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package com.beanie.examples.animation.FlipAnimator;

import android.graphics.Camera;
import android.graphics.Matrix;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.Transformation;

public class FlipAnimator extends Animation {
private Camera camera;

private View fromView;

private View toView;

private float centerX;

private float centerY;

private boolean forward = true;

private boolean visibilitySwapped;

/**
* Creates a 3D flip animation between two views. If forward is true, its
* assumed that view1 is "visible" and view2 is "gone" before the animation
* starts. At the end of the animation, view1 will be "gone" and view2 will
* be "visible". If forward is false, the reverse is assumed.
*
* @param fromView First view in the transition.
* @param toView Second view in the transition.
* @param centerX The center of the views in the x-axis.
* @param centerY The center of the views in the y-axis.
* @param forward The direction of the animation.
*/
public FlipAnimator(View fromView, View toView, int centerX, int centerY) {
this.fromView = fromView;
this.toView = toView;
this.centerX = centerX;
this.centerY = centerY;

setDuration(500);
setFillAfter(true);
setInterpolator(new AccelerateDecelerateInterpolator());
}

public void reverse() {
forward = false;
View temp = toView;
toView = fromView;
fromView = temp;
}

@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
camera = new Camera();
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
// Angle around the y-axis of the rotation at the given time. It is
// calculated both in radians and in the equivalent degrees.
final double radians = Math.PI * interpolatedTime;
float degrees = (float) (180.0 * radians / Math.PI);

// Once we reach the midpoint in the animation, we need to hide the
// source view and show the destination view. We also need to change
// the angle by 180 degrees so that the destination does not come in
// flipped around. This is the main problem with SDK sample, it does not
// do this.
if (interpolatedTime >= 0.5f) {
degrees -= 180.f;

if (!visibilitySwapped) {
fromView.setVisibility(View.GONE);
toView.setVisibility(View.VISIBLE);

visibilitySwapped = true;
}
}

if (forward)
degrees = -degrees;

final Matrix matrix = t.getMatrix();

camera.save();
camera.translate(0.0f, 0.0f, (float) (150.0 * Math.sin(radians)));
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();

matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}

Change log

r50 by coomar.101 on Jul 14, 2011   Diff
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