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How to build RunSketch for Apple iPhone Developer Program members, Section 1
Updated Feb 4, 2010 by hinch.br...@gmail.com

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Building RunSketch for Apple iPhone Developer Program members

Contents

  1. Introduction
  2. Prerequisites
  3. Installing the iPhone SDK
  4. Signing up for the iPhone Developer Program
  5. Getting a digital signature
  6. Creating an App ID for RunSketch
  7. Adding your device
  8. Creating a Development Provisioning Profile
  9. Building RunSketch
  10. Installing RunSketch on the device

You might be able to skip some steps!

1. Introduction

The following steps will walk you through the entire process of getting RunSketch onto your iPhone or iPod Touch device. It is aimed at people that aren't programmers and are really only interested in getting RunSketch onto a real mobile device. It doesn't provide a lot of in-depth information, so if you want to learn how making real iPhone apps works then this is not the place.

This tutorial is for people who have out-of-the-box (not jailbroken) phones and are willing to become "legitimate" members of Apple's development program. We hope to have a similar version for people using jailbroken phones soon. Note that at the time of writing Apple charges a fee of about $99 to join their iPhone Developer Program.

To use RunSketch on an iPhone or iPod Touch you first have to have the computer "build" it for you. For the world of iPhones, building is the process whereby the computer turns all of the source code into a bundle of files that the iPhone can run and signs that bundle with a digital signature. A program called Xcode is used to perform this build process and affix the signature to the application. We'll first go through installing the iPhone SDK, which includes Xcode and everything else you need to build RunSketch. The part that doesn't come with the SDK is your digital signature, so next we'll also go through how to sign up for Apple's iPhone Developer Program--which is currently the only place to get a valid digital signature. Finally, we'll put these two parts together and quickly build RunSketch and install it on a device.

The whole tutorial might take a couple days if you count waiting for Apple to approve your developer program membership, but the good news is that after you do it once you don't have do it again. Also, once you have a device with RunSketch on it you can use that copy of RunSketch with SketchServer on any computer, not just the one you used to build.

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