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Updated Aug 27, 2009 by silverwraithii
Labels: Featured
Keybinds  
Summary of NAEV keybindings.

Summary

This summary contains the default keybindings.
For more details you can look at the example configuration file at http://github.com/bobbens/naev/blob/master/conf.example
You can also see current keybindings with descriptions via the ingame menu at options -> keybindings. As of 0.4.0, it's possible to set keybindings in-game as well.

Movement

Targetting

Fighting

Secondary Weapons

Fire Control

Escorts

Space navigation

Communication

Misc

Ingame

The keybindings menu is accessible through the in-game menu, as a choice on the Options submenu.

As of 0.4.0, the keybinding interface is now able to set keys in addition to displaying them.

Binding

You can also bind your own keybindings, the format is:
COMMAND      = { type = TYPE, key = KEYSYM, mod = MOD }
Valid COMMAND are those listed in the ingame keybindings menu.
TYPE can be one of:
MOD is optional and only affects TYPE="keyboard". In case there is no ", mod = MOD", none is assumed. MOD can be one of:
If TYPE="keyboard" then KEYSYM must be the keysym output of 'xev' or can be gotten from a local copy of SDL_keysym.h . Otherwise KEYSYM is the index of the axis or button on the joystick.

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