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AI: Build military spaceports on all planets late in the game #509

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GoogleCodeExporter opened this issue Mar 16, 2015 · 2 comments
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Reported by sosetalalodki, Today (10 hours ago)

-To the very end of the priority chain, there should be one which populates all 
planets with military spaceports, not just ~half of them.

Original issue reported on code.google.com by akarn...@gmail.com on 29 May 2012 at 8:10

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Original comment by akarn...@gmail.com on 29 May 2012 at 8:12

  • Added labels: Type-Enhancement
  • Removed labels: Type-Defect

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I've updated the logic to build as many military spaceports as the player can 
afford based on the following equation:

spaceport # = money / (spaceport_cost * 1.5 + autobuild_limit) + 1

for example, if you have spaceport_cost = 75000 and autobuild_limit = 100000 
and money at 1M, the total number of spaceports will be 5.

Original comment by akarn...@gmail.com on 23 Dec 2012 at 2:22

  • Changed state: Fixed

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