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This project is highly based on the Character example from the Ogre3d SDK Samples. It uses the resources and the code from that sample.

I've added obstacles and my own A Star implementation and I have modified the Character example code, so that the Character moves on its own and dodges the obstacles, finding the shortest path to exit the maze.

My A Star implementation also supports multiple exit points.

This is my first Ogre project, and it was meant for educational purposes. I've also added basic raycasting so the character doesn't walk into walls (from the front).

The motion is framerate dependent, since all the bound checking takes place in the main render loop. Also, bugs happen.

Youtube video demonstrating the application: http://www.youtube.com/watch?v=xEyYBVxPtRQ

I've also included a smaller labyrinth. Just copy labyrinth.in.2 into labyrinth.in

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