • Changed state: SVN
  • Added labels: Milestone-0.95, AI

@GoogleCodeExporter
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Original comment by akarn...@gmail.com on 9 Jun 2012 at 11:09

  • Changed state: Fixed

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