issue 2
(Can brown noise be added?) reported by colinpotter
- We have white and pink. Can brown be added?
We have white and pink. Can brown be added?
Jun 27, 2009
issue 1
(No sound ) commented on by todd.nine
- Wrong zip. Here's an updated build.
Wrong zip. Here's an updated build.
Jun 27, 2009
issue 1
(No sound ) commented on by todd.nine
- Sorry, uploaded my diff in a hurry and realized I had the sizeof operation out of
order. Here's the new diff and binary
Sorry, uploaded my diff in a hurry and realized I had the sizeof operation out of
order. Here's the new diff and binary
Jun 24, 2009
issue 1
(No sound ) commented on by todd.nine
- I had some trouble applying the given patch, so I followed it's changes and
re-created a patch file. I've also tried to uploaded a new Zip distribution that
works with 10.5.7.
I had some trouble applying the given patch, so I followed it's changes and
re-created a patch file. I've also tried to uploaded a new Zip distribution that
works with 10.5.7.
Apr 11, 2009
issue 1
(No sound ) commented on by vrghost
- Hello.
I've found fix. Have no idea why it worked using headphones and didn't work using
internal speakers.
===================================================================
ilyas:noisy-read-only ilya$ svn diff ./Source/NoiseGenerator.m
Index: Source/NoiseGenerator.m
===================================================================
--- Source/NoiseGenerator.m (revision 2)
+++ Source/NoiseGenerator.m (working copy)
@@ -39,9 +39,7 @@
#import "NoiseGenerator.h"
#import <CoreAudio/AudioHardware.h>
-#define kSamplesPerBuffer (8*1024)
-
@interface NoiseGenerator (Internal)
- (void)initRandomEnv:(long)numRows;
- (void)createAudio;
@@ -131,8 +129,8 @@
if( status ){ NSLog(@"NoiseGenerator::AudioHardwareGetProperty status %d",
status ); return; }
theSize = sizeof(bufferByteCount);
- bufferByteCount = kSamplesPerBuffer * sizeof(float);
- status = AudioDeviceSetProperty( _outputDevID, NULL, 0, NO,
kAudioDevicePropertyBufferSize, theSize, &bufferByteCount );
+ bufferByteCount = 2048; /* Set to something large enough so sound wouldn't hiccup */
+ status = AudioDeviceSetProperty( _outputDevID, NULL, 0, NO,
kAudioDevicePropertyBufferFrameSize, theSize, &bufferByteCount );
if( status ){ NSLog(@"NoiseGenerator::AudioDeviceSetProperty setting buffer size
status %d", status); return; }
status = AudioDeviceCreateIOProcID( _outputDevID, sWaveIOProc, self,
&_outputProcID );
Hello.
I've found fix. Have no idea why it worked using headphones and didn't work using
internal speakers.
===================================================================
ilyas:noisy-read-only ilya$ svn diff ./Source/NoiseGenerator.m
Index: Source/NoiseGenerator.m
===================================================================
--- Source/NoiseGenerator.m (revision 2)
+++ Source/NoiseGenerator.m (working copy)
@@ -39,9 +39,7 @@
#import "NoiseGenerator.h"
#import <CoreAudio/AudioHardware.h>
-#define kSamplesPerBuffer (8*1024)
-
@interface NoiseGenerator (Internal)
- (void)initRandomEnv:(long)numRows;
- (void)createAudio;
@@ -131,8 +129,8 @@
if( status ){ NSLog(@"NoiseGenerator::AudioHardwareGetProperty status %d",
status ); return; }
theSize = sizeof(bufferByteCount);
- bufferByteCount = kSamplesPerBuffer * sizeof(float);
- status = AudioDeviceSetProperty( _outputDevID, NULL, 0, NO,
kAudioDevicePropertyBufferSize, theSize, &bufferByteCount );
+ bufferByteCount = 2048; /* Set to something large enough so sound wouldn't hiccup */
+ status = AudioDeviceSetProperty( _outputDevID, NULL, 0, NO,
kAudioDevicePropertyBufferFrameSize, theSize, &bufferByteCount );
if( status ){ NSLog(@"NoiseGenerator::AudioDeviceSetProperty setting buffer size
status %d", status); return; }
status = AudioDeviceCreateIOProcID( _outputDevID, sWaveIOProc, self,
&_outputProcID );
issue 1
(No sound ) commented on by cyberne...@aol.com
- I have experienced the same problem on an iMac 2.8 GHz Intel Core 2 Duo running Mac OS X 10.5.5. Mine also
works with headphones, but that kind of defeats the purpose. I have experienced the same problem with an
alternative program, Noise UB, except that doesn't work with headphones either.
I have experienced the same problem on an iMac 2.8 GHz Intel Core 2 Duo running Mac OS X 10.5.5. Mine also
works with headphones, but that kind of defeats the purpose. I have experienced the same problem with an
alternative program, Noise UB, except that doesn't work with headphones either.
Nov 22, 2008
issue 1
(No sound ) commented on by furrylogic
- I have a 2.0 gig Unibody Macbook and I dont get sound except when I plug in
headphones. So I am assuming the problem has continued. I second the request for
playback through laptop speakers and not headphones!
I have a 2.0 gig Unibody Macbook and I dont get sound except when I plug in
headphones. So I am assuming the problem has continued. I second the request for
playback through laptop speakers and not headphones!
Sep 21, 2008
issue 1
(No sound ) commented on by di...@heyboyo.com
- I think it's a bug. But the author would really know.
I think it's a bug. But the author would really know.
Sep 20, 2008
issue 1
(No sound ) commented on by JeremyOugh
- I just tried plugging in some headphones and it works then. Is this the way this
program was built to be used or is this a bug? I would love to be able to use it
through my built in speakers as apposed to just headphones.
I just tried plugging in some headphones and it works then. Is this the way this
program was built to be used or is this a bug? I would love to be able to use it
through my built in speakers as apposed to just headphones.
Sep 20, 2008
issue 1
(No sound ) commented on by di...@heyboyo.com
- I've also noticed this. Does it work when you plug in some headphones? It works when I plug in headphones, but
not through the MacBook's speakers.
I've also noticed this. Does it work when you plug in some headphones? It works when I plug in headphones, but
not through the MacBook's speakers.
Sep 19, 2008
issue 1
(No sound ) reported by JeremyOugh
- What steps will reproduce the problem?
1. Open Noisy
2. Attempt to use it
3.
What is the expected output? What do you see instead?
The expected output is white or Pink noise but I get only silence.
What version of the product are you using? On what operating system?
Noisy 1.2, OS X 10.5.5
Please provide any additional information below.
This problem is occurring on a MacBook.
What steps will reproduce the problem?
1. Open Noisy
2. Attempt to use it
3.
What is the expected output? What do you see instead?
The expected output is white or Pink noise but I get only silence.
What version of the product are you using? On what operating system?
Noisy 1.2, OS X 10.5.5
Please provide any additional information below.
This problem is occurring on a MacBook.
Aug 16, 2008
r2
(Initial Checkin
) committed by noisy.app
- Initial Checkin
Initial Checkin
Aug 16, 2008
Project noisy
created by noisy.app
- Mac OS X application which generates white or pink noise
Mac OS X application which generates white or pink noise