0.40.4.1 (unreleased)- New content.
- Ship stats.
- New font rendering backend.
- Fancier comm interface.
- Fixed toolkit rendering bugs.
- Lowered memory usage on most systems by nearly 50%.
- Fixed misc bugs.
0.4.0UI: - Friendly error message when ndata not found.
- Zoom scales dynamically with ship speed and target distance.
- Concept of "security" added to system map.
- Faction territory graphics added to map.
- On-screen display of mission information.
- Landing window and subwindows completely revamped.
- Higher-resolution graphics.
- Ships now have engine glows.
- More sorting.
- In-game configuration editing.
- Controls are able to be set in-game.
Gameplay: - Complete rebalancing.
- Outfit system wholly rewritten, now uses slots.
- Unused outfits are stored in an inventory.
- Escort ships are now persistent.
- Many new outfits, ships, missions, systems, songs, and sounds.
- Equipment now affects ship manoeuvrability.
- New Great House (Proteron).
- Energy recharges like an RC circuit.
Back-end: - OpenGL rewrite to be more modular and advanced.
- Multiple sound back-ends including OpenAL with support for EFX extension.
- Added Replaygain.
- Event system added.
- Configuration saving.
- Many bug fixes.
- Now 100% DFSG-compatible!
0.30.3.9- Two new systems.
- Conf file name changed from "conf" to "conf.lua".
- Explosions now affect your ship again.
- Fixed segfault when player dies.
- Fixed visual glitch with fuel bar.
- Minor interface changes.
- Made the Collective Distraction mission not leave you stranded ever.
- Misc fixes.
0.3.8- Nebulae generation speed up by a factor of 3.
- Lua console implemented.
- You can now bribe planets.
- Debris implemented.
- News is implemented.
- New graphics.
- New missions.
- New songs.
- New systems.
- New graphic.
- Fixed planet lighting.
- Remodelled the entire ship spawning system.
- Incorporated map into the mission computer and mission information window.
- Changed how map markers work.
- AI improvements.
- You can now make the game window scale itself with "scalefactor = 2." in your conf file.
- Lua documentation actually works and is used now.
- Made Lua API more segfault safe.
- More Lua API.
- Fixed the outstanding crash at takeoff bug.
- Misc bug fixes.
- Windows port.
0.3.7- Major bug fixes (combat rating, race condition, memory leaks, corruption...).
- Some ships will offer to refuel you if you hail them.
- Official support for Mac OS X.
- New graphic.
- New song.
- Misc bug fixes.
0.3.6- New systems.
- New missions.
- New graphics.
- Improved AI.
- New fire modes (both, turret, forward).
- New bindings to change fire modes and cycle through hostiles.
- Completely changed how faction hits work.
- Pilots will now help each other out depending on their factions.
- Changed how ship hitting worked, added weapon safety.
- Faster (and cleaner) loading.
- Keybinding to toggle ally safety fire ("safety").
- Added in-game credits.
- More dynamic music handling.
- Sanitized input handling some. Much better support for joystick axes.
- SDL 1.3 Support.
- Force Feedback support (with SDL 1.3).
- Back up saves.
- Bug fixes.
0.3.5- New systems.
- Ships can now have mount points instead of shooting from the center.
- New ships.
- New mission.
- Screen scales on smaller resolution, should allow playing on the Eee PC and Pandora.
- Interference implemented.
- Loading time drastically reduced.
- New outfit type and new outfits.
- New special effects.
- Dynamic economy powered by CSparse.
- Ported to FreeBSD.
- Can set audio settings from options menu.
- Implemented licenses.
- Drastically improved keybinding system.
- New HUD.
- New "speed" keybind that lets you toggle 2x speed.
- Mission Computer missions now mark the destination with a green triangle when selected.
- Fixed setting sound/music volume not doing anything.
- Fixed many typos.
- Fixed many misc bugs.
0.3.4- Increased the money to be made off pillaging ships.
- Added keybindings menu to see what keybindings you have.
- Radar now marks the direction of your targets when outside of range.
- Failed missions now jettison the cargo visually.
- Fixed some make issues on some systems.
- Fixed the font distortion on some setups.
- Refuel button should be more sane.
- Fixed bug with improper cargo free space calculation.
- Fixed bug with missions not cleaning up cargo nor behaving properly.
- Swapped zoom in/out scroll buttons in star map.
- Improved font rendering.
- Improved AI some.
- Lists have scrollbar if needed.
- Fixed some typos.
- Misc bug fixes.
0.3.3- Added tutorial.
- Added introduction text.
- Added communication framework (with bribes).
- Added loading bar.
- Properly using isometric perspective now.
- 5 new loading screens.
- 1 new ship.
- Greatly increased font quality.
- Added simple logo.
- FSAA support (where supported).
- Improved AI.
- Automatic backtraces in DEBUG mode (gdb is still much prettier though).
- Code clean up and misc bug fixes.
0.3.2- Balanced Lua conf stack.
- Added "target_prev" keybind.
- Improved AI.
- Drastically reduced ship transportation prices.
- Code clean up and memory issue fixes.
0.3.1- Changed datafile name from "data" to "ndata".
- Fixed segfault when trying to land with no planets.
- Improved Hyperspace distance management.
0.3.0
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