Here's a rough roadmap for the next releases of the NVIDIA Texture Tools:
2.1
Completed features:
- Support for linear color transforms and swizzles: Issue 4
- Migration to CUDA 2.0: Issue 46
- Support for alpha premultiplication. Issue 30
- Output AMD swizzle codes in DDS headers.
In progress:
- Major refactoring and cleanup.
- Support for different alpha modes: Issue 30
- Support for floating point formats: Issue 27
- Support for YCoCg color transform: Issue 18
Optional features:
2.2
Planned features:
- More CUDA accelerated compressors and image processing operations. Issue 29
- Support for DX11 compression formats.
- RGBE output format: Issue 57
- Simple tone mapping options: Issue 58
- Better support for DX10 style DDS files: Issue 41
Optional features:
- Win64 image loaders: Issue 31
- Better command line parsing and more command line options.
- Experimental lower level interface.
2.3
Planned features: