Earlier this year
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r102
(Update version) committed by gamehaxe
- Update version
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r101
(Allow for list to change while broadcasting event) committed by gamehaxe
- Allow for list to change while broadcasting event
Allow for list to change while broadcasting event
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r100
(Check for change in width/height) committed by gamehaxe
- Check for change in width/height
Check for change in width/height
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r99
(Collect every frame with INTERNAL_GC) committed by gamehaxe
- Collect every frame with INTERNAL_GC
Collect every frame with INTERNAL_GC
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r98
(No need to remap neko:cpp) committed by gamehaxe
- No need to remap neko:cpp
No need to remap neko:cpp
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r97
(Remove dependence on I32 library) committed by gamehaxe
- Remove dependence on I32 library
Remove dependence on I32 library
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r96
(No need to lock sounds. Fix stage coordinates on MouseEvent) committed by gamehaxe
- No need to lock sounds. Fix stage coordinates on MouseEvent
No need to lock sounds. Fix stage coordinates on MouseEvent
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r95
(Get samples compiling. Fix delayed boject moving) committed by gamehaxe
- Get samples compiling. Fix delayed boject moving
Get samples compiling. Fix delayed boject moving
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r94
(Some debug and toString) committed by gamehaxe
- Some debug and toString
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r93
(respect collect flag) committed by gamehaxe
- respect collect flag
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r92
(Add some I32 stuff) committed by gamehaxe
- Add some I32 stuff
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r91
(Some control over collecting) committed by gamehaxe
- Some control over collecting
Some control over collecting
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r89
(fix compile for hxcpp) committed by gamehaxe
- fix compile for hxcpp
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r88
(Expose mOpenGL variable) committed by gamehaxe
- Expose mOpenGL variable
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r86
(Add I32, gotoAndStop, stop, play) committed by gamehaxe
- Add I32, gotoAndStop, stop, play
Add I32, gotoAndStop, stop, play
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r85
(Fixed rotation radians/degrees bug
) committed by damonsbane
- Fixed rotation radians/degrees bug
Fixed rotation radians/degrees bug
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r84
(- Fix event target in EventDispatcher
- Updated for new NME ...) committed by damonsbane
- - Fix event target in EventDispatcher
- Updated for new NME sound api
- Fix event target in EventDispatcher
- Updated for new NME sound api
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r83
(Replace badly encoded file
) committed by damonsbane
- Replace badly encoded file
Replace badly encoded file
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r81
(- Completed flash.utils.Timer.
- Corrected values in TimerEv...) committed by damonsbane
- - Completed flash.utils.Timer.
- Corrected values in TimerEvent
Seems that neash.Timer somehow creates an extra event fire
which needs to be tracked down.
- Completed flash.utils.Timer.
- Corrected values in TimerEvent
Seems that neash.Timer somehow creates an extra event fire
which needs to be tracked down.
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r80
(- Do not walk children (too expensive). TODO: scene change d...) committed by cyanescent
- - Do not walk children (too expensive). TODO: scene change detection should be global
- flash ByteArray wants a Byte not a String
- Do not walk children (too expensive). TODO: scene change detection should be global
- flash ByteArray wants a Byte not a String
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r79
([javascript]
- Fixes to javascript target: skip caching code...) committed by cyanescent
- [javascript]
- Fixes to javascript target: skip caching code, skip font management, skip swf embedding
- Allow auto-detection of canvas element: Neash.Lib.Init and Neash.Lib.Run are not needed in
bootstrap code.
- ColorTransform is now in canvas library
[javascript]
- Fixes to javascript target: skip caching code, skip font management, skip swf embedding
- Allow auto-detection of canvas element: Neash.Lib.Init and Neash.Lib.Run are not needed in
bootstrap code.
- ColorTransform is now in canvas library
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r78
(Corrected behaviour when constructing URLLoader with a URLRe...) committed by damonsbane
- Corrected behaviour when constructing URLLoader with a URLRequest to begin loading
Corrected behaviour when constructing URLLoader with a URLRequest to begin loading
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r77
(neash.media:
- EVENT_COMPLETE fired for sounds, despite no ...) committed by damonsbane
- neash.media:
- EVENT_COMPLETE fired for sounds, despite no current sound support
- Member var initialization in SoundChannel
neash.utils.Endian
- mapped to nme
neash.events
- EventDispatcher Added convenience event constructors for proper targets
- Event - Update default params declaration
- MouseEvent - Expose updateAfterEvent method
neash.net.URLLoader
- Local file handling added
neash.geom.ColorTransform
- Typed to nme.geom.ColorTransform
neash.ui.Mouse
- Update preprocessor #if/#else
neash.Lib
- getTimer() updated to return Int
neash.media:
- EVENT_COMPLETE fired for sounds, despite no current sound support
- Member var initialization in SoundChannel
neash.utils.Endian
- mapped to nme
neash.events
- EventDispatcher Added convenience event constructors for proper targets
- Event - Update default params declaration
- MouseEvent - Expose updateAfterEvent method
neash.net.URLLoader
- Local file handling added
neash.geom.ColorTransform
- Typed to nme.geom.ColorTransform
neash.ui.Mouse
- Update preprocessor #if/#else
neash.Lib
- getTimer() updated to return Int
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r76
(Stub for doubleClickEnabled in InteractiveObject
Sprite and ...) committed by damonsbane
- Stub for doubleClickEnabled in InteractiveObject
Sprite and Shape - updated default naming
Loader - Proper handling of local vs. remote assets
Stub for doubleClickEnabled in InteractiveObject
Sprite and Shape - updated default naming
Loader - Proper handling of local vs. remote assets
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r75
(Added event targets to DisplayObject events
) committed by damonsbane
- Added event targets to DisplayObject events
Added event targets to DisplayObject events
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r74
(Fix bug when setting child index < original position
Added c...) committed by damonsbane
- Fix bug when setting child index < original position
Added checking to addChild, setChildIndex
Code reorganization
Fix bug when setting child index < original position
Added checking to addChild, setChildIndex
Code reorganization
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r73
(Allow frame to change size in init. Allow for collecting ev...) committed by gamehaxe
- Allow frame to change size in init. Allow for collecting every frame (before waiting for vsync)
Allow frame to change size in init. Allow for collecting every frame (before waiting for vsync)
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r72
(Cache fonts in opengl) committed by gamehaxe
- Cache fonts in opengl
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r71
(Added some stuff for release) committed by gamehaxe
- Added some stuff for release
Added some stuff for release
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r70
(Some fixes for linux and cpp port) committed by gamehaxe
- Some fixes for linux and cpp port
Some fixes for linux and cpp port
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r69
(Fix a few bugs (scaling, masking) and prepare for cpp target) committed by gamehaxe
- Fix a few bugs (scaling, masking) and prepare for cpp target
Fix a few bugs (scaling, masking) and prepare for cpp target
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r68
(Remove from old container when adding an object. Only cache...) committed by gamehaxe
- Remove from old container when adding an object. Only cache visible area on bitmap
Remove from old container when adding an object. Only cache visible area on bitmap
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r67
(Add system code) committed by gamehaxe
- Add system code
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r66
(Some work for drawTriangles) committed by gamehaxe
- Some work for drawTriangles
Some work for drawTriangles
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r65
(Correctly get text size) committed by gamehaxe
- Correctly get text size
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r64
(Added Javascript compile commands and html file) committed by cyanescent
- Added Javascript compile commands and html file
Added Javascript compile commands and html file
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r63
(implement scale9Grid) committed by gamehaxe
- implement scale9Grid
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r62
(Change name to __Render. Fix bitmap caching for DisplayObje...) committed by gamehaxe
- Change name to __Render. Fix bitmap caching for DisplayObjectContainers. Allow exit from neash.
Change name to __Render. Fix bitmap caching for DisplayObjectContainers. Allow exit from neash.
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r61
(support keyboard events. Tested on gecko, webkit and
opera.
...) committed by cyanescent
- support keyboard events. Tested on gecko, webkit and
opera.
support keyboard events. Tested on gecko, webkit and
opera.
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r60
(Re-introduce Broadcast, works but more testing needed.
) committed by cyanescent
- Re-introduce Broadcast, works but more testing needed.
Re-introduce Broadcast, works but more testing needed.
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r59
(Some form of timer scaling conserves resources on js platfor...) committed by cyanescent
- Some form of timer scaling conserves resources on js platform. Fix for indentation?
Some form of timer scaling conserves resources on js platform. Fix for indentation?
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r58
(Added some render-to-bitmap code) committed by gamehaxe
- Added some render-to-bitmap code
Added some render-to-bitmap code
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r57
(FIxed stage sizeing messages and stageWidth) committed by gamehaxe
- FIxed stage sizeing messages and stageWidth
FIxed stage sizeing messages and stageWidth
Older
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r56
(02-Text updated to support javascript output) committed by cyanescent
- 02-Text updated to support javascript output
02-Text updated to support javascript output
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r55
(01-Simple updated to support javascript output) committed by cyanescent
- 01-Simple updated to support javascript output
01-Simple updated to support javascript output
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r54
(Changes to support 02-Text Sample - NeashText is a canvas.te...) committed by cyanescent
- Changes to support 02-Text Sample - NeashText is a canvas.text.TextField, which is a plain DOM
Implementation of text rendering
Changes to support 02-Text Sample - NeashText is a canvas.text.TextField, which is a plain DOM
Implementation of text rendering
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r53
(An initial (unfinished) start at a Silverlight target. Some ...) committed by cyanescent
- An initial (unfinished) start at a Silverlight target. Some fixes, due to
complaints that NME is still needed to run javascript target (sorry). The
text-manipulation classes are being revamped to use standard canvas calls
(using the canvas target), or just HTML with divs, depending on whether
silverlight has a better alternative.
An initial (unfinished) start at a Silverlight target. Some fixes, due to
complaints that NME is still needed to run javascript target (sorry). The
text-manipulation classes are being revamped to use standard canvas calls
(using the canvas target), or just HTML with divs, depending on whether
silverlight has a better alternative.
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