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Earlier this year

  • Aug 25, 2009
    r102 (Update version) committed by gamehaxe   -   Update version
    Update version
  • Aug 25, 2009
    r101 (Allow for list to change while broadcasting event) committed by gamehaxe   -   Allow for list to change while broadcasting event
    Allow for list to change while broadcasting event
  • Aug 25, 2009
    r100 (Check for change in width/height) committed by gamehaxe   -   Check for change in width/height
    Check for change in width/height
  • Aug 25, 2009
    r99 (Collect every frame with INTERNAL_GC) committed by gamehaxe   -   Collect every frame with INTERNAL_GC
    Collect every frame with INTERNAL_GC
  • Jul 26, 2009
    r98 (No need to remap neko:cpp) committed by gamehaxe   -   No need to remap neko:cpp
    No need to remap neko:cpp
  • Jul 26, 2009
    r97 (Remove dependence on I32 library) committed by gamehaxe   -   Remove dependence on I32 library
    Remove dependence on I32 library
  • Jul 23, 2009
    r96 (No need to lock sounds. Fix stage coordinates on MouseEvent) committed by gamehaxe   -   No need to lock sounds. Fix stage coordinates on MouseEvent
    No need to lock sounds. Fix stage coordinates on MouseEvent
  • Jul 22, 2009
    r95 (Get samples compiling. Fix delayed boject moving) committed by gamehaxe   -   Get samples compiling. Fix delayed boject moving
    Get samples compiling. Fix delayed boject moving
  • Jul 14, 2009
    r94 (Some debug and toString) committed by gamehaxe   -   Some debug and toString
    Some debug and toString
  • Jul 12, 2009
    r93 (respect collect flag) committed by gamehaxe   -   respect collect flag
    respect collect flag
  • Jun 26, 2009
    r92 (Add some I32 stuff) committed by gamehaxe   -   Add some I32 stuff
    Add some I32 stuff
  • Jun 26, 2009
    r91 (Some control over collecting) committed by gamehaxe   -   Some control over collecting
    Some control over collecting
  • Jun 14, 2009
    r90 (Move to I32) committed by gamehaxe   -   Move to I32
    Move to I32
  • May 31, 2009
    r89 (fix compile for hxcpp) committed by gamehaxe   -   fix compile for hxcpp
    fix compile for hxcpp
  • May 31, 2009
    r88 (Expose mOpenGL variable) committed by gamehaxe   -   Expose mOpenGL variable
    Expose mOpenGL variable
  • May 25, 2009
    r87 (Patch from anonymous: http://bitbucket.org/grumpytoad/canvas...) committed by cyanescent   -   Patch from anonymous: http://bitbucket.org/grumpytoad/canvas-nme/issue/2/rendering-+-input-patch -implemented most of linejobs rendering -linear gradients and partly radial gradients -rendering to bitmaps (got this game working 15-20fps firefox 20-30fps chrome : http://gm2d.com/2009/02/simple-flash-game-in-haxe/ -keyboard handling, combined common parts of rendering loop between nme+canvas -downgraded a bunch of #if js to #if silverlight (cacheasbitmap)
    Patch from anonymous: http://bitbucket.org/grumpytoad/canvas-nme/issue/2/rendering-+-input-patch -implemented most of linejobs rendering -linear gradients and partly radial gradients -rendering to bitmaps (got this game working 15-20fps firefox 20-30fps chrome : http://gm2d.com/2009/02/simple-flash-game-in-haxe/ -keyboard handling, combined common parts of rendering loop between nme+canvas -downgraded a bunch of #if js to #if silverlight (cacheasbitmap)
  • May 24, 2009
    r86 (Add I32, gotoAndStop, stop, play) committed by gamehaxe   -   Add I32, gotoAndStop, stop, play
    Add I32, gotoAndStop, stop, play
  • Apr 24, 2009
    r85 (Fixed rotation radians/degrees bug ) committed by damonsbane   -   Fixed rotation radians/degrees bug
    Fixed rotation radians/degrees bug
  • Apr 17, 2009
    r84 (- Fix event target in EventDispatcher - Updated for new NME ...) committed by damonsbane   -   - Fix event target in EventDispatcher - Updated for new NME sound api
    - Fix event target in EventDispatcher - Updated for new NME sound api
  • Apr 17, 2009
    r83 (Replace badly encoded file ) committed by damonsbane   -   Replace badly encoded file
    Replace badly encoded file
  • Apr 17, 2009
    r82 (Sound sample ) committed by damonsbane   -   Sound sample
    Sound sample
  • Apr 17, 2009
    r81 (- Completed flash.utils.Timer. - Corrected values in TimerEv...) committed by damonsbane   -   - Completed flash.utils.Timer. - Corrected values in TimerEvent Seems that neash.Timer somehow creates an extra event fire which needs to be tracked down.
    - Completed flash.utils.Timer. - Corrected values in TimerEvent Seems that neash.Timer somehow creates an extra event fire which needs to be tracked down.
  • Apr 16, 2009
    r80 (- Do not walk children (too expensive). TODO: scene change d...) committed by cyanescent   -   - Do not walk children (too expensive). TODO: scene change detection should be global - flash ByteArray wants a Byte not a String
    - Do not walk children (too expensive). TODO: scene change detection should be global - flash ByteArray wants a Byte not a String
  • Apr 15, 2009
    r79 ([javascript] - Fixes to javascript target: skip caching code...) committed by cyanescent   -   [javascript] - Fixes to javascript target: skip caching code, skip font management, skip swf embedding - Allow auto-detection of canvas element: Neash.Lib.Init and Neash.Lib.Run are not needed in bootstrap code. - ColorTransform is now in canvas library
    [javascript] - Fixes to javascript target: skip caching code, skip font management, skip swf embedding - Allow auto-detection of canvas element: Neash.Lib.Init and Neash.Lib.Run are not needed in bootstrap code. - ColorTransform is now in canvas library
  • Apr 14, 2009
    r78 (Corrected behaviour when constructing URLLoader with a URLRe...) committed by damonsbane   -   Corrected behaviour when constructing URLLoader with a URLRequest to begin loading
    Corrected behaviour when constructing URLLoader with a URLRequest to begin loading
  • Apr 13, 2009
    r77 (neash.media: - EVENT_COMPLETE fired for sounds, despite no ...) committed by damonsbane   -   neash.media: - EVENT_COMPLETE fired for sounds, despite no current sound support - Member var initialization in SoundChannel neash.utils.Endian - mapped to nme neash.events - EventDispatcher Added convenience event constructors for proper targets - Event - Update default params declaration - MouseEvent - Expose updateAfterEvent method neash.net.URLLoader - Local file handling added neash.geom.ColorTransform - Typed to nme.geom.ColorTransform neash.ui.Mouse - Update preprocessor #if/#else neash.Lib - getTimer() updated to return Int
    neash.media: - EVENT_COMPLETE fired for sounds, despite no current sound support - Member var initialization in SoundChannel neash.utils.Endian - mapped to nme neash.events - EventDispatcher Added convenience event constructors for proper targets - Event - Update default params declaration - MouseEvent - Expose updateAfterEvent method neash.net.URLLoader - Local file handling added neash.geom.ColorTransform - Typed to nme.geom.ColorTransform neash.ui.Mouse - Update preprocessor #if/#else neash.Lib - getTimer() updated to return Int
  • Apr 13, 2009
    r76 (Stub for doubleClickEnabled in InteractiveObject Sprite and ...) committed by damonsbane   -   Stub for doubleClickEnabled in InteractiveObject Sprite and Shape - updated default naming Loader - Proper handling of local vs. remote assets
    Stub for doubleClickEnabled in InteractiveObject Sprite and Shape - updated default naming Loader - Proper handling of local vs. remote assets
  • Apr 13, 2009
    r75 (Added event targets to DisplayObject events ) committed by damonsbane   -   Added event targets to DisplayObject events
    Added event targets to DisplayObject events
  • Apr 13, 2009
    r74 (Fix bug when setting child index < original position Added c...) committed by damonsbane   -   Fix bug when setting child index < original position Added checking to addChild, setChildIndex Code reorganization
    Fix bug when setting child index < original position Added checking to addChild, setChildIndex Code reorganization
  • Apr 12, 2009
    r73 (Allow frame to change size in init. Allow for collecting ev...) committed by gamehaxe   -   Allow frame to change size in init. Allow for collecting every frame (before waiting for vsync)
    Allow frame to change size in init. Allow for collecting every frame (before waiting for vsync)
  • Apr 09, 2009
    r72 (Cache fonts in opengl) committed by gamehaxe   -   Cache fonts in opengl
    Cache fonts in opengl
  • Apr 07, 2009
    r71 (Added some stuff for release) committed by gamehaxe   -   Added some stuff for release
    Added some stuff for release
  • Apr 03, 2009
    r70 (Some fixes for linux and cpp port) committed by gamehaxe   -   Some fixes for linux and cpp port
    Some fixes for linux and cpp port
  • Mar 29, 2009
    r69 (Fix a few bugs (scaling, masking) and prepare for cpp target) committed by gamehaxe   -   Fix a few bugs (scaling, masking) and prepare for cpp target
    Fix a few bugs (scaling, masking) and prepare for cpp target
  • Mar 11, 2009
    r68 (Remove from old container when adding an object. Only cache...) committed by gamehaxe   -   Remove from old container when adding an object. Only cache visible area on bitmap
    Remove from old container when adding an object. Only cache visible area on bitmap
  • Mar 06, 2009
    r67 (Add system code) committed by gamehaxe   -   Add system code
    Add system code
  • Mar 06, 2009
    r66 (Some work for drawTriangles) committed by gamehaxe   -   Some work for drawTriangles
    Some work for drawTriangles
  • Feb 18, 2009
    r65 (Correctly get text size) committed by gamehaxe   -   Correctly get text size
    Correctly get text size
  • Feb 13, 2009
    r64 (Added Javascript compile commands and html file) committed by cyanescent   -   Added Javascript compile commands and html file
    Added Javascript compile commands and html file
  • Feb 12, 2009
    r63 (implement scale9Grid) committed by gamehaxe   -   implement scale9Grid
    implement scale9Grid
  • Feb 08, 2009
    r62 (Change name to __Render. Fix bitmap caching for DisplayObje...) committed by gamehaxe   -   Change name to __Render. Fix bitmap caching for DisplayObjectContainers. Allow exit from neash.
    Change name to __Render. Fix bitmap caching for DisplayObjectContainers. Allow exit from neash.
  • Feb 05, 2009
    r61 (support keyboard events. Tested on gecko, webkit and opera. ...) committed by cyanescent   -   support keyboard events. Tested on gecko, webkit and opera.
    support keyboard events. Tested on gecko, webkit and opera.
  • Jan 31, 2009
    r60 (Re-introduce Broadcast, works but more testing needed. ) committed by cyanescent   -   Re-introduce Broadcast, works but more testing needed.
    Re-introduce Broadcast, works but more testing needed.
  • Jan 26, 2009
    r59 (Some form of timer scaling conserves resources on js platfor...) committed by cyanescent   -   Some form of timer scaling conserves resources on js platform. Fix for indentation?
    Some form of timer scaling conserves resources on js platform. Fix for indentation?
  • Jan 13, 2009
    r58 (Added some render-to-bitmap code) committed by gamehaxe   -   Added some render-to-bitmap code
    Added some render-to-bitmap code
  • Jan 13, 2009
    r57 (FIxed stage sizeing messages and stageWidth) committed by gamehaxe   -   FIxed stage sizeing messages and stageWidth
    FIxed stage sizeing messages and stageWidth

Older

  • Dec 30, 2008
    r56 (02-Text updated to support javascript output) committed by cyanescent   -   02-Text updated to support javascript output
    02-Text updated to support javascript output
  • Dec 30, 2008
    r55 (01-Simple updated to support javascript output) committed by cyanescent   -   01-Simple updated to support javascript output
    01-Simple updated to support javascript output
  • Dec 30, 2008
    r54 (Changes to support 02-Text Sample - NeashText is a canvas.te...) committed by cyanescent   -   Changes to support 02-Text Sample - NeashText is a canvas.text.TextField, which is a plain DOM Implementation of text rendering
    Changes to support 02-Text Sample - NeashText is a canvas.text.TextField, which is a plain DOM Implementation of text rendering
  • Dec 22, 2008
    r53 (An initial (unfinished) start at a Silverlight target. Some ...) committed by cyanescent   -   An initial (unfinished) start at a Silverlight target. Some fixes, due to complaints that NME is still needed to run javascript target (sorry). The text-manipulation classes are being revamped to use standard canvas calls (using the canvas target), or just HTML with divs, depending on whether silverlight has a better alternative.
    An initial (unfinished) start at a Silverlight target. Some fixes, due to complaints that NME is still needed to run javascript target (sorry). The text-manipulation classes are being revamped to use standard canvas calls (using the canvas target), or just HTML with divs, depending on whether silverlight has a better alternative.
 
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