Compatibility ListPlayable Legend of Zelda Ocarina of Time Goldeneye 007 Mission Impossible Duke Nukem 64 Wave Race Aeroguage 1080 Snowboarding Mario Kart 64 Killer Instinct Gold Rampage Universal Tour Turok dinosaur Hunter Super Smash bros Mortal Kombat Trilogy Mortal Kombat Sub-Zero Mythologies F-1 Pole Position Super Mario 64 Rampage World Tour Kirby 64 Not Working All Expansion PAK ROMS (for now)
Since we have two different graphics plugins (maybe dynarec soon), want to do this? | Game | GX_gfx | glN64_gfx | | Mario 64 | Few texture issues | Most textures don't work | | Zelda: OoT | ? | Most textures don't work |
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ZELDA THE OCARINE OF TIME
the special compatibility list will be nice for the new Graphic plugs when this emu gets a stable wii release it will be very appreciated
The new version of the emulator is for Nintendo Gamecube yes?
Yes and Wii.
I cannot seem to get the Wii version to load the menu. I can get the emulator "running" but it loads the pink background for the menu and never loads the option. I'm trying this using the Twilight Hack, and I've thrown several different loaders at it, with no success. This is using the uncompressed build, none of the other builds even get that far for me.
@ Natzor: There has not been a Wii release yet, but issues should be reported in the issue tracker rather than comments scattered about the wiki.
YAY! Release for the Wii. So many games work too! Only problem is... They run at like 1/4 of the speed. Can't wait for another update.
did conker and banjo come with a ram pack?
Banjo no but conker does.
@ cobolatrix: that's not true, Conker doesn't even use the RAM Pak.
i got a problem. when i try to play something (the included "jcube", goldeneye) it loads, but then, when i put Play Game, the screen turns black... and the game never starts.. HELP PLEASE
I tried New Tetris and it goes at 15 fps with sound. It has random black horizontally lines go across but it doesn't hang. Also, it has the same problem with the VC injections - it doesn't show the pieces falling when playing in game.
I also tried Harvest Moon 64 - it seems to hang immediately :- /
Has anyone gotten buck bubmle to work? Or 007? It says its working but i have tried all 3 formats (using a converter, not renaming) and the screen just stays black.
@ crwys123 > Goldeneye boots ... only takes about 5-10 minutes. Further tested
Banjo Kazooie > 15 FPS with soms slowdown untill selecting a game ... then cutscene at about 10-12 fps. (Haven't had enough patience to wait untill I could Play.
Game Banjo Kazooie GFX Slight textures issue Using Pure Interpreter
Side note : Dynarec gives green lines after 30 secs or so ... so stick with the interpreter ;)
I was looking at the screen shots... I saw that buck bumble was working, but how long does it take for it to boot. And what file type should i use? I have a converter it follows as: byteswapped = .v64 littleindian = .n64 bigindian = .z64
I am going to try all three, but do you know which one works the best?
I've a big problem !!! When I load the Mupen64 r200 (GX graphic) with the BIOS Cobra 2.1, It launch it but I've only a big green screen !!! Not browser, not anything !! Only a big green screen -- Pleeaase help me ^^
I have played Diddy Kong Racing runs at ~7fps in a race. Question, does having the Wii in progressive mode and/or widescreen mode affect the emulation of roms?
is anyone playing 64 games at a normal speed? im trying to play golden eye, but its running anywhere from 1 to 4 fps. anyone else having this issue?
does the compatible games run at a full framerate?
Sadly no.... I don't think any of the games listed underneath the compatible list will run at full frame rate. It is pretty decent though, just give the project some time, it will progress soon and the wait will be worth it.
I get about 7fps in most games I've tried. What kind of speed tweaks are possible on the user end? Very excited about this project.
Pokemon Snap is not working. Many huge graphical bugs and crappy sound. Control stick non-responsive in main game mode.
Is there any way for us to get updates on the progress of this emulator? I understand it's a time consuming project, but it be nice to know as things get working better. Considering it's been nearly four weeks since the last release, what is working better? Or is it like at roadblocks or something?
Perfect Dark loads and it detects an expansion pack (?). It plays the intros (splash screen, Rareware, Nintendo, Perfect Dark) then lockup occurs.
I know that there is no support for 8mb roms yet, but why does Perfect Dark detect an Expansion Pack...?
Kirby 64 Crystal Shards doesn't really work, it loads but the graphics are completely weird, and off center.
Mario Kart 64 runs at 20 FPS, and plays at around 10 FPS, but all the graphics for the tracks are glitched
in my opinion it is not compatible yet
Rush 2: Extreme Racing USA is playable, but like the others, has graphics issues and a low, low FPS count (10-20)
i can not get it to work i load the wii64 and it looks like its going to run but then it stops at exception 0300 occured... can some one tell me what im doing wroung and how to fix
mischief makers runs at 15 fps but the screen shakes because
"two events of type 8 in queue"
Perfect dark (E) doesn't work, testing (U) version this afternoon
Jet Force Gemini runs slowly with many graphical glitches that make the game unplayable.
Star Fox runs but there's ground texture glitch out and the framerate is small, and this is only training...
So far Majora's Mask hasn't worked at all.
Okay, Extreme G 2 plays at about fifteen fps, but the graphics randomly glitch, and constantly. But the game is still technically playable.
Beetle Adventure Racing (U) runs and is almost playable. I actually expected less of it being an expansion pack game and all. The graphics are all distorded and so is the sound, but I was getting between 10-20FPS!
God i wish Banjo Kazooie or Conkers bad fur day worked...
WWF No Mercy runs at 7fps but without any sound.
Bust a Move. Inconsistent frame rates ranging from 1 to 60fps. Cannot see the direction we are releasing the bubbles.
Dance Dance Revolution Disney Dancing Museum often runs through menus at a low but playable speed but when you go into a song it never gets above 1-2fps. Thanks for making this emulator, it would be fantastic if the frame rate could be improved.
For Super Smash Bros, the models appear normal but the sprites are very screwy. Sound is scratchy and FPS is 20-25.
Playing kirby 64 at 11-16fps. barely playable
Mystical Ninja Starring Goemon opening is running at about 15-20 FPS. Some graphics issues apparent (people in floor, houses not displaying, etc.) Just went down to 8 FPS. Actual game running at 6 FPS, bad sound, Goemon is not visible on screen.
Mystical Ninja Starring Goemon: Not compatible.
"New Tetris" loads but is not playable. No sound, some lines across the screen, and the tetris pieces are invisible until they lock into place, so you can't really play.
Fighters Destiny is playable, 2d @ 30-60, 3d at about 10-15, haven't seen any gfx errors
California speed, 6fps, in game gfx errors
THis thing has rumored to be dropped
THis thing has rumored to be dropped
Ridge Racer 64 works but 10 frames per second. Perfect Dark ( PAL ) doesn't work. I'm testing Donkey Konga 64
Donkey Konga 64 doesn't work
sighs OVERALL...the games don't run! I've expected that at least for the Wii the fps issues were fixed...i guess i was wrong. I blame no one cuz every n64 emulator I played has given me the same problem but, PLEASE FIX IT ALREADY! cries
It won't be that easy...
The fact that everyone seems to think that the main programmers on this project can magically fix "the fps/compatibility issues" by waving their magic C++ Wand of +5 INT and pointing it at the screen makes me sad. :|
I agree with Evan M Naji - We get that the games aren't perfect, but the programmers don't have Magic C++ Wands of +5 INT, and even if they use their imagination no matter how many times they point the wand at the screen, it's not going to magically fix. Give 'em some time, mmkay?
@Evan: ROFL
@Comments Board: It works for me, but a few of the games are VERY buggy on my Wii. Got it installed w/ HBC but the two games I tried (Supah Smash Bruddas and Kirby 64) are quite buggy. For SSB, I could probably get past the slow-down that it always seems to do on this emulator, it's not that big a deal, but the videos are bugged, and special effects don't work hardly at all. The UI is fuzzed and doubled up in most cases too. Sort of hard to play. Now, I love Kirby 64, but it's almost impossible to play on this emulator. Almost every environment is bugged. The videos hve big flying chunks of terrain obscuring things the whole time, as do the actual play areas. Just like in SSB, explosions and other special effects are either buggy or don't work at all. I know it is incredibly hard to sort out bugs (firsthand ><) and I applaud your efforts with the emulator, but unfortunately it just isn't working out so well... Changing the CPU core crashes the system so you have to do the full turn off (power for 6 sec.s) and turn it back on again for the Wii to work. These are a few of the problems I've experienced, and I can't think of any more at the moment. You've done a wonderful job with this, and I just can't see it being easy to fix these kinds of problems, but I EMPLORE you to follow through with the project, as you've definitely caught the attention of me, everyone here at this little comments area, and hundreds, probably thousands of people around the globe.
+rep :)
Oops, it seems I found out the type of code this board uses for italics and bold and such things by accident... ><
As for Kirby and SSB, I will reword terrain flying everywhere to the graphics randomly glitch, and constantly. (thanks to D. A. Hoying for proper terminology)
And sorry for the double post.
PLZ Where will they be another wii64 update I wanna play Conker badly
I have been following the changes to the source code and I can defanitly say that most (if not all) graphics bugs have already been fixed. Specificly,warping terrain(like what what happening in SM64,Kirby,Starfox,and many other games),messed up 2d images (like what was happening with SSB's menus and backgrounds),and many other graphics glitches have been fixed as of the latest source code. As for the speed issues,tehpola is working very hard (and is almost finished) with the Dynamic Recompiler (which,once complete,should give full speed emulation). Sepp256,in addition to the graphics corrections mentioned already, has increased the speed of games by about 1-2FPS. Emukiddid ,in addition to the many optimisations he has made to the emulator, has added support for save states and has added a 4mb fix for some games (star wars ep. 1 racer,excite bike and many more)this update fixes many games that wouldn't work before.
Needless to say,there has been a whole lot that has been fixed,improved,and added since the latest publicly released DOL file. In fact,the things I have said here are only some of the many updates there have been to the emulator.
--Ds342Thank you for that information. I don't know to compile the source code, though.
Can't someone compile the latest version and make it available for download? It sounds like it's pretty playable at this point.
Sorry for double posting, just was wondering if emukidid, tehpola, or sepp256 could give us an estimate for when they'll be ready to release another official version? I like what I'm hearing about it, but I'd like to try it for myself, since it seems pretty functional. I know I can compile the source code, but I've heard people getting corrupted files from using non-official versions. I so want to be able to use this channel!
If a build sounds "pretty playable", chances are it's not. Only releases are "Pretty playable", and that's why they get released. Right now, the source is pending many fixes on various things so it wouldn't be much fun.
i can't wait for the mario party trilogy to be playable. It seems like those games always have trouble on emulators.
Great job with this emulator tehpola. I wish I could help somehow but sadly I dont know much about making software and stuff. My dream is to play Banjo Kazooie, Conkers Bad Fur Day and Goldeneye, and Donkey Kong 64 on this. So in my eyes I salute you for tryin to make this dream a reality. Thank you. :)
games like goldeneye 007 pushed the original n64 to its limits. Playing it on the pc it can't even reach full speed unless you got a strong, fast comp. I would be amazed if full speed was achieved on the cube.
Yes its a shame Nintendo doesn't sell any of these games any more (Besides like 12? of the virtual console) I use project64 to play n64 games on my comp, runs fine but its too hard to control and just not the same. Good luck with the project you guys!
Wipeout 64, please get it to work on my Wii!
Mari Party 2 takes about a minute to boot, then it flashes the first scene and a black screen repeatedly, Then black for a minute, then flashing black and toad asking what level to play, then i turned off my wii
Mario Party 2: Unplayable
French message sorry
Zelda Majora mask se charge (load) normalement mais il n'est pas jouable, (unplayable) ça laisse un écran noir.
Goldeneye 007 only works at 2-3 fps
Paper Mario does the seizure flashing, too.
BomberMan64? works but with pretty bad graphical errors
Banjo Kazooie and Tooie intro runs at about 10fps and wont detect controller :( Really wanted to play these games, please get them working ;)
No offense - but I have never played a game that ran decently on Mupen64 on my PC. It's a shame Mupen64 is the one being built for the Wii and not Project64. Project64 runs about a billion times better. From all these comments, it sounds like not a single N64 game runs decently on the Wii. Not to dog anyone's efforts, but what exactly is the point of releasing this to the public if not even a single game runs well?
^^oh here we go....well for one sidney, the emulator is still in alpha stage. you tell me 1 emulator that runs every game perfectly in alpha stage?......I didn't think so. second, mupen64 seems to be the only/best portable emulator. project64 is windows exclusive and was made using C programming. Any console emulators that are ports usually means there is a linux port which makes every easier than any other OS. third mupen64 also seems to be the only one with a GNU General Public License. Which makes it legal for people to port, code, etc.
So no you more than likely won't see pj64 for wii. The day you start seeing windows based emulators is the day that every console is windows based. Yes I agree project64 runs better but since it was never ported to linux it would probably be worse than what wii64 is now.
P.S. they are releasing it to the public so that others can test it and then can tell them what problems they are having and what games run and which don't hence the "compatibility list".
Guys just be patent and wait... If they need testers they will ask and these guys will only make STABLE releases. (non stable= bad)
Do not link to or discuss ROM hosting sites here. Thanks.
Snowboard Kids 2 doesn't work at all.
In KI Gold (on the wii) i cannot see characters. The only thing that i see are 2 block sprites.Any solution?
Anyone know if they can help me get Megaman Legends/64 Working it works but the sounds distorted & it moves really slow Megamans armor is Black and his buster gun is blue lol.
I can load Banjo-Tooie, but it dosen't detect a controller. Banjo Kazzoie is OK, but the ground goes all crazy at some points.
How you put plugins
Any chance of Zelda Majora's Mask? =/
I REALLY want it.
when I load Zelda:OOT when it 1st starts its at 60 VI/s, 60 FPS flashing when starting the story right now its at 36/12, Showing Hyrule Castle its 13/04, Needs more work but I can wait :)
z007 gg2, I've just loaded it and its at 03/01 and it just froze my wii =/ sorry man not for some time.
Oh well I can wait. It sucks that they don't have it for VC, so I hope it will work on here eventually.
Pleeeease keep working gentlemen! Good Luck!
Well this is very saddening news but Mario Tennis 64 is not playable... I think??? You can not get past the opening cutscene that freezes and you have to reset... thats what I think at least??? Somebody please disprove this.
Have you guys looked at code from mupen64Plus?
http://code.google.com/p/mupen64plus/
I've been lazy and I have looked through the DEV forums to see if there are posts from you guys, but it's being actively developed - that's a plus.
THANK YOU for your work!
None of my ROMs are loading in r300, unfortunately. Keep up the great work, though. I have faith.
keep the updates coming man we're relying onu for the 64 games to work!
Super Smash Bros. Works at about 1/2 speed.
You know, all you guys who complain about this emu and the time its taken to work good... we are in the internet age, and exist a single method to play any -almost- game you want in the wii: The Injection Process.
When i say almost is because i cannot play, nor whit the emu, nor whit the injection method, Dance Dance revolution: Disney Dancing Museum TT
In the other hand, i can play SSM injected. Besides, i must remember we are not paying a single dollar to this guys to do this emulator. its not their obligation. All i can say is: GOOD LUCK YA` GUYS!!! WE HAVE HUGE EXPECTATIONS ABOUT YOUR WORK!
P.D. i`m not from America, so, excuse my poor english XP
banjo has no sound. works @ 17fps max
Diddy Kong Racing loads, but has many graphical errors in the intro(black pieces, bad-colored pieces) and is darn slow. There's no Sound(but weird sounds when "toggle audio" is turned on)
ingame, its max 11 FPS, so in no way playable. Also the same graphical bugs are ingame too... What a pity :( In races, its around 8 FPS...
MP2 downst work too... i give it up ;D grin
Do you best, buddies! Some games already work a bit, so im sure you can make a splendid emulator! Kirby is quite slow and has graphical errors, but sound is pretty better than the other two games.
Bimberman 64: around 15-35 FPS, but just black with the Font being viewable. Also again Sound is robotty
My only issue with this is that there are a lot of liberties being taken with the term "playable"
I would personally would like to see a slightly different scale used: Not Working - doesn't work/load Not Runnable - loads, but cannot get to any point where input is recognized (main title screen)
Runnable (Unstable) - can run, but crashes Runnable (Slow) - can run, but does not reach more than 75% normal game speed Runnable (Glitches) - can run, but has significant graphical or gameplay flaws
Playable - Stable, none of the errors listed under "runnable", possibly lacking features, such as rumble support, memory pack saves, in game saves, game specific features like microphone support for "Hey You Pikachu" or other similar issues.
Perfect - Game can be played and has all features that would be available when playing on a standard console.
Other than that, I'm not even rushing these guys. I'm looking forward to when I can use my Wii to play my entire Nintendo library, but in the meantime, I can still use my PC.
i use project64 and are z64 files supported (or zip folders)???
How do i download these
Yeah, slow and whatever - great start, loads are clean and not crashing or bricking anything. Polygons are clean with no glitches in movement, even in complicated gfx.
Me likely what I see. The 64 is a monster to emulate, ain't it? That's why it's better than PS1 - all the games are filled with love ;-)
I just tried Mario Kart 64 and Super Mario 64 (USA versions), both had the same problems. Polygons are flying all over the place; it looks like the vertex cache is not emulated properly or there are too many vertices being drawn. The sound kinda sounds like a cyborg built out of old Atari consoles. They run at about 15 FPS. Trying to use the dynamic recompiler crashes the emulator.
I know a fair bit about F3DEX, as I've hacked Mario Kart's levels (look up rekcaHrepyH on Youtube) and they're made up mostly of F3DEX code. So if you need help with that, give me a shout.
Would .v64 vs .z64 make a difference?
Starcraft 64 = Dosn't work one bit, freezes once load. will try again when i do some other things.
Dr. Mario 64 = Same thing
Harvest Moon 64 = Didnt give it enough time, will try again
HOWEVER MUPEN64PLUS seems to be a Windows emu if someone can get it running on the wii PLEASE E-Mail me directions, because i've yet to see a .dol or a .elf file in there releaces. i'll try more gaves for you foke!
P.S. GOOD JOB! Credits could use some work, but how ever nice job wish i had the brains and time to do this!
Sorry for the double post, how ever, i let the listed games rub 10 minuites and they will not load. Now, Vigatie 8 2nd Offence will crash and dump on you, LoZ OoT MQ Works, during text 33 - 35 fps during videos 20 - 25 fps and land is everywere and is glitchy. Thought i'd alert everyone on 2 other games
why can't you just make a project64 emulator for the Wii? It does have better compatibility
real.adriande2 is right project64 is way better than mupen64.
because project64 is optimized for windows and I'm not sure if it is open source
project 64 v1.4 is open source, is built in C++... Although the 1.6 is close source, i think project64 1.4 is better than mupen64 0.5...
Super Mario Kart 64 Runs at 40 VI/s and 20FPS roughtly, its laggy but is stable... a bit... except the lag
My appolagies on the double post but! Mario Kart 64 is NOT stable, Land graphixs and junk is everywere on the screen, and there is NO sound
Another Game destroyed and Reported by Dire / BattleSlayer277?
I signed up just to comment on this forum (and no one has already taken my nick - weird!). I wanna give a mad SHOUT OUT to:
Emu_Kidid?? TehPola?? and Sepp256
We all hangin for you to finish the "Wii Tiizer" edition (I only just got that while trying to spell it) of the Mupen64 port on the Nintendo Wii.
Keep up tha great work and fcuk the haters!
Peace,
Godz Soulja.
I can't wait to play Donkey Kong 64 on my wii with new controls.
do I need a mod-chip for dvd support on wii64 ?
@Battleslayer277 It says "playable", they do not claim these games run perfect, just that you could play them.
Just wanted to let you guys (developers) know that Mupen64Plus? is constantly being updated, and is for Linux, Windows, Mac, etc so far!
Here's the link
http://code.google.com/p/mupen64plus/
I would hope that you guys are already aware of this newer version. Good Luck!
Is Mystical Ninja Starring Goemon working?
Mario Kart 64- Playable, slow, but lots f GFX issues when racing Overall:Not Playable (unless you REALLY don't mind random textures appearing)
Super Smash Bros.- Slow all around, 2D pictures distorted, missing some SFX, 3D sprites work perfectly. Overall-Playable, you just can't read text. However, since you should OWN THE ACTUAL GAME (Ahem...) you should know what everything says.
Duke Nukem: Zero Hour - Menu works, multiplayer does not, seems to crash (or freeze) upon starting up a multiplayer game. Unsure about single player mode, it is very slow, and the graphics are very blurry and distorted.
@ProwlDylan?, yes, it is. BUT Goemon himself is completely invisible (yet he still casts a shadow).
Definately playable though.
Yeah, Resident Evil 2 doesn't seem to work at all. I'm using the latest Wii version. I should look for a rom of Jet Force Gemini, one of my favorite games, because its a simple game that shouldn't suffer at all from loss of textures.
it olny works with: legend of zelda twilight prencess
What is a VI?
Goldeneye doesn`t work here, it stay on a black screen. When I wait for much time, the game apearl run, but so so low and after block on a black screen
Nice job so far guys, the emulation lok svery good so far, just slow. but that's to be expected yet.
I was wondering what the final UI plans are for this? I think it would be great if it had the same UI setup as SNES9x GX for wii, and Virtual Boy Advance GX for wii. The gamecube version can do whatever it wants, but those two UIs on the wii are the most professional looking ones I have seen.
i hope they get jet force gemeni to work, one if the most under ratted party games
i think the games are pretty sad for something that has had a year more and still nothing new. I think its a lost cause. thanks for trying but it doesnt work.
and just because the game runs doesnt mean its compatible, which would mean it runs fine...which it doesnt. again thanks for the effort but its dead.
Can someone please tell me where to go to get the ROM files so I can load them on the SD card...I am new to this and not sure where it is to locate the games...
Thanks; Scott
Can someone tell me what I am doing wrong...
I download the ROMS and placed them in a folder called N64ROMS in the main directory on the SD CARD....
Can someone tell me what I might be doing wrong....please contact me...
THANKS!!!!
okay so I was wondering if you would mind if I use this break off of mupen since it can play goldeneye 007 on wii to try and connect it to online. I want to just have it to play goldeneye 007 online. Like I do on my PC, but playing on wii once again would be great with the new maps and i think a lot more people would get on and it would bring a lot more people to wii and homebrew. If I could get your permission that would be great. If you could email me at napkinsterror@gmail.com that would be great....or if you did it i bet you would do a better job haha but i am up for a challenge. PS no promises here just going to try it out. I know that a lot of ppl don't play mupen online as they do on project64 but if i do this maybe that will change.
Im getting the same problem as scott =/