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Location based layered 2d map
Updated Feb 6, 2012 by wiebo.de.wit

map2d.mod

Repo location

!! In development, and so is this wiki page !!

The map uses quadtrees to find objects that need to be rendered according to the game camera viewport.

Objects have a script field where LUA script names can be added.

Types

  • TMap2D : The base map object. It manages all layes and objects.
  • TMapEditable : Extended TMap2D type for use in an editor, which is also developed and in alpha stage.
  • TMapLayer : Sortable layers make up the map layout and depth. Layers have toggable options: visible, active.
  • TMapObject : Objects to add to the map. These can be extended to add quadtree, game object or editing properties.

How to use

Put the module source in the module folder. The path should look like blitzmax\mod\wdw\map2d.mod\


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