Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

survey satellite video still has game music #505

Closed
GoogleCodeExporter opened this issue Mar 16, 2015 · 19 comments
Closed

survey satellite video still has game music #505

GoogleCodeExporter opened this issue Mar 16, 2015 · 19 comments

Comments

@GoogleCodeExporter
Copy link

Game version: open-ig-0.94.427

Game music needs to be disabled for the satellite video.

Btw.: What DOES the satellite? Shouldn't it tell me something about the planets 
adequacy regarding colonization?

Original issue reported on code.google.com by norbert....@gmail.com on 29 May 2012 at 5:04

@GoogleCodeExporter
Copy link
Author

Satellite: Show owner or if colonizable, no buildings
Spysat 1: show stations around the planet, building outlines
Spysat 2: show buildings

Original comment by akarn...@gmail.com on 29 May 2012 at 8:04

  • Changed state: Accepted
  • Added labels: Priority-Low, Milestone-0.95
  • Removed labels: Priority-Medium

@GoogleCodeExporter
Copy link
Author

Guess I got confused with IG2. In IG2 the Satellite also gave informations 
about possible population growth. It was usefull imo.

Original comment by norbert....@gmail.com on 29 May 2012 at 8:35

@GoogleCodeExporter
Copy link
Author

Hm...right now the survey satellite shows building outlines...or am I getting 
something wrong?

https://rapidshare.com/files/3024856372/satellite.MKV

Could you add the population growth next to surface typ when using a survey 
satellite? It makes sense, helps planing a colony and certainly isn't something 
for the spysat.

Original comment by norbert....@gmail.com on 30 May 2012 at 1:13

@GoogleCodeExporter
Copy link
Author

Okay, I checked the code:

- Nameless planets show no surface and a warning about placing a satellite. 
Such planets are discovered by fleets without radar.
- Named, but grey planets show the surface backgrounds without buildings
- Colored planets with sat or spysat1 show roads and buildings with a flat 
construction tile
- Spysat2 shows buildings

For the population growth, knowingly empty planets might show how well your own 
race would flourish the same way your own planets do show. Aliens, on the other 
hand, I'm not convinced, maybe once you have spysat2 installed and you would 
see their population. I'm not convinced about the latter case.

Note also that there is not enough space to show pop.growth on the right 
minipanel.

Original comment by akarn...@gmail.com on 30 May 2012 at 1:37

@GoogleCodeExporter
Copy link
Author

"For the population growth, knowingly empty planets might show how well your 
own race would flourish the same way your own planets do show."


That is exactly my point. Right now there is no such information:

http://img839.imageshack.us/img839/8633/info1c.jpg

http://img337.imageshack.us/img337/3073/info2j.jpg

And then I ask myself: Why sending a satellite in the first place?

Regarding roads and building outlines: Where is the difference between a survey 
sat and a spysat1?


Imo the right minipanel could easily be made bigger. I mean, it IS bigger after 
colonization.

Original comment by norbert....@gmail.com on 30 May 2012 at 1:56

@GoogleCodeExporter
Copy link
Author

Population growth is an enhancement in Open-IG. It wasn't available in DOS IG 
visually at all. Satellites have the primary purpose to have a static survey of 
the planet.

Spysat 1 lists the stations around the planet and lives longer.

I was talking about the Info screen's top-right panel. The info panel grows to 
the content automatically.

Original comment by akarn...@gmail.com on 30 May 2012 at 2:07

@GoogleCodeExporter
Copy link
Author


My mistake. Didn't think about that panel. I thought about the left side. 
OpenIG does it when owning the planet, too.

Btw: I liked your approach in comment no 1 better becasue the difference 
between satellite and spysat is bigger (and i think it's the way IG2 does it):

Satellite: Show owner or if colonizable, no buildings 
Spysat 1: show stations around the planet, building outlines
Spysat 2: show buildings

well, and the pop growth thing :D


Original comment by norbert....@gmail.com on 30 May 2012 at 2:21

@GoogleCodeExporter
Copy link
Author

The current reveal behavior should be the same as in DOS IG, Joe and I had a 
few rounds back then about the radar issue.

Original comment by akarn...@gmail.com on 30 May 2012 at 2:48

@GoogleCodeExporter
Copy link
Author

[deleted comment]

@GoogleCodeExporter
Copy link
Author

ignore my deleted post

Original comment by norbert....@gmail.com on 30 May 2012 at 3:05

@GoogleCodeExporter
Copy link
Author

Ok...NOW i got it:

After your planets sensors have detected a planet, in OPEN IG a satellite is 
not needed any more to see the surface. This behaviour is wrong. You shouldn't 
be able to see the planets surface until a satellite is in orbit. 


Original comment by norbert....@gmail.com on 30 May 2012 at 3:08

@GoogleCodeExporter
Copy link
Author

How does DOS IG work here?

Original comment by akarn...@gmail.com on 30 May 2012 at 6:15

@GoogleCodeExporter
Copy link
Author

The planets surface can not be seen. This is only possible after a satellite is 
in orbit or after it has been colonized.

https://rapidshare.com/files/1826433705/surface.avi.MKV

Video got cut off because DOS IG crashed but you get the idea...

Original comment by norbert....@gmail.com on 30 May 2012 at 6:27

@GoogleCodeExporter
Copy link
Author

Could you check the more advanced ground radars?

Original comment by akarn...@gmail.com on 30 May 2012 at 6:43

@GoogleCodeExporter
Copy link
Author

I can only check for the level 2 radar atm. The other ones are not available in 
my current savegames. Once their become buildable I will check them of course.

Original comment by norbert....@gmail.com on 30 May 2012 at 7:12

@GoogleCodeExporter
Copy link
Author

Do you need them all together or should I check for radar level 2 right now?

Original comment by norbert....@gmail.com on 30 May 2012 at 7:13

@GoogleCodeExporter
Copy link
Author

Anytime. Can't use cheats in original since they put Spysat2 on all planets...

Original comment by akarn...@gmail.com on 30 May 2012 at 7:20

@GoogleCodeExporter
Copy link
Author

Original comment by akarn...@gmail.com on 31 May 2012 at 6:50

  • Changed state: SVN

@GoogleCodeExporter
Copy link
Author

Original comment by akarn...@gmail.com on 9 Jun 2012 at 10:57

  • Changed state: Fixed

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant