Earlier this year
-
r286
(Solid backgrounds, start on filters) committed by gamehaxe
- Solid backgrounds, start on filters
Solid backgrounds, start on filters
-
r285
(Fix first point index) committed by gamehaxe
- Fix first point index
-
r284
(Improve hardware line quality) committed by gamehaxe
- Improve hardware line quality
Improve hardware line quality
-
r283
(Added hardware lines API) committed by gamehaxe
- Added hardware lines API
-
-
r281
(Added hardware text and text colour transforms) committed by gamehaxe
- Added hardware text and text colour transforms
Added hardware text and text colour transforms
-
r280
(Do a bit of work on opengl BitmapCache) committed by gamehaxe
- Do a bit of work on opengl BitmapCache
Do a bit of work on opengl BitmapCache
-
r279
(Get some OpenGL action going) committed by gamehaxe
- Get some OpenGL action going
Get some OpenGL action going
-
r278
(Separate HardwareContext for opengl) committed by gamehaxe
- Separate HardwareContext for opengl
Separate HardwareContext for opengl
-
r277
(Start on some hardware APIs) committed by gamehaxe
- Start on some hardware APIs
Start on some hardware APIs
-
r276
(Fix ColorTransform) committed by gamehaxe
- Fix ColorTransform
-
r275
(Get some colorTransform action going) committed by gamehaxe
- Get some colorTransform action going
Get some colorTransform action going
-
r274
(Start on ColorTransform) committed by gamehaxe
- Start on ColorTransform
-
r273
(Added all blend modes) committed by gamehaxe
- Added all blend modes
-
r272
(Implement some blend modes. Fix gcc compiling) committed by gamehaxe
- Implement some blend modes. Fix gcc compiling
Implement some blend modes. Fix gcc compiling
-
r271
(Fix for rendering some pixel formats) committed by gamehaxe
- Fix for rendering some pixel formats
Fix for rendering some pixel formats
-
r270
(Start on refactoring Blit code to account for blend modes) committed by gamehaxe
- Start on refactoring Blit code to account for blend modes
Start on refactoring Blit code to account for blend modes
-
r269
(Some work on blendMode) committed by gamehaxe
- Some work on blendMode
-
r268
(Start on blenMode) committed by gamehaxe
- Start on blenMode
-
r267
(Added masking for bitmap caches) committed by gamehaxe
- Added masking for bitmap caches
Added masking for bitmap caches
-
r266
(Get masking going of polygons and text) committed by gamehaxe
- Get masking going of polygons and text
Get masking going of polygons and text
-
r265
(Do move mask to RenderState) committed by gamehaxe
- Do move mask to RenderState
Do move mask to RenderState
-
r264
(Start work on Masking code) committed by gamehaxe
- Start work on Masking code
Start work on Masking code
-
r263
(Add bitmapCache for text) committed by gamehaxe
- Add bitmapCache for text
-
r262
(Get cacheAsBitmap working to some extent) committed by gamehaxe
- Get cacheAsBitmap working to some extent
Get cacheAsBitmap working to some extent
-
r261
(Get bitmapCache running, if not working) committed by gamehaxe
- Get bitmapCache running, if not working
Get bitmapCache running, if not working
-
r260
(Start on cacheAsBitmap - code not working yet) committed by gamehaxe
- Start on cacheAsBitmap - code not working yet
Start on cacheAsBitmap - code not working yet
-
r259
(Make GetExtent include children too) committed by gamehaxe
- Make GetExtent include children too
Make GetExtent include children too
-
r258
(Rearrange Render to put smarts in DisplayObjectContainer) committed by gamehaxe
- Rearrange Render to put smarts in DisplayObjectContainer
Rearrange Render to put smarts in DisplayObjectContainer
-
r257
(Look at alpha mask caching) committed by gamehaxe
- Look at alpha mask caching
Look at alpha mask caching
-
r256
(Added radial gradients) committed by gamehaxe
- Added radial gradients
-
r255
(Align horizontal and vertical lines) committed by gamehaxe
- Align horizontal and vertical lines
Align horizontal and vertical lines
-
-
r253
(Get scrollRect working) committed by gamehaxe
- Get scrollRect working
-
r252
(Start on some scrollRect stuff) committed by gamehaxe
- Start on some scrollRect stuff
Start on some scrollRect stuff
-
r251
(Get scale9 going) committed by gamehaxe
- Get scale9 going
-
r250
(Replicate the (somewhat odd) flash setWidth/setHeight logic.) committed by gamehaxe
- Replicate the (somewhat odd) flash setWidth/setHeight logic.
Replicate the (somewhat odd) flash setWidth/setHeight logic.
-
r249
(Fix transform bug, try to work out what setWidth actually do...) committed by gamehaxe
- Fix transform bug, try to work out what setWidth actually does
Fix transform bug, try to work out what setWidth actually does
-
r248
(Fix font management) committed by gamehaxe
- Fix font management
-
r247
(Get setWidth/setHeight working) committed by gamehaxe
- Get setWidth/setHeight working
Get setWidth/setHeight working
-
r246
(Do a bit of work on scaling) committed by gamehaxe
- Do a bit of work on scaling
Do a bit of work on scaling
-
r245
(Reorg headers a bit, use pointers in Transform) committed by gamehaxe
- Reorg headers a bit, use pointers in Transform
Reorg headers a bit, use pointers in Transform
-
r244
(control text with matrix, add roundRect) committed by gamehaxe
- control text with matrix, add roundRect
control text with matrix, add roundRect
-
r243
(Add some arc functions) committed by gamehaxe
- Add some arc functions
-
r242
(fix sdl font rendering) committed by gamehaxe
- fix sdl font rendering
-
r241
(Fix text on mac/sdl) committed by gamehaxe
- Fix text on mac/sdl
-
r240
(Get some scene-graph stuff working) committed by gamehaxe
- Get some scene-graph stuff working
Get some scene-graph stuff working
-
r239
(Start on DisplayObject scene-graph) committed by gamehaxe
- Start on DisplayObject scene-graph
Start on DisplayObject scene-graph
-
r238
(Add SDLPort for mac) committed by gamehaxe
- Add SDLPort for mac
-
r237
(Start on display model) committed by gamehaxe
- Start on display model
|