| Issue 5: | visibility not updated properly if the attacking unit dies in a battle | |
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What steps will reproduce the problem? 1. Start a battle where the attacking unit will die What is the expected output? What do you see instead? The area around the unit should be updated with the correct visibility. Currently, the surrounding tiles stay unshaded even if they should become so. Visibility of enemy units is updated properly though, i.e. units are not visible as expected but the tiles stay unshaded.
Apr 4, 2010
Project Member
#1
fww...@gmail.com
Owner:
jgl2832
Apr 7, 2010
(No comment was entered for this change.)
Status:
WontFix
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