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Smuggler Mission Level 2: Wrong space chat, wrong space fights, missing marker #445

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GoogleCodeExporter opened this issue Mar 16, 2015 · 19 comments

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The smuggler mission is ab out doing a blockade on San Sterling. OIGs space 
chat was to generic so I checked DOS IG. Result: OIG uses the wrong space chat. 
Check the video and and you'll see that we need blockade related space chat.

Space fight encounters with the traders are wrong,too. It should show the 
planet, a blockade formation of our fleet and the target marker.

https://rapidshare.com/files/4043770749/SMUGGLER.MKV

Original issue reported on code.google.com by norbert....@gmail.com on 18 May 2012 at 9:26

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Original comment by akarn...@gmail.com on 18 May 2012 at 9:40

  • Changed state: Accepted
  • Added labels: Missions, Milestone-0.95

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Sigee: The task is to identify the german text in the TEXT_DE.PAC (you can use 
the tools.Unpack to extract all files). I guess there are at least 8 versions 
for the scenario. This is a tedious task, you need to create the chat.xml 
entries for them and put each text label from the original into the appropriate 
labels.xml. Watch out for őű.

Original comment by akarn...@gmail.com on 19 May 2012 at 5:10

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There are 8 + 8 versions. My guess is that 8 is for the case when the trader 
wants to land and you get the planet shown in spacebattle. The other 8 is for 
the case when the trader left the planet but the planet is still in range.

Original comment by akarn...@gmail.com on 2 Jun 2012 at 12:45

  • Changed state: Started

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Original comment by akarn...@gmail.com on 2 Jun 2012 at 12:46

  • Added labels: Type-Missing
  • Removed labels: Type-Defect

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I should have done a chat-converter much earlier...

- I've added the missing chat.
- Landing target circle will be handled by a different issue.
- Does not make sense to add the planet if the encounter is in mid-space
- Blockade formation is moved to a separate issue.

Original comment by akarn...@gmail.com on 2 Jun 2012 at 9:37

  • Changed state: SVN

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Are you SURE you implemented the missing chat and connected it with the tagged 
assumed smuggler ships? I just played the mission and the first smuggler had 
generic text...

Original comment by norbert....@gmail.com on 5 Jun 2012 at 7:44

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The new chat options should appear when a trader is stopped before landing on 
the planet or if he just left the planet. Mid space conversation is still the 
generic one.

Original comment by akarn...@gmail.com on 5 Jun 2012 at 8:05

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Hm...I know why you rmeoved the planet for mid space encounters (it really 
doesn't make sense) but the blokade space chat would still be valid. RIght now 
the player sees the marked traders, attacks them because the mission objective 
tells him to do a blockade but then the actual response options do NOT reflect 
that. 

My advice: remove the planet for mid space encounters (you already did that) 
but leave everything else like DOS IG.

Original comment by norbert....@gmail.com on 5 Jun 2012 at 8:11

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Okay

Original comment by akarn...@gmail.com on 5 Jun 2012 at 8:13

  • Changed state: Accepted

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0.94.904

Original comment by akarn...@gmail.com on 7 Jun 2012 at 8:36

  • Changed state: SVN

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OK, space chat seems to be fine now.

Three things I'd like to mention:

1) The new marker has a very...flashy color. Intended?

2) There seems to be a strange behaviour regarding the markers animation speed 
when the mouse is hovering over space chat:

https://rapidshare.com/files/869936767/speed.avi.MKV

3) The unknown trader arrives to soon. Right now you can check one, maybe two 
traders until it arrives. The player should have far more time to check out the 
other traders.

Original comment by norbert....@gmail.com on 7 Jun 2012 at 11:17

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- The marker is the has the same original color.

- Couldn't capture it myself but found a potential culpit.

- I can change it to 3, 9 and 21 hours after the mission start if thats distant 
enough (from 3, 6 and 9 hours)

Original comment by akarn...@gmail.com on 7 Jun 2012 at 11:46

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- Haha...DOS IG plays the animation much faster. That way I wasn't able to 
recognize the color. So, you are right! But why do you keep on chose these low 
fps settings? 8 fps again? You did this with the smoke and fire, too :)

(Yes, DOS IG may be a little TOO fast)

- Will test it

- what is 3 hrs and 9 hrs referring to?

Original comment by norbert....@gmail.com on 7 Jun 2012 at 11:58

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Its 10 FPS, I usually get performance issues if I go above this, since all tiny 
changes require a full screen refresh. I can't rely on DOS IG since DosBox lets 
you set a speed value, and DOS IG doesn't seem to use CPU-independent timing 
source (such as PIT).

If the mission starts at 9:00, the first trader will appear at 12:00, the 
second at 18:00 and the final at 6:00 next morning.

Original comment by akarn...@gmail.com on 7 Jun 2012 at 12:05

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That's unfortunate. Imperium Galactica is a very static looking game. It's a 
shame that those few actually ANIMATED elemtents can't have a fluid momvement. 

Regarding Dos Box: Maybe I could check that game on a real old Pentium with DOS 
6.22 ;)

Concerning the traders: So you have a fixed amount of traders spawned until the 
unknown one appears??? DOS IG keeps on marking traders (and maybe spawning....I 
don't know) until the unknown one appears. That way there are more traders to 
check...

Doubling the time for the arrival of "unknown" certainly is a good idea though.

Original comment by norbert....@gmail.com on 7 Jun 2012 at 12:36

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The cutscnene for this mission is wrong:

Open IG is playing the first "escort transport" cutscene from level 1. The 
correct cutscene for the smuggler mission is: NONE ;)

Original comment by norbert....@gmail.com on 8 Jun 2012 at 2:41

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I checked the issues and commit history. It seems Joe has "smuggled in" that 
video.

Original comment by akarn...@gmail.com on 8 Jun 2012 at 4:48

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I'd say "shame on Joe"....but after all I've read about him contributing to the 
project I'll be quiet :D

Original comment by norbert....@gmail.com on 8 Jun 2012 at 7:05

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Original comment by akarn...@gmail.com on 9 Jun 2012 at 10:50

  • Changed state: Fixed

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