|
|
CompatibilityList
Compatibility List
Compatibility List
Playable
Legend of Zelda Ocarina of Time
Goldeneye 007
Mission Impossible
Duke Nukem 64
Wave Race
Aeroguage
1080 Snowboarding
Mario Kart 64
Killer Instinct Gold
Rampage Universal Tour
Turok dinosaur Hunter
Super Smash bros
Mortal Kombat Trilogy
Mortal Kombat Sub-Zero Mythologies
F-1 Pole Position
Super Mario 64
Rampage World Tour
Kirby 64
Not Working
All Expansion PAK ROMS (for now)
Since we have two different graphics plugins (maybe dynarec soon), want to do this?
| Game | GX_gfx | glN64_gfx |
| Mario 64 | Few texture issues | Most textures don't work |
| Zelda: OoT | ? | Most textures don't work |
Sign in to add a comment

ZELDA THE OCARINE OF TIME
the special compatibility list will be nice for the new Graphic plugs when this emu gets a stable wii release it will be very appreciated
The new version of the emulator is for Nintendo Gamecube yes?
Yes and Wii.
I cannot seem to get the Wii version to load the menu. I can get the emulator "running" but it loads the pink background for the menu and never loads the option. I'm trying this using the Twilight Hack, and I've thrown several different loaders at it, with no success. This is using the uncompressed build, none of the other builds even get that far for me.
@ Natzor: There has not been a Wii release yet, but issues should be reported in the issue tracker rather than comments scattered about the wiki.
YAY! Release for the Wii. So many games work too! Only problem is... They run at like 1/4 of the speed. Can't wait for another update.
did conker and banjo come with a ram pack?
Banjo no but conker does.
@ cobolatrix: that's not true, Conker doesn't even use the RAM Pak.
i got a problem. when i try to play something (the included "jcube", goldeneye) it loads, but then, when i put Play Game, the screen turns black... and the game never starts.. HELP PLEASE
I tried New Tetris and it goes at 15 fps with sound. It has random black horizontally lines go across but it doesn't hang. Also, it has the same problem with the VC injections - it doesn't show the pieces falling when playing in game.
I also tried Harvest Moon 64 - it seems to hang immediately :- /
Has anyone gotten buck bubmle to work? Or 007? It says its working but i have tried all 3 formats (using a converter, not renaming) and the screen just stays black.
@ crwys123 > Goldeneye boots ... only takes about 5-10 minutes. Further tested
Banjo Kazooie > 15 FPS with soms slowdown untill selecting a game ... then cutscene at about 10-12 fps. (Haven't had enough patience to wait untill I could Play.
Game Banjo Kazooie GFX Slight textures issue Using Pure Interpreter
Side note : Dynarec gives green lines after 30 secs or so ... so stick with the interpreter ;)
I was looking at the screen shots... I saw that buck bumble was working, but how long does it take for it to boot. And what file type should i use? I have a converter it follows as: byteswapped = .v64 littleindian = .n64 bigindian = .z64
I am going to try all three, but do you know which one works the best?
I've a big problem !!! When I load the Mupen64 r200 (GX graphic) with the BIOS Cobra 2.1, It launch it but I've only a big green screen !!! Not browser, not anything !! Only a big green screen -- Pleeaase help me ^^
I have played Diddy Kong Racing runs at ~7fps in a race. Question, does having the Wii in progressive mode and/or widescreen mode affect the emulation of roms?
is anyone playing 64 games at a normal speed? im trying to play golden eye, but its running anywhere from 1 to 4 fps. anyone else having this issue?
does the compatible games run at a full framerate?
Sadly no.... I don't think any of the games listed underneath the compatible list will run at full frame rate. It is pretty decent though, just give the project some time, it will progress soon and the wait will be worth it.
I get about 7fps in most games I've tried. What kind of speed tweaks are possible on the user end? Very excited about this project.
Pokemon Snap is not working. Many huge graphical bugs and crappy sound. Control stick non-responsive in main game mode.
Is there any way for us to get updates on the progress of this emulator? I understand it's a time consuming project, but it be nice to know as things get working better. Considering it's been nearly four weeks since the last release, what is working better? Or is it like at roadblocks or something?
Perfect Dark loads and it detects an expansion pack (?). It plays the intros (splash screen, Rareware, Nintendo, Perfect Dark) then lockup occurs.
I know that there is no support for 8mb roms yet, but why does Perfect Dark detect an Expansion Pack...?
Kirby 64 Crystal Shards doesn't really work, it loads but the graphics are completely weird, and off center.
Mario Kart 64 runs at 20 FPS, and plays at around 10 FPS, but all the graphics for the tracks are glitched
in my opinion it is not compatible yet
Rush 2: Extreme Racing USA is playable, but like the others, has graphics issues and a low, low FPS count (10-20)
i can not get it to work i load the wii64 and it looks like its going to run but then it stops at exception 0300 occured... can some one tell me what im doing wroung and how to fix
mischief makers runs at 15 fps but the screen shakes because
"two events of type 8 in queue"
Perfect dark (E) doesn't work, testing (U) version this afternoon
Jet Force Gemini runs slowly with many graphical glitches that make the game unplayable.
Star Fox runs but there's ground texture glitch out and the framerate is small, and this is only training...
So far Majora's Mask hasn't worked at all.
Okay, Extreme G 2 plays at about fifteen fps, but the graphics randomly glitch, and constantly. But the game is still technically playable.
Beetle Adventure Racing (U) runs and is almost playable. I actually expected less of it being an expansion pack game and all. The graphics are all distorded and so is the sound, but I was getting between 10-20FPS!
God i wish Banjo Kazooie or Conkers bad fur day worked...
WWF No Mercy runs at 7fps but without any sound.
Bust a Move. Inconsistent frame rates ranging from 1 to 60fps. Cannot see the direction we are releasing the bubbles.
Dance Dance Revolution Disney Dancing Museum often runs through menus at a low but playable speed but when you go into a song it never gets above 1-2fps. Thanks for making this emulator, it would be fantastic if the frame rate could be improved.
For Super Smash Bros, the models appear normal but the sprites are very screwy. Sound is scratchy and FPS is 20-25.
Playing kirby 64 at 11-16fps. barely playable
Mystical Ninja Starring Goemon opening is running at about 15-20 FPS. Some graphics issues apparent (people in floor, houses not displaying, etc.) Just went down to 8 FPS. Actual game running at 6 FPS, bad sound, Goemon is not visible on screen.
Mystical Ninja Starring Goemon: Not compatible.
"New Tetris" loads but is not playable. No sound, some lines across the screen, and the tetris pieces are invisible until they lock into place, so you can't really play.
Fighters Destiny is playable, 2d @ 30-60, 3d at about 10-15, haven't seen any gfx errors
California speed, 6fps, in game gfx errors
THis thing has rumored to be dropped
THis thing has rumored to be dropped
Ridge Racer 64 works but 10 frames per second. Perfect Dark ( PAL ) doesn't work. I'm testing Donkey Konga 64
Donkey Konga 64 doesn't work
sighs OVERALL...the games don't run! I've expected that at least for the Wii the fps issues were fixed...i guess i was wrong. I blame no one cuz every n64 emulator I played has given me the same problem but, PLEASE FIX IT ALREADY! cries
It won't be that easy...
The fact that everyone seems to think that the main programmers on this project can magically fix "the fps/compatibility issues" by waving their magic C++ Wand of +5 INT and pointing it at the screen makes me sad. :|
I agree with Evan M Naji - We get that the games aren't perfect, but the programmers don't have Magic C++ Wands of +5 INT, and even if they use their imagination no matter how many times they point the wand at the screen, it's not going to magically fix. Give 'em some time, mmkay?
@Evan: ROFL
@Comments Board: It works for me, but a few of the games are VERY buggy on my Wii. Got it installed w/ HBC but the two games I tried (Supah Smash Bruddas and Kirby 64) are quite buggy. For SSB, I could probably get past the slow-down that it always seems to do on this emulator, it's not that big a deal, but the videos are bugged, and special effects don't work hardly at all. The UI is fuzzed and doubled up in most cases too. Sort of hard to play. Now, I love Kirby 64, but it's almost impossible to play on this emulator. Almost every environment is bugged. The videos hve big flying chunks of terrain obscuring things the whole time, as do the actual play areas. Just like in SSB, explosions and other special effects are either buggy or don't work at all. I know it is incredibly hard to sort out bugs (firsthand ><) and I applaud your efforts with the emulator, but unfortunately it just isn't working out so well... Changing the CPU core crashes the system so you have to do the full turn off (power for 6 sec.s) and turn it back on again for the Wii to work. These are a few of the problems I've experienced, and I can't think of any more at the moment. You've done a wonderful job with this, and I just can't see it being easy to fix these kinds of problems, but I EMPLORE you to follow through with the project, as you've definitely caught the attention of me, everyone here at this little comments area, and hundreds, probably thousands of people around the globe.
+rep :)
Oops, it seems I found out the type of code this board uses for italics and bold and such things by accident... ><
As for Kirby and SSB, I will reword terrain flying everywhere to the graphics randomly glitch, and constantly. (thanks to D. A. Hoying for proper terminology)
And sorry for the double post.
PLZ Where will they be another wii64 update I wanna play Conker badly
I have been following the changes to the source code and I can defanitly say that most (if not all) graphics bugs have already been fixed. Specificly,warping terrain(like what what happening in SM64,Kirby,Starfox,and many other games),messed up 2d images (like what was happening with SSB's menus and backgrounds),and many other graphics glitches have been fixed as of the latest source code. As for the speed issues,tehpola is working very hard (and is almost finished) with the Dynamic Recompiler (which,once complete,should give full speed emulation). Sepp256,in addition to the graphics corrections mentioned already, has increased the speed of games by about 1-2FPS. Emukiddid ,in addition to the many optimisations he has made to the emulator, has added support for save states and has added a 4mb fix for some games (star wars ep. 1 racer,excite bike and many more)this update fixes many games that wouldn't work before.
Needless to say,there has been a whole lot that has been fixed,improved,and added since the latest publicly released DOL file. In fact,the things I have said here are only some of the many updates there have been to the emulator.
--Ds342Thank you for that information. I don't know to compile the source code, though.
Can't someone compile the latest version and make it available for download? It sounds like it's pretty playable at this point.
Sorry for double posting, just was wondering if emukidid, tehpola, or sepp256 could give us an estimate for when they'll be ready to release another official version? I like what I'm hearing about it, but I'd like to try it for myself, since it seems pretty functional. I know I can compile the source code, but I've heard people getting corrupted files from using non-official versions. I so want to be able to use this channel!
If a build sounds "pretty playable", chances are it's not. Only releases are "Pretty playable", and that's why they get released. Right now, the source is pending many fixes on various things so it wouldn't be much fun.
i can't wait for the mario party trilogy to be playable. It seems like those games always have trouble on emulators.
Great job with this emulator tehpola. I wish I could help somehow but sadly I dont know much about making software and stuff. My dream is to play Banjo Kazooie, Conkers Bad Fur Day and Goldeneye, and Donkey Kong 64 on this. So in my eyes I salute you for tryin to make this dream a reality. Thank you. :)
games like goldeneye 007 pushed the original n64 to its limits. Playing it on the pc it can't even reach full speed unless you got a strong, fast comp. I would be amazed if full speed was achieved on the cube.
Yes its a shame Nintendo doesn't sell any of these games any more (Besides like 12? of the virtual console) I use project64 to play n64 games on my comp, runs fine but its too hard to control and just not the same. Good luck with the project you guys!
Wipeout 64, please get it to work on my Wii!
Mari Party 2 takes about a minute to boot, then it flashes the first scene and a black screen repeatedly, Then black for a minute, then flashing black and toad asking what level to play, then i turned off my wii
Mario Party 2: Unplayable
French message sorry
Zelda Majora mask se charge (load) normalement mais il n'est pas jouable, (unplayable) ça laisse un écran noir.
Goldeneye 007 only works at 2-3 fps
Paper Mario does the seizure flashing, too.
Game tested: Super Mario 64 (Z64 - Big Endian) Loaded with: Datel SD Loader (latest)
Under Mupen64-sft.dol: game loads and runs at 1 - 2 fps Under Mupen64.dol (GX): - Dynamic recompilation: results in immediate core dump (black screen with hex addresses) - Interpreter: exists to SD Loader upon pressing the A button - Pure interpreter: title screen loads blazing fast, at full speed, with correct graphics. After that white screen, frame rate (upper left corner) drops down to 8 fps. Pressing Start button results in title screen being loaded (at 8 fps) all garbled up and upside down (?)
BomberMan64? works but with pretty bad graphical errors
Banjo Kazooie and Tooie intro runs at about 10fps and wont detect controller :( Really wanted to play these games, please get them working ;)
No offense - but I have never played a game that ran decently on Mupen64 on my PC. It's a shame Mupen64 is the one being built for the Wii and not Project64. Project64 runs about a billion times better. From all these comments, it sounds like not a single N64 game runs decently on the Wii. Not to dog anyone's efforts, but what exactly is the point of releasing this to the public if not even a single game runs well?
^^oh here we go....well for one sidney, the emulator is still in alpha stage. you tell me 1 emulator that runs every game perfectly in alpha stage?......I didn't think so. second, mupen64 seems to be the only/best portable emulator. project64 is windows exclusive and was made using C programming. Any console emulators that are ports usually means there is a linux port which makes every easier than any other OS. third mupen64 also seems to be the only one with a GNU General Public License. Which makes it legal for people to port, code, etc.
So no you more than likely won't see pj64 for wii. The day you start seeing windows based emulators is the day that every console is windows based. Yes I agree project64 runs better but since it was never ported to linux it would probably be worse than what wii64 is now.
P.S. they are releasing it to the public so that others can test it and then can tell them what problems they are having and what games run and which don't hence the "compatibility list".
Guys just be patent and wait... If they need testers they will ask and these guys will only make STABLE releases. (non stable= bad)
Do not link to or discuss ROM hosting sites here. Thanks.
Snowboard Kids 2 doesn't work at all.
In KI Gold (on the wii) i cannot see characters. The only thing that i see are 2 block sprites.Any solution?
Anyone know if they can help me get Megaman Legends/64 Working it works but the sounds distorted & it moves really slow Megamans armor is Black and his buster gun is blue lol.
I can load Banjo-Tooie, but it dosen't detect a controller. Banjo Kazzoie is OK, but the ground goes all crazy at some points.
How you put plugins