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A collection of blitzmax modules and programs by Wiebo.

My monkey modules can be found here.

This project uses Mercurial. Also, each module has its own repository so ensure you select the correct repository when checking out. Stable and compiled versions can be found under the Downloads tab. The repositories will likely be more up to date than the downloads.

All my modules and code use unit testing. Unit testing is a way to validate that a particular section of code works properly. The tests are located in the test subfolder of each module. You require bah.maxunit if you want to run the tests yourself.

  • artemax: blitzmax port of Artemis: a high performance Entity System framework for games.
  • grid2d: a 2d coordinate based grid which can be used for games and/or editors.
  • GUIde: a GUI form editor written in Blitz Plus. It generates Blitz Plus or Max code.
  • propertygrid: an easy to use property grid for maxgui applications.
  • vector2d: a vector class to allow basic vector math. Required stuff.

In development: these modules could be unstable or simply don't work. Use at your own risk.

  • game2d: a minimalistic game engine module powered by a collection of Artemax systems and components.
  • map2d: a coordinate based 2d map which can be used for games and applications.
  • quadtree: rapidly locate objects based on their position on a map.
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