My favorites | Sign in
Project Logo
             
Search
for
Updated Oct 29, 2009 by auria.mg
GameCompatibility  
List of games and status with Mupen64Plus

Tested games and status with Mupen64Plus

This list is a work in progress, and is not complete nor up-to-date. furthermore, the rating is subjective, people who report game compatibility may rate it higher or lower depending on how much glitches annoy them -- feel free to contact a developer about adding to this list.

Legend :

=) Works great with minor issues or none
=| Some issues, might remain playable
=( Important issues hinder playability

Game name Works best with Known issues
=) 40 Winks Glide64
=) 1080 Snowboarding Glide64
=) Aerogauge
=) Aerofighter's Assault RiceVideo or glN64
=| Aidyn Chronicles RiceVideo: blue flashes, glN64: missing all polygons, Glide64: crash, distorted letters (1.3RC1 bin64)
=) Airboarders 64
=( Armorines - Project SWARM hangs with any video plugin (1.3-RC1-bin-64)
=| Army Men - Air Combat RiceVideo: triangles flash black, glN64: gaps in-between quads, Glide64: distorted letters (1.3RC1 bin64)
=| Army Men - Sarge's Heroes RiceVideo: triangles flash blue, glN64: missing all polygons, Glide64: distorted letters (1.3RC1 bin64)
=) Army Men - Sarge's Heroes 2 glN64 RiceVideo: Model polygons flashing black; Glide64: distorted letters (1.3RC1 bin64)
=) Asteroids Hyper 64
=) Automobili Lamborghini glN64 RiceVideo: Model polygons flashing blue; Glide64: vertical gaps in flag (minor) (1.3RC1 bin64)
=) Banjo-Kazooie RiceVideo or Glide64 glN64: Screen size wrong; washed-out textures (1.3RC1 bin64)
=) Banjo-Tooie RiceVideo with Dynarec off. World is white/yellow in Glide64/glN64. Letters' texture distorted in Rice. Dynarec has random crashes. (SVN rev 1416 only; version 1.5 doesn't run it as good)
=) Batman Beyond glN64 RiceVideo: Model polygons flashing black, Glide64: distorted letters (1.3RC1 bin64)
=( Battle Tanx hangs with any video plugin (1.3-RC1-bin-64)
=| Bomberman 64 various graphical glitches
=( Blast Corps loads then crashes very fast (1.3.-RC1-bin-32)
=) California Speed Glide
=) Charlie Blast's Territory glN64
=) Conker's Bad Fur Day Glide with get frame buffer info off Collision detection issues (and more, including some blockers, with Rice). Major artefacts with glN64; Minor artifacts and missing lights with Rice. Glide doesn't seem to handle the game's dynamic shadows so better turn that option off.(mupen 1.5)
=( Donkey Kong 64 can't get past intro (1.4, 1.5)
=) Dr.Mario 64 Glide When you lose and try to restart, screen is messed up (mupen64+ 1.5)
=( Excitebike 64 Huge graphical problems with all graphics plugins
=) F-Zero X
=) GoldenEye RiceVideo Major rendering issues with glN64
=) Iggy's Reckin' Balls RiceVideo, Expansion Pack Disabled Expansion Pack hangs at certain part of game
=| Jet Force Gemini GlN64 The bug doors don't turn green when the enemies die, the crosshair for the tri rocket and guided missile launcher don't show, Vela's boss has problems, the screen is all black unless settings are fiddled with
=) Kirby 64 Glide64 The borders of the screen have random flashing garbage, and there are some distorted characters (for example, King De-De-De face).
=) Mario Kart 64
=| Mischief Makers Major display issues (see below in detailed notes)
=) Mortal Kombat 4 Glide64 - Enable Sound Sync, Enable Compiled Jump, Disable Expansion Pack
=| Mystical Ninja very laggy
=| Paper Mario Flickering
=| Perfect Dark the game seems to have problems with being able to enter the next stage once the current one is complete
=) Puyo Puyo 4: Party RiceVideo (minor artifacts), Glide64 (disable compiled jump) requires lots of CPU power. glN64: UCode is not detected, selecting the proper UCode results in a freeze. Glide64: Crashes after intro video (before entry into menu)
=| Rayman 2 - The great escape Glide64 Some collision problems (vital characters/items going through wall/floor), can be worked around by saving and trying repeatedly and/or changing view angle (mupen 1.5)
=) Rush 2 Glide64 Artifacts with RiceVideo and glN64
=| San Francisco Rush textures are not aligned correctly
=( San Francisco Rush 2049 freezes almost immediately
=) Sin and Punishment (Tsumi no Batsu: Hoshi no Keishousha) Glide64
=) Super Bowling 64 RiceVideo
=) Star Fox 64 RiceVideo or Glide64
=) Super Mario 64
=) Super Smash Bros RiceVideo
=) Tony hawk pro skater 1, 2, 3 RiceVideo Broken textures with glN64
=) Top Gear Rally
=| Yoshi's Story hangs with glide64, display artefacts with Rice and glN64
=) Zelda - Ocarina of Time RiceVideo
=| Zelda - Majora's Mask Glide problems with cutscene

Detailed info about issues in some games

Mario Kart 64

CRC: 3e5055b6 2e92da52 MD5: 7D54D888964A3B0D058EB80886C44C88

ver: mupen64plus-1.3-RC1-bin-64 plugins: rice-1.2-dev

Mario Party

CRC: 2829657e a0621877 MD5: 8BC2712139FBF0C56C8EA835802C52DC

ver: mupen64-amd64-1.2-bin-64 plugins: glN64 + Jttl
ver: mupen64plus-1.3-RC1-bin-64 plugins: glN64-0.4.1
ver: mupen64plus-1.3-RC1-bin-64 plugins: rice-1.2-dev

Mario Tennis

CRC: 839f3ad5 406d15fa MD5: FFF9B3E22ABB9B60215DAFB13AD5A4DE

ver: mupen64plus-1.3-RC1-bin-64 plugins: rice-1.2-dev
ver: mupen64plus-1.3-RC1-bin-64 pluigns: glN64-0.4.1

MISCHIEF MAKERS

CRC: 418bda98 248a0f58 MD5: EB3B078A74D4DC827E1E79791004DFBB

ver: mupen64plus-1.3-RC1-bin-64 plugins: rice-1.2-dev AND glN64-0.4.1

Yoshi's Story

CRC: 3612688085 16777216 MD5: D3436319D51DF291BA71A2E512DDB7B5

ver: mupen64plug-svn-r93 plugins: rice-1.3-dev AND glN64-0.4.1 AND glide64

Comment by joshnfro...@yahoo.com, Apr 17, 2008

Here are some notes I have (since I don't have mupen plus, these are all with mupen rerecording v8.) -Yoshi Story runs flawlessly on Glide 64 Wonder ++. -Banjo Tooie had a level that could not get completed, since an objective could not be completed. The plateau fire egg switch cannot be activated to open the gate to the witchyworld area. Mischief Makers (i ahve many complaints for this one): on the old mupen, graphically gln64 was superior, but has many problems. I currently use Jabo's 1.6, which has the fewest amount of problems among all plugins I had used. The game has unnatural lag. On stages 2-3, 2-8, the dash events in 3-10, and the hurdle event in 3-10, the game starts to run at 30 FPS. The console runs always at 60 FPS, and only lags in the hurdle event. There are some outline issues, like in the intro, and in world 4 some plugins render a blue outline in the background. The rolling rock is invisible. There was a gln64 1.1.1 plugin coded by someone that fixed it, but this plugin caused other problems as well. The questions in the mathfun event in 3-10 are black and not possible to see. In world 4, the screen is supposed to be dark, with only the center having a circle of light visible. This was done to simulate a dark cave with a flashlight shining on Marina. So far no plugin renders this correctly. Either the dark and light are swapped, or the screen is all light and no dark, but the correct "flashlight affect" is not present. The game gets CPU intensive and lags during some on screen explosions in worlds 3 and 5. This is a big one.... in world 2, many of the textures of the grayish brown walls are completely off. gln64 1.1.1 renders these textures 100% accurate. -Donkey Kong 64: will this game actually run past the DK rap in Mupen plus? -Similarly, will Blast Corps run past the Rare intro? -Mario Kart 64: the Thwomps in Bowser's Castle are not colored right in most plugins I've encountered. Also, many vs. stages have the game run too fast. -Paper Mario: will the flickering be fixed? -Bomberman 64: various graphical issues -Perfect Dark: the game seems to have problems with being able to enter the next stage once the current one is complete. -Jet Force Gemini: gln64 renders it mostly accurate, with a few problems: The bug doors don't turn green when the enemies die The crosshair for the tri rocket and guided missile launcher don't show Vela's boss has problems, and the screen is all black unless settings are fiddled with. -Majora's Mask: Zelda's cutscene -Bangai-O: The boss in the 6th stage with Jabo's 1.6 was invisible. -Goldeneye: I don't think I need to mention the graphical problems, they're well known..... bad skies... -Glover: his eyes are purple in the overworld -Mystical Ninja: very laggy -Wetrix: graphically, some o the colors are not the same as the console. Also, the timer seems to run too fast. -PilotWings?: some transparency issues -Rayman 2: With one plugin, the boss in the 7th stage disappeared. Haven;t researched if it was a freak accident of if it's a ROM problem or just that one plugin.

Features I hope Mupen Plus will have: -more savestate slots. -Advance to frame X. The TAB and +% options for fast forwarding movies are very lame. -Rewind -Full memory watching capabilities; I believe Gens has the best memory watching capabilities and user friendliness. Currently Memory Hacking Software from L.Spiro works as a mupen memory watcher, but an in-built one would be ideal. -NO DESYNCHING! -NO DESYNCHING! repeated for importance. OR, have a "desynch alert" during recording that notifies the TASer during recording if the movie desynched, and at what frame #. -No crashing for odd reasons i.e. more stable. Many people don't TAS with mupen only because it occassionally crashes on them. -Have a "recent .m64" load option.

These are some suggestions. Willpost more if I think of them.

-Comicalflop

Comment by NmnNotmyname, May 06, 2008

Thanks for that, but we have our own versions of the plug ins here so we can't be too sure it's all relevant info.

Comment by Matthew.LaRiviere, May 23, 2008

Golden Eye works very well. I have a GF8400GS and I am only able to use 16bit textures on the Nvidia driver, however it plays flawlessly in 1024x768 with almost not noticeable slowdown, 4xhq and 2xsai. Looks better than perfect dark.

I have yet to figure out how to obtain an input plugin to use a PS2>USB joystick

Comment by Matthew.LaRiviere, May 23, 2008

Please add 720x480 as a screen resolution (eg 480i/p) So people running a TV-only machine may run it at their native resolution. Or at least add a custom resolution variable.

Comment by reoguy888, Jun 18, 2008

Zelda: Majora's Mask works just fine. It's playable. I have experienced these visual artifacts, however.

-Screen capture of game on inventory screen is not being taken -Some hearts are missing off the health bar. -Part of magic bar missing or wrong texture. -blight's input plugin worked oddly with the c buttons in the latest version -part of HUD clock missing, a big deal since the game depends on the in-game time.

Otherwise, I had no problems. I only played up to getting the Deku mask, and going into Termina field to look at the chalk drawing. I shut it off after that. I have intergrated graphics and am using a Saitek game controller.

Comment by reoguy888, Jun 18, 2008

Sorry for the list in the last comment it compacted. Anyway, I also want to note that Zelda: Ocarina of Time should work well because it doesn't use the expansion pack and is the base engine for Majora's Mask.

Comment by tatsh2dx, Jul 22, 2008

Top Gear Rally (U) !? works but is VERY slow. Unlike other emulators, it attempts at playing sound, but it is all wrong and skips a lot. According to the author of the music (I emailed him personally and have the songs in original format), all the sound is MOD files (made by FastTracker?). He also was the programmer of the MOD decoder used in the game. Not sure why no emulators have support for the audio of this game, even though Top Gear Rally 2 does have audio support from all the emulators.

The game works great with the dummy audio file plugin, just like other emulators.

http://imagebin.org/22859

Comment by tatsh2dx, Jul 22, 2008

Never mind above comment about audio. Works great with the SDL plugin, skippy on my machine but my machine isn't the greatest.

Comment by tomman, Oct 02, 2008

Puyo Puyo 4 works nicely here (Mupen64Plus 1.4 on a Core 2 Duo, Fedora Core 6-64bit), but ONLY if.. - using Glide64 (Rice is SLOOOOw, glN64 crashes after start, and both exhibit graphic corruption), and - disabling "compiled jump" option (game will crash after beating the first boss if you don't disable it)

Kirby 64 also works, but again, using Glide64. The borders of the screen have random flashing garbage (texture fragments of the last run OpenGL app!!!), and there are some distorted characters (for example, King De-De-De face).

Audio may be choppy sometimes, but it seems to be a ALSA problem (crappy HDA audio drivers, it also affect other apps, even non-SDL apps).

Comment by hugostonge, Jan 30, 2009

concerning the mischief makers invisible stone bug, it seems that all stone/rocks sprites are not displayed. see in the title sequence when clancers explode and in level Volcano! of first world: you cannot see the rocks that the volcano spits out.

Comment by david@server.jp, Feb 17, 2009

GoldenEye? 007: Played on Ubuntu Intrepid Ibex 8.10 (x86_64) AMD Athalon with Radeon X1550 (fglrx) in Mupen64Plus 1.5 using glN64.

Surprisingly, sound and game speed are great, but I experienced massive rendering errors. Many objects, particularly walls and floors, were invisible and the lower half of the screen seemed to "sink" into a great blue void while the upper half was swallowed by black. Objects at great distance appear normal from certain angles (although some objects which should be well beyond view also... appear...) but as I got closer rather than increasing level of detail they were sucked into blue/black voids. Bond and enemies all appear and function normally.

It looks like a sprite/background layering problem, but I'm not sure the game even uses sprite or background layers.

Anyone else seen this? Does the game look better with a different plugin?

Comment by kathrin.schnoeller, Mar 02, 2009

I have a question about banjo-tooie: Because the plateau fire egg switch cannot be activated to open the gate to the witchyworld area and it's said that you have to cheat to avoid that, I would like to know how i should cheat. Is there a code or something that i can use so this gate opens.

I would be very thankful if somebody could help me, because i can't figure out how I should solve this

Comment by auria.mg, Mar 04, 2009

kathrin : I haven't done it myself, but if google banjo tooie codes or something like that you can find codes to enter in the letter room inside the first world. I believe one of these codes grants access to all worlds somehow

Comment by robert.e.hickman, Mar 18, 2009

Conkers bad fur day runs prittymuch perfectly with the glide64 plug-in.

Comment by disbander.rid, Mar 30, 2009

Tsumi no Batsu: Hoshi no Keishousha, or Sin and Punishment, runs pretty much flawlessly with the glide64 plug-in.

Comment by auria.mg, Apr 09, 2009

updated, thanks

Comment by mimg2805, May 05, 2009

What about Pokemon Stadium 1 & 2?

Pokemon Stadium 1 crashes at the beginning with Glide64, and Stadium 2 doesn't render some Pokemon images correctly, like the icons at the school.

Comment by avicbrasil, May 20, 2009

And what about the great Pokemon Puzzle League (a remake of SNES' excelent Tetris Attack)? I have heard that this game is problematic on other N64 emulators. And got curious to know on yours. On Linux, specially. =)

Comment by markdavi...@hotmail.com, Jun 07, 2009

Mupen 1.5: 007 - The World is Not Enough using Rice Video: Random screen flashing, Hand and gun models are not drawn on top of everything else - causes the models to not be visible.

Pilot Wings using Rice Video: Works great apart from two issues: 1. The red area of the targets become transparent 2. Like The World is Not Enough, when you press R to change view to a close-up view, the model is not drawn on top, and intersects the rest of the scenery

Comment by markdavi...@hotmail.com, Jun 07, 2009

Also with pilot wings, some of the terrain is transparent in certain levels

Comment by ian.m.matos, Jun 11, 2009

Zelda - Ocarina of time, Super Smash Bros and F-zero X work well with Rice's video plugin in Mupen64plus v1.5

Comment by auria.mg, Aug 01, 2009

Updated, thanks.

@markdavi : is Rice the best video driver, or are you describing issues that happen only in Rice

Comment by preotgee...@gmail.com, Sep 21, 2009

I tested these using trunk-r1404

:( - San Francisco Rush 2049 - freezes almost immediately

:( - Excitebike 64 - Huge graphical problems with all graphics plugins

:) - California Speed - Only tried Glide 64, but it works great

Comment by auria.mg, Sep 22, 2009

Thanks, updated

Comment by preotgee...@gmail.com, Oct 01, 2009

I updated to r1413, and San Francisco Rush 2049 doesn't freeze anymore. I only tried it for a couple of minutes using Glide 64, but it seems to be playable now (although there is no sound).

Comment by preotgee...@gmail.com, Oct 01, 2009

I used the dynamic recompiler. Apparently it still freezes when using the pure interpreter.

Comment by doorknob60, Oct 12, 2009

Banjo-Tooie can be changed to :) now, after revision 1413, the problem preventing you from pressing the button is fixed ( Issue 51 ). Still random crashes with dynarec, but not with interpreter. The game runs near perfect now.

Comment by tomman, Oct 26, 2009

Just tested Dr.Mario 64 on 1.5: It runs nicely, although i'm using Glide64.

The only issue with this game (at least with Glide64) is after you play for a while, when you lose and exit, the game goes back to the game setup screen... and there, the game field appears as a weird overlay over the setup screen, making almost impossible to setup another game (since the gamefield, that it's not supposed to be in this screen, covers the setup controls, no matter if you go back to the previous screens, this issue will be present until you restart the ROM).

Aside of that, the framebuffer stuff works nicely (IMHO, first emulator that properly runs this game!)

Comment by wraithhawit, Oct 29, 2009

Tony hawk pro skater 1, 2, and 3 all work great with rice, bad textures and some text is jibberish with gIN64

Comment by wraithhawit, Oct 29, 2009

majora's mask lens of truth doesn't work with gIN64

Comment by auria.mg, Oct 29, 2009

Thanks, updated.

wraithhawit: about majora... is there another video plugin that works better than glN64 ?

Comment by darkmagshin, Oct 29, 2009

i've found that glide64 works best out of the three (ricevideo doesn't show clock, gln64 has numerous glitches including having a sharp image where it should be "blurry" or "hazy" like the dream-sequency giant meeting scenes.)


Sign in to add a comment
Hosted by Google Code