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Earlier this year

  • Nov 10, 2009
    issue 2 (Can brown noise be added?) reported by colinpotter   -   We have white and pink. Can brown be added?
    We have white and pink. Can brown be added?
  • Jun 27, 2009
    issue 1 (No sound ) commented on by todd.nine   -   Wrong zip. Here's an updated build.
    Wrong zip. Here's an updated build.
  • Jun 27, 2009
    issue 1 (No sound ) commented on by todd.nine   -   Sorry, uploaded my diff in a hurry and realized I had the sizeof operation out of order. Here's the new diff and binary
    Sorry, uploaded my diff in a hurry and realized I had the sizeof operation out of order. Here's the new diff and binary
  • Jun 24, 2009
    issue 1 (No sound ) commented on by todd.nine   -   I had some trouble applying the given patch, so I followed it's changes and re-created a patch file. I've also tried to uploaded a new Zip distribution that works with 10.5.7.
    I had some trouble applying the given patch, so I followed it's changes and re-created a patch file. I've also tried to uploaded a new Zip distribution that works with 10.5.7.
  • Apr 11, 2009
    issue 1 (No sound ) commented on by vrghost   -   Hello. I've found fix. Have no idea why it worked using headphones and didn't work using internal speakers. =================================================================== ilyas:noisy-read-only ilya$ svn diff ./Source/NoiseGenerator.m Index: Source/NoiseGenerator.m =================================================================== --- Source/NoiseGenerator.m (revision 2) +++ Source/NoiseGenerator.m (working copy) @@ -39,9 +39,7 @@ #import "NoiseGenerator.h" #import <CoreAudio/AudioHardware.h> -#define kSamplesPerBuffer (8*1024) - @interface NoiseGenerator (Internal) - (void)initRandomEnv:(long)numRows; - (void)createAudio; @@ -131,8 +129,8 @@ if( status ){ NSLog(@"NoiseGenerator::AudioHardwareGetProperty status %d", status ); return; } theSize = sizeof(bufferByteCount); - bufferByteCount = kSamplesPerBuffer * sizeof(float); - status = AudioDeviceSetProperty( _outputDevID, NULL, 0, NO, kAudioDevicePropertyBufferSize, theSize, &bufferByteCount ); + bufferByteCount = 2048; /* Set to something large enough so sound wouldn't hiccup */ + status = AudioDeviceSetProperty( _outputDevID, NULL, 0, NO, kAudioDevicePropertyBufferFrameSize, theSize, &bufferByteCount ); if( status ){ NSLog(@"NoiseGenerator::AudioDeviceSetProperty setting buffer size status %d", status); return; } status = AudioDeviceCreateIOProcID( _outputDevID, sWaveIOProc, self, &_outputProcID );
    Hello. I've found fix. Have no idea why it worked using headphones and didn't work using internal speakers. =================================================================== ilyas:noisy-read-only ilya$ svn diff ./Source/NoiseGenerator.m Index: Source/NoiseGenerator.m =================================================================== --- Source/NoiseGenerator.m (revision 2) +++ Source/NoiseGenerator.m (working copy) @@ -39,9 +39,7 @@ #import "NoiseGenerator.h" #import <CoreAudio/AudioHardware.h> -#define kSamplesPerBuffer (8*1024) - @interface NoiseGenerator (Internal) - (void)initRandomEnv:(long)numRows; - (void)createAudio; @@ -131,8 +129,8 @@ if( status ){ NSLog(@"NoiseGenerator::AudioHardwareGetProperty status %d", status ); return; } theSize = sizeof(bufferByteCount); - bufferByteCount = kSamplesPerBuffer * sizeof(float); - status = AudioDeviceSetProperty( _outputDevID, NULL, 0, NO, kAudioDevicePropertyBufferSize, theSize, &bufferByteCount ); + bufferByteCount = 2048; /* Set to something large enough so sound wouldn't hiccup */ + status = AudioDeviceSetProperty( _outputDevID, NULL, 0, NO, kAudioDevicePropertyBufferFrameSize, theSize, &bufferByteCount ); if( status ){ NSLog(@"NoiseGenerator::AudioDeviceSetProperty setting buffer size status %d", status); return; } status = AudioDeviceCreateIOProcID( _outputDevID, sWaveIOProc, self, &_outputProcID );

Older

  • Dec 31, 2008
    issue 1 (No sound ) commented on by BrianMichaelBush   -   I have the same problem. No sound through the macbook internal speakers, but it will work both when I use my Creative X-mod for external sound and when I plug in headphones. (The X-mod is a USB sound device: http://us.creative.com/products/product.asp?category=209&subcategory=668&product=15913). I seem to recall it working the first time I used it, but once I plugged in the X-mod it stopped working through the internal speakers when the X-mod was not plugged in. I could find no setting or plist file that stores the preferred output device so I have no idea if this is a bug in the program or a bug in OS X. (Hopefully) relative system info from System Profiler.app: Model Name: MacBook Model Identifier: MacBook2,1 Processor Name: Intel Core 2 Duo Processor Speed: 2 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 4 MB Memory: 4 GB Bus Speed: 667 MHz Boot ROM Version: MB21.00A5.B07 SMC Version: 1.13f3 Serial Number: XXXXXXXXXXX Sudden Motion Sensor: State: Enabled Intel High Definition Audio: Device ID: 0x83847680 Audio ID: 34 Available Devices: Headphone: Connection: Combo Microphone: Connection: Internal Speaker: Connection: Internal Line In: Connection: Combo S/P-DIF Out: Connection: Combo S/P-DIF In: Connection: Combo Creative Xmod: Product ID: 0x30d0 Vendor ID: 0x041e (Creative Labs) Version: 1.00 Speed: Up to 12 Mb/sec Manufacturer: Creative Technology Ltd Location ID: 0x3d100000 Current Available (mA): 500 Current Required (mA): 98 Applications: Noisy: Version: 1.2 Last Modified: 8/25/08 11:21 PM Kind: Universal Location: /Applications/Noisy.app Extensions: AmbrosiaAudioSupport (This is for Wiretap Pro): Version: 2.3.9 Last Modified: 12/7/07 2:27 PM Get Info String: 2.3.9, ©2003-2008 by Ambrosia Software, Inc. Location: /System/Library/Extensions/AmbrosiaAudioSupport.kext kext Version: 2.3.9 Load Address: 0xc5e000 Valid: Yes Authentic: Yes Dependencies: Satisfied Integrity: Unknown AudioIPCDriver: Version: 1.0.5 Last Modified: 10/19/06 1:19 AM Get Info String: Version 1.0.5 Location: /System/Library/Extensions/AudioIPCDriver.kext kext Version: 1.0.5 Load Address: 0xcbd000 Valid: Yes Authentic: Yes Dependencies: Satisfied Integrity: Kext has no receipt
    I have the same problem. No sound through the macbook internal speakers, but it will work both when I use my Creative X-mod for external sound and when I plug in headphones. (The X-mod is a USB sound device: http://us.creative.com/products/product.asp?category=209&subcategory=668&product=15913). I seem to recall it working the first time I used it, but once I plugged in the X-mod it stopped working through the internal speakers when the X-mod was not plugged in. I could find no setting or plist file that stores the preferred output device so I have no idea if this is a bug in the program or a bug in OS X. (Hopefully) relative system info from System Profiler.app: Model Name: MacBook Model Identifier: MacBook2,1 Processor Name: Intel Core 2 Duo Processor Speed: 2 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 4 MB Memory: 4 GB Bus Speed: 667 MHz Boot ROM Version: MB21.00A5.B07 SMC Version: 1.13f3 Serial Number: XXXXXXXXXXX Sudden Motion Sensor: State: Enabled Intel High Definition Audio: Device ID: 0x83847680 Audio ID: 34 Available Devices: Headphone: Connection: Combo Microphone: Connection: Internal Speaker: Connection: Internal Line In: Connection: Combo S/P-DIF Out: Connection: Combo S/P-DIF In: Connection: Combo Creative Xmod: Product ID: 0x30d0 Vendor ID: 0x041e (Creative Labs) Version: 1.00 Speed: Up to 12 Mb/sec Manufacturer: Creative Technology Ltd Location ID: 0x3d100000 Current Available (mA): 500 Current Required (mA): 98 Applications: Noisy: Version: 1.2 Last Modified: 8/25/08 11:21 PM Kind: Universal Location: /Applications/Noisy.app Extensions: AmbrosiaAudioSupport (This is for Wiretap Pro): Version: 2.3.9 Last Modified: 12/7/07 2:27 PM Get Info String: 2.3.9, ©2003-2008 by Ambrosia Software, Inc. Location: /System/Library/Extensions/AmbrosiaAudioSupport.kext kext Version: 2.3.9 Load Address: 0xc5e000 Valid: Yes Authentic: Yes Dependencies: Satisfied Integrity: Unknown AudioIPCDriver: Version: 1.0.5 Last Modified: 10/19/06 1:19 AM Get Info String: Version 1.0.5 Location: /System/Library/Extensions/AudioIPCDriver.kext kext Version: 1.0.5 Load Address: 0xcbd000 Valid: Yes Authentic: Yes Dependencies: Satisfied Integrity: Kext has no receipt
  • Nov 24, 2008
    issue 1 (No sound ) commented on by cyberne...@aol.com   -   I have experienced the same problem on an iMac 2.8 GHz Intel Core 2 Duo running Mac OS X 10.5.5. Mine also works with headphones, but that kind of defeats the purpose. I have experienced the same problem with an alternative program, Noise UB, except that doesn't work with headphones either.
    I have experienced the same problem on an iMac 2.8 GHz Intel Core 2 Duo running Mac OS X 10.5.5. Mine also works with headphones, but that kind of defeats the purpose. I have experienced the same problem with an alternative program, Noise UB, except that doesn't work with headphones either.
  • Nov 22, 2008
    issue 1 (No sound ) commented on by furrylogic   -   I have a 2.0 gig Unibody Macbook and I dont get sound except when I plug in headphones. So I am assuming the problem has continued. I second the request for playback through laptop speakers and not headphones!
    I have a 2.0 gig Unibody Macbook and I dont get sound except when I plug in headphones. So I am assuming the problem has continued. I second the request for playback through laptop speakers and not headphones!
  • Sep 21, 2008
    issue 1 (No sound ) commented on by di...@heyboyo.com   -   I think it's a bug. But the author would really know.
    I think it's a bug. But the author would really know.
  • Sep 20, 2008
    issue 1 (No sound ) commented on by JeremyOugh   -   I just tried plugging in some headphones and it works then. Is this the way this program was built to be used or is this a bug? I would love to be able to use it through my built in speakers as apposed to just headphones.
    I just tried plugging in some headphones and it works then. Is this the way this program was built to be used or is this a bug? I would love to be able to use it through my built in speakers as apposed to just headphones.
  • Sep 20, 2008
    issue 1 (No sound ) commented on by di...@heyboyo.com   -   I've also noticed this. Does it work when you plug in some headphones? It works when I plug in headphones, but not through the MacBook's speakers.
    I've also noticed this. Does it work when you plug in some headphones? It works when I plug in headphones, but not through the MacBook's speakers.
  • Sep 19, 2008
    issue 1 (No sound ) reported by JeremyOugh   -   What steps will reproduce the problem? 1. Open Noisy 2. Attempt to use it 3. What is the expected output? What do you see instead? The expected output is white or Pink noise but I get only silence. What version of the product are you using? On what operating system? Noisy 1.2, OS X 10.5.5 Please provide any additional information below. This problem is occurring on a MacBook.
    What steps will reproduce the problem? 1. Open Noisy 2. Attempt to use it 3. What is the expected output? What do you see instead? The expected output is white or Pink noise but I get only silence. What version of the product are you using? On what operating system? Noisy 1.2, OS X 10.5.5 Please provide any additional information below. This problem is occurring on a MacBook.
  • Aug 16, 2008
    r2 (Initial Checkin ) committed by noisy.app   -   Initial Checkin
    Initial Checkin
  • Aug 16, 2008
    Project noisy created by noisy.app   -   Mac OS X application which generates white or pink noise
    Mac OS X application which generates white or pink noise
 
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