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  OAalto

All the lessons are written on top of Tango. I don't have anything against Phobos, but I have Java background so Tango suits me better.

The NeHe Tutorials

Old NeHe New NeHe1
Lesson 01: Setting Up An OpenGL Window Basecode
Lesson 02: Your First Polygon Lesson 01: The First OpenGL Window
Lesson 03: Adding Color Lesson 02: Simple Shapes
Lesson 04: Rotation Lesson 03: A Rotating Cube
Lesson 05: 3D Shapes
Lesson 06: Texture Mapping
Lesson 07: Texture Filters, Lighting & Keyboard Control
Lesson 08: Blending
Lesson 09: Moving Bitmaps In 3D Space
Lesson 10: Loading And Moving Through A 3D World
Lesson 11: Flag Effect (Waving Texture)
Lesson 12: Display Lists
Lesson 16: Cool Looking Fog
Lesson 17: 2D Texture Font
Lesson 18: Quadrics
Lesson 19: Particle Engine Using Triangle Strips
Lesson 20: Masking
Lesson 21: Lines, Antialiasing, Timing, Ortho View And Simple Sounds
Lesson 22: Bump-Mapping, Multi-Texturing & Extensions
Lesson 23: Sphere Mapping Quadrics In OpenGL
Lesson 24: Tokens, Extensions, Scissor Testing And TGA Loading
Lesson 25: Morphing & Loading Objects From A File

1 The old basecode and the first 5 lessons can be found here.

DerelictGLC

The DerelictGLC is a binding for the QuesoGLC, an implementation of the OpenGL Character Renderer specification. The source and DSSS conf can be found here.









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