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Earlier this year

  • Oct 25, 2009
    r286 (Solid backgrounds, start on filters) committed by gamehaxe   -   Solid backgrounds, start on filters
    Solid backgrounds, start on filters
  • Oct 16, 2009
    r285 (Fix first point index) committed by gamehaxe   -   Fix first point index
    Fix first point index
  • Oct 15, 2009
    r284 (Improve hardware line quality) committed by gamehaxe   -   Improve hardware line quality
    Improve hardware line quality
  • Oct 15, 2009
    r283 (Added hardware lines API) committed by gamehaxe   -   Added hardware lines API
    Added hardware lines API
  • Oct 15, 2009
    r282 (Add TestLines) committed by gamehaxe   -   Add TestLines
    Add TestLines
  • Oct 15, 2009
    r281 (Added hardware text and text colour transforms) committed by gamehaxe   -   Added hardware text and text colour transforms
    Added hardware text and text colour transforms
  • Oct 13, 2009
    r280 (Do a bit of work on opengl BitmapCache) committed by gamehaxe   -   Do a bit of work on opengl BitmapCache
    Do a bit of work on opengl BitmapCache
  • Oct 12, 2009
    r279 (Get some OpenGL action going) committed by gamehaxe   -   Get some OpenGL action going
    Get some OpenGL action going
  • Oct 08, 2009
    r278 (Separate HardwareContext for opengl) committed by gamehaxe   -   Separate HardwareContext for opengl
    Separate HardwareContext for opengl
  • Oct 07, 2009
    r277 (Start on some hardware APIs) committed by gamehaxe   -   Start on some hardware APIs
    Start on some hardware APIs
  • Oct 07, 2009
    r276 (Fix ColorTransform) committed by gamehaxe   -   Fix ColorTransform
    Fix ColorTransform
  • Oct 06, 2009
    r275 (Get some colorTransform action going) committed by gamehaxe   -   Get some colorTransform action going
    Get some colorTransform action going
  • Oct 01, 2009
    r274 (Start on ColorTransform) committed by gamehaxe   -   Start on ColorTransform
    Start on ColorTransform
  • Oct 01, 2009
    r273 (Added all blend modes) committed by gamehaxe   -   Added all blend modes
    Added all blend modes
  • Oct 01, 2009
    r272 (Implement some blend modes. Fix gcc compiling) committed by gamehaxe   -   Implement some blend modes. Fix gcc compiling
    Implement some blend modes. Fix gcc compiling
  • Sep 29, 2009
    r271 (Fix for rendering some pixel formats) committed by gamehaxe   -   Fix for rendering some pixel formats
    Fix for rendering some pixel formats
  • Sep 29, 2009
    r270 (Start on refactoring Blit code to account for blend modes) committed by gamehaxe   -   Start on refactoring Blit code to account for blend modes
    Start on refactoring Blit code to account for blend modes
  • Sep 28, 2009
    r269 (Some work on blendMode) committed by gamehaxe   -   Some work on blendMode
    Some work on blendMode
  • Sep 28, 2009
    r268 (Start on blenMode) committed by gamehaxe   -   Start on blenMode
    Start on blenMode
  • Sep 27, 2009
    r267 (Added masking for bitmap caches) committed by gamehaxe   -   Added masking for bitmap caches
    Added masking for bitmap caches
  • Sep 27, 2009
    r266 (Get masking going of polygons and text) committed by gamehaxe   -   Get masking going of polygons and text
    Get masking going of polygons and text
  • Sep 27, 2009
    r265 (Do move mask to RenderState) committed by gamehaxe   -   Do move mask to RenderState
    Do move mask to RenderState
  • Sep 24, 2009
    r264 (Start work on Masking code) committed by gamehaxe   -   Start work on Masking code
    Start work on Masking code
  • Sep 24, 2009
    r263 (Add bitmapCache for text) committed by gamehaxe   -   Add bitmapCache for text
    Add bitmapCache for text
  • Sep 23, 2009
    r262 (Get cacheAsBitmap working to some extent) committed by gamehaxe   -   Get cacheAsBitmap working to some extent
    Get cacheAsBitmap working to some extent
  • Sep 22, 2009
    r261 (Get bitmapCache running, if not working) committed by gamehaxe   -   Get bitmapCache running, if not working
    Get bitmapCache running, if not working
  • Sep 22, 2009
    r260 (Start on cacheAsBitmap - code not working yet) committed by gamehaxe   -   Start on cacheAsBitmap - code not working yet
    Start on cacheAsBitmap - code not working yet
  • Sep 22, 2009
    r259 (Make GetExtent include children too) committed by gamehaxe   -   Make GetExtent include children too
    Make GetExtent include children too
  • Sep 21, 2009
    r258 (Rearrange Render to put smarts in DisplayObjectContainer) committed by gamehaxe   -   Rearrange Render to put smarts in DisplayObjectContainer
    Rearrange Render to put smarts in DisplayObjectContainer
  • Sep 20, 2009
    r257 (Look at alpha mask caching) committed by gamehaxe   -   Look at alpha mask caching
    Look at alpha mask caching
  • Sep 20, 2009
    r256 (Added radial gradients) committed by gamehaxe   -   Added radial gradients
    Added radial gradients
  • Sep 20, 2009
    r255 (Align horizontal and vertical lines) committed by gamehaxe   -   Align horizontal and vertical lines
    Align horizontal and vertical lines
  • Sep 20, 2009
    r254 (Update todo) committed by gamehaxe   -   Update todo
    Update todo
  • Sep 20, 2009
    r253 (Get scrollRect working) committed by gamehaxe   -   Get scrollRect working
    Get scrollRect working
  • Sep 19, 2009
    r252 (Start on some scrollRect stuff) committed by gamehaxe   -   Start on some scrollRect stuff
    Start on some scrollRect stuff
  • Sep 18, 2009
    r251 (Get scale9 going) committed by gamehaxe   -   Get scale9 going
    Get scale9 going
  • Sep 17, 2009
    r250 (Replicate the (somewhat odd) flash setWidth/setHeight logic.) committed by gamehaxe   -   Replicate the (somewhat odd) flash setWidth/setHeight logic.
    Replicate the (somewhat odd) flash setWidth/setHeight logic.
  • Sep 17, 2009
    r249 (Fix transform bug, try to work out what setWidth actually do...) committed by gamehaxe   -   Fix transform bug, try to work out what setWidth actually does
    Fix transform bug, try to work out what setWidth actually does
  • Sep 17, 2009
    r248 (Fix font management) committed by gamehaxe   -   Fix font management
    Fix font management
  • Sep 16, 2009
    r247 (Get setWidth/setHeight working) committed by gamehaxe   -   Get setWidth/setHeight working
    Get setWidth/setHeight working
  • Sep 16, 2009
    r246 (Do a bit of work on scaling) committed by gamehaxe   -   Do a bit of work on scaling
    Do a bit of work on scaling
  • Sep 16, 2009
    r245 (Reorg headers a bit, use pointers in Transform) committed by gamehaxe   -   Reorg headers a bit, use pointers in Transform
    Reorg headers a bit, use pointers in Transform
  • Sep 15, 2009
    r244 (control text with matrix, add roundRect) committed by gamehaxe   -   control text with matrix, add roundRect
    control text with matrix, add roundRect
  • Sep 15, 2009
    r243 (Add some arc functions) committed by gamehaxe   -   Add some arc functions
    Add some arc functions
  • Sep 15, 2009
    r242 (fix sdl font rendering) committed by gamehaxe   -   fix sdl font rendering
    fix sdl font rendering
  • Sep 15, 2009
    r241 (Fix text on mac/sdl) committed by gamehaxe   -   Fix text on mac/sdl
    Fix text on mac/sdl
  • Sep 14, 2009
    r240 (Get some scene-graph stuff working) committed by gamehaxe   -   Get some scene-graph stuff working
    Get some scene-graph stuff working
  • Sep 14, 2009
    r239 (Start on DisplayObject scene-graph) committed by gamehaxe   -   Start on DisplayObject scene-graph
    Start on DisplayObject scene-graph
  • Sep 14, 2009
    r238 (Add SDLPort for mac) committed by gamehaxe   -   Add SDLPort for mac
    Add SDLPort for mac
  • Sep 13, 2009
    r237 (Start on display model) committed by gamehaxe   -   Start on display model
    Start on display model
 
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