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ONLogo (OBJECT Networks Logo) is an interpreter engine for Logo written in C++.

In this implementation, every Logo primitive is a C++ function. The interpreter does not depend on the primitives nor the UI, and can be used standalone.

The goal is to implement both an interpreter that could be embedded into C++ programs as a scripting engine, and a stand-alone Logo as much compatible with PC Logo by Harvard Associates (or the newer instance of it, the Terrapin Logo).

If you wish to contact the author and help with development, visit http://www.objectnetworks.net

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