|
Project Information
Featured
Downloads
|
This is a small module intended for use within procedural games (eg. RPGs, Roguelikes) to generate names or other words. It works by analyzing a sample text for a set of representative syllables, and then generating tables of co-occurrences. A simple call to one function generates a word "inspired" by the sample. By working at the syllable level, the output is usually much more believable than conventional approaches, without specific tweaking of rules. Possible applications include generation of names for characters, places, etc; and generating text in fictional languages. Examples from some of the languages:
|