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Updated Apr 02, 2008 by tehpola
Labels: Featured
CompatibilityList  
Compatibility List

Compatibility List

Playable

Legend of Zelda Ocarina of Time

Goldeneye 007

Mission Impossible

Duke Nukem 64

Wave Race

Aeroguage

1080 Snowboarding

Mario Kart 64

Killer Instinct Gold

Rampage Universal Tour

Turok dinosaur Hunter

Super Smash bros

Mortal Kombat Trilogy

Mortal Kombat Sub-Zero Mythologies

F-1 Pole Position

Super Mario 64

Rampage World Tour

Kirby 64

Not Working

All Expansion PAK ROMS (for now)


Since we have two different graphics plugins (maybe dynarec soon), want to do this?

Game GX_gfx glN64_gfx
Mario 64 Few texture issues Most textures don't work
Zelda: OoT ? Most textures don't work


Comment by jezu00, Feb 19, 2008

ZELDA THE OCARINE OF TIME

Comment by wolfmanz51, Apr 13, 2008

the special compatibility list will be nice for the new Graphic plugs when this emu gets a stable wii release it will be very appreciated

Comment by jordanlins, Apr 27, 2008

The new version of the emulator is for Nintendo Gamecube yes?

Comment by emukidid, May 02, 2008

Yes and Wii.

Comment by Natzor, May 06, 2008

I cannot seem to get the Wii version to load the menu. I can get the emulator "running" but it loads the pink background for the menu and never loads the option. I'm trying this using the Twilight Hack, and I've thrown several different loaders at it, with no success. This is using the uncompressed build, none of the other builds even get that far for me.

Comment by tehpola, May 06, 2008

@ Natzor: There has not been a Wii release yet, but issues should be reported in the issue tracker rather than comments scattered about the wiki.

Comment by Supersonicboomer, May 24, 2008

YAY! Release for the Wii. So many games work too! Only problem is... They run at like 1/4 of the speed. Can't wait for another update.

Comment by IAMJJBRO1, May 24, 2008

did conker and banjo come with a ram pack?

Comment by cobolatrix, May 24, 2008

Banjo no but conker does.

Comment by maikel.steneker, May 25, 2008

@ cobolatrix: that's not true, Conker doesn't even use the RAM Pak.

Comment by passcual, May 25, 2008

i got a problem. when i try to play something (the included "jcube", goldeneye) it loads, but then, when i put Play Game, the screen turns black... and the game never starts.. HELP PLEASE

Comment by Kid.Idioteque, May 25, 2008

I tried New Tetris and it goes at 15 fps with sound. It has random black horizontally lines go across but it doesn't hang. Also, it has the same problem with the VC injections - it doesn't show the pieces falling when playing in game.

I also tried Harvest Moon 64 - it seems to hang immediately :- /

Comment by crwys123, May 25, 2008

Has anyone gotten buck bubmle to work? Or 007? It says its working but i have tried all 3 formats (using a converter, not renaming) and the screen just stays black.

Comment by patric...@pfsquad.nl, May 26, 2008

@ crwys123 > Goldeneye boots ... only takes about 5-10 minutes. Further tested

Banjo Kazooie > 15 FPS with soms slowdown untill selecting a game ... then cutscene at about 10-12 fps. (Haven't had enough patience to wait untill I could Play.

Game Banjo Kazooie GFX Slight textures issue Using Pure Interpreter

Side note : Dynarec gives green lines after 30 secs or so ... so stick with the interpreter ;)

Comment by crwys123, May 26, 2008

I was looking at the screen shots... I saw that buck bumble was working, but how long does it take for it to boot. And what file type should i use? I have a converter it follows as: byteswapped = .v64 littleindian = .n64 bigindian = .z64

I am going to try all three, but do you know which one works the best?

Comment by Kevo...@hotmail.fr, May 31, 2008

I've a big problem !!! When I load the Mupen64 r200 (GX graphic) with the BIOS Cobra 2.1, It launch it but I've only a big green screen !!! Not browser, not anything !! Only a big green screen -- Pleeaase help me ^^

Comment by TheChumdinger, Jun 03, 2008

I have played Diddy Kong Racing runs at ~7fps in a race. Question, does having the Wii in progressive mode and/or widescreen mode affect the emulation of roms?

Comment by JgeekW, Jun 08, 2008

is anyone playing 64 games at a normal speed? im trying to play golden eye, but its running anywhere from 1 to 4 fps. anyone else having this issue?

Comment by masterb...@yahoo.com, Jun 09, 2008

does the compatible games run at a full framerate?

Comment by crwys123, Jun 09, 2008

Sadly no.... I don't think any of the games listed underneath the compatible list will run at full frame rate. It is pretty decent though, just give the project some time, it will progress soon and the wait will be worth it.

Comment by phil.nelson, Jun 15, 2008

I get about 7fps in most games I've tried. What kind of speed tweaks are possible on the user end? Very excited about this project.

Comment by c.Leavenworth, Jun 16, 2008

Pokemon Snap is not working. Many huge graphical bugs and crappy sound. Control stick non-responsive in main game mode.

Comment by debm...@rochester.rr.com, Jun 20, 2008

Is there any way for us to get updates on the progress of this emulator? I understand it's a time consuming project, but it be nice to know as things get working better. Considering it's been nearly four weeks since the last release, what is working better? Or is it like at roadblocks or something?

Comment by murkanto...@hotmail.com, Jun 21, 2008

Perfect Dark loads and it detects an expansion pack (?). It plays the intros (splash screen, Rareware, Nintendo, Perfect Dark) then lockup occurs.

I know that there is no support for 8mb roms yet, but why does Perfect Dark detect an Expansion Pack...?

Comment by Melenor, Jun 24, 2008

Kirby 64 Crystal Shards doesn't really work, it loads but the graphics are completely weird, and off center.

Comment by OprahDust, Jun 25, 2008

Mario Kart 64 runs at 20 FPS, and plays at around 10 FPS, but all the graphics for the tracks are glitched

in my opinion it is not compatible yet

Comment by shadowlinkorama, Jun 26, 2008

Rush 2: Extreme Racing USA is playable, but like the others, has graphics issues and a low, low FPS count (10-20)

Comment by irishjt0...@yahoo.com, Jun 26, 2008

i can not get it to work i load the wii64 and it looks like its going to run but then it stops at exception 0300 occured... can some one tell me what im doing wroung and how to fix

Comment by jadenguy, Jun 26, 2008

mischief makers runs at 15 fps but the screen shakes because

"two events of type 8 in queue"

Comment by jeroen.deviaene, Jun 27, 2008

Perfect dark (E) doesn't work, testing (U) version this afternoon

Comment by matrix0892, Jun 27, 2008

Jet Force Gemini runs slowly with many graphical glitches that make the game unplayable.

Comment by KrauserTheWingedArmMan, Jun 30, 2008

Star Fox runs but there's ground texture glitch out and the framerate is small, and this is only training...

Comment by ritabook06, Jun 30, 2008

So far Majora's Mask hasn't worked at all.

Comment by D.A.Hoying, Jun 30, 2008

Okay, Extreme G 2 plays at about fifteen fps, but the graphics randomly glitch, and constantly. But the game is still technically playable.

Comment by indigo.blue.jeans, Jul 05, 2008

Beetle Adventure Racing (U) runs and is almost playable. I actually expected less of it being an expansion pack game and all. The graphics are all distorded and so is the sound, but I was getting between 10-20FPS!

Comment by Zness24, Jul 06, 2008

God i wish Banjo Kazooie or Conkers bad fur day worked...

Comment by mathieu.massolo, Jul 07, 2008

WWF No Mercy runs at 7fps but without any sound.

Comment by mr.garylam, Jul 08, 2008

Bust a Move. Inconsistent frame rates ranging from 1 to 60fps. Cannot see the direction we are releasing the bubbles.

Comment by shaigh1, Jul 10, 2008

Dance Dance Revolution Disney Dancing Museum often runs through menus at a low but playable speed but when you go into a song it never gets above 1-2fps. Thanks for making this emulator, it would be fantastic if the frame rate could be improved.

Comment by Englandof66, Jul 10, 2008

For Super Smash Bros, the models appear normal but the sprites are very screwy. Sound is scratchy and FPS is 20-25.

Comment by corey.crossman, Jul 10, 2008

Playing kirby 64 at 11-16fps. barely playable

Comment by mhjr725, Jul 13, 2008

Mystical Ninja Starring Goemon opening is running at about 15-20 FPS. Some graphics issues apparent (people in floor, houses not displaying, etc.) Just went down to 8 FPS. Actual game running at 6 FPS, bad sound, Goemon is not visible on screen.

Mystical Ninja Starring Goemon: Not compatible.

Comment by kstraka, Jul 13, 2008

"New Tetris" loads but is not playable. No sound, some lines across the screen, and the tetris pieces are invisible until they lock into place, so you can't really play.

Comment by droozilla, Jul 16, 2008

Fighters Destiny is playable, 2d @ 30-60, 3d at about 10-15, haven't seen any gfx errors

Comment by droozilla, Jul 16, 2008

California speed, 6fps, in game gfx errors

Comment by irfanbinmahmood, Jul 18, 2008

THis thing has rumored to be dropped

Comment by irfanbinmahmood, Jul 18, 2008

THis thing has rumored to be dropped

Comment by littlep...@msn.com, Jul 19, 2008

Ridge Racer 64 works but 10 frames per second. Perfect Dark ( PAL ) doesn't work. I'm testing Donkey Konga 64

Comment by littlep...@msn.com, Jul 19, 2008

Donkey Konga 64 doesn't work

Comment by thekrazybaby, Jul 19, 2008

sighs OVERALL...the games don't run! I've expected that at least for the Wii the fps issues were fixed...i guess i was wrong. I blame no one cuz every n64 emulator I played has given me the same problem but, PLEASE FIX IT ALREADY! cries

Comment by bernhard.bliem, Jul 21, 2008

It won't be that easy...

Comment by Evan.M.Naji, Jul 21, 2008

The fact that everyone seems to think that the main programmers on this project can magically fix "the fps/compatibility issues" by waving their magic C++ Wand of +5 INT and pointing it at the screen makes me sad. :|

Comment by Firefox6161, Jul 21, 2008

I agree with Evan M Naji - We get that the games aren't perfect, but the programmers don't have Magic C++ Wands of +5 INT, and even if they use their imagination no matter how many times they point the wand at the screen, it's not going to magically fix. Give 'em some time, mmkay?

Comment by dwmcc95, Jul 22, 2008

@Evan: ROFL

@Comments Board: It works for me, but a few of the games are VERY buggy on my Wii. Got it installed w/ HBC but the two games I tried (Supah Smash Bruddas and Kirby 64) are quite buggy. For SSB, I could probably get past the slow-down that it always seems to do on this emulator, it's not that big a deal, but the videos are bugged, and special effects don't work hardly at all. The UI is fuzzed and doubled up in most cases too. Sort of hard to play. Now, I love Kirby 64, but it's almost impossible to play on this emulator. Almost every environment is bugged. The videos hve big flying chunks of terrain obscuring things the whole time, as do the actual play areas. Just like in SSB, explosions and other special effects are either buggy or don't work at all. I know it is incredibly hard to sort out bugs (firsthand ><) and I applaud your efforts with the emulator, but unfortunately it just isn't working out so well... Changing the CPU core crashes the system so you have to do the full turn off (power for 6 sec.s) and turn it back on again for the Wii to work. These are a few of the problems I've experienced, and I can't think of any more at the moment. You've done a wonderful job with this, and I just can't see it being easy to fix these kinds of problems, but I EMPLORE you to follow through with the project, as you've definitely caught the attention of me, everyone here at this little comments area, and hundreds, probably thousands of people around the globe.

+rep :)

Comment by dwmcc95, Jul 22, 2008

Oops, it seems I found out the type of code this board uses for italics and bold and such things by accident... ><

As for Kirby and SSB, I will reword terrain flying everywhere to the graphics randomly glitch, and constantly. (thanks to D. A. Hoying for proper terminology)

And sorry for the double post.

Comment by BlizzaBlade, Jul 23, 2008

PLZ Where will they be another wii64 update I wanna play Conker badly

Comment by cmf1...@hotmail.com, Jul 23, 2008

I have been following the changes to the source code and I can defanitly say that most (if not all) graphics bugs have already been fixed. Specificly,warping terrain(like what what happening in SM64,Kirby,Starfox,and many other games),messed up 2d images (like what was happening with SSB's menus and backgrounds),and many other graphics glitches have been fixed as of the latest source code. As for the speed issues,tehpola is working very hard (and is almost finished) with the Dynamic Recompiler (which,once complete,should give full speed emulation). Sepp256,in addition to the graphics corrections mentioned already, has increased the speed of games by about 1-2FPS. Emukiddid ,in addition to the many optimisations he has made to the emulator, has added support for save states and has added a 4mb fix for some games (star wars ep. 1 racer,excite bike and many more)this update fixes many games that wouldn't work before.

Needless to say,there has been a whole lot that has been fixed,improved,and added since the latest publicly released DOL file. In fact,the things I have said here are only some of the many updates there have been to the emulator.

So, before you complain about this emulator, be sure to compile the latest version of it from the source code first. As many of the things you are complaining about have already been fixed.
--Ds342

Comment by storm101gfaqs, Jul 23, 2008

Thank you for that information. I don't know to compile the source code, though.

Comment by debm...@rochester.rr.com, Jul 28, 2008

Can't someone compile the latest version and make it available for download? It sounds like it's pretty playable at this point.

Comment by debm...@rochester.rr.com, Jul 28, 2008

Sorry for double posting, just was wondering if emukidid, tehpola, or sepp256 could give us an estimate for when they'll be ready to release another official version? I like what I'm hearing about it, but I'd like to try it for myself, since it seems pretty functional. I know I can compile the source code, but I've heard people getting corrupted files from using non-official versions. I so want to be able to use this channel!

Comment by emukidid, Jul 28, 2008

If a build sounds "pretty playable", chances are it's not. Only releases are "Pretty playable", and that's why they get released. Right now, the source is pending many fixes on various things so it wouldn't be much fun.

Comment by lamentofking2, Jul 29, 2008

i can't wait for the mario party trilogy to be playable. It seems like those games always have trouble on emulators.

Comment by micahkanchan, Jul 30, 2008

Great job with this emulator tehpola. I wish I could help somehow but sadly I dont know much about making software and stuff. My dream is to play Banjo Kazooie, Conkers Bad Fur Day and Goldeneye, and Donkey Kong 64 on this. So in my eyes I salute you for tryin to make this dream a reality. Thank you. :)

Comment by lamentofking2, Jul 31, 2008

games like goldeneye 007 pushed the original n64 to its limits. Playing it on the pc it can't even reach full speed unless you got a strong, fast comp. I would be amazed if full speed was achieved on the cube.

Comment by crwys123, Jul 31, 2008

Yes its a shame Nintendo doesn't sell any of these games any more (Besides like 12? of the virtual console) I use project64 to play n64 games on my comp, runs fine but its too hard to control and just not the same. Good luck with the project you guys!

Comment by killerbay, Aug 08, 2008

Wipeout 64, please get it to work on my Wii!

Comment by karteryur123456789, Aug 08, 2008

Mari Party 2 takes about a minute to boot, then it flashes the first scene and a black screen repeatedly, Then black for a minute, then flashing black and toad asking what level to play, then i turned off my wii

Mario Party 2: Unplayable

Comment by Rosariolex, Aug 09, 2008

French message sorry

Zelda Majora mask se charge (load) normalement mais il n'est pas jouable, (unplayable) ça laisse un écran noir.

Comment by unification12, Aug 09, 2008

Goldeneye 007 only works at 2-3 fps

Comment by lokiclock, Aug 12, 2008

Paper Mario does the seizure flashing, too.

Comment by DShuev, Aug 12, 2008

Game tested: Super Mario 64 (Z64 - Big Endian) Loaded with: Datel SD Loader (latest)

Under Mupen64-sft.dol: game loads and runs at 1 - 2 fps Under Mupen64.dol (GX): - Dynamic recompilation: results in immediate core dump (black screen with hex addresses) - Interpreter: exists to SD Loader upon pressing the A button - Pure interpreter: title screen loads blazing fast, at full speed, with correct graphics. After that white screen, frame rate (upper left corner) drops down to 8 fps. Pressing Start button results in title screen being loaded (at 8 fps) all garbled up and upside down (?)

Comment by nlleolis...@hotmail.com, Aug 14, 2008

BomberMan64? works but with pretty bad graphical errors

Comment by lincolnd, Aug 15, 2008

Banjo Kazooie and Tooie intro runs at about 10fps and wont detect controller :( Really wanted to play these games, please get them working ;)

Comment by sidneycarton, Aug 16, 2008

No offense - but I have never played a game that ran decently on Mupen64 on my PC. It's a shame Mupen64 is the one being built for the Wii and not Project64. Project64 runs about a billion times better. From all these comments, it sounds like not a single N64 game runs decently on the Wii. Not to dog anyone's efforts, but what exactly is the point of releasing this to the public if not even a single game runs well?

Comment by lamentofking2, Aug 16, 2008

^^oh here we go....well for one sidney, the emulator is still in alpha stage. you tell me 1 emulator that runs every game perfectly in alpha stage?......I didn't think so. second, mupen64 seems to be the only/best portable emulator. project64 is windows exclusive and was made using C programming. Any console emulators that are ports usually means there is a linux port which makes every easier than any other OS. third mupen64 also seems to be the only one with a GNU General Public License. Which makes it legal for people to port, code, etc.

So no you more than likely won't see pj64 for wii. The day you start seeing windows based emulators is the day that every console is windows based. Yes I agree project64 runs better but since it was never ported to linux it would probably be worse than what wii64 is now.

P.S. they are releasing it to the public so that others can test it and then can tell them what problems they are having and what games run and which don't hence the "compatibility list".

Comment by Brainy142, Aug 20, 2008

Guys just be patent and wait... If they need testers they will ask and these guys will only make STABLE releases. (non stable= bad)

Comment by sepp256, Aug 21, 2008

Do not link to or discuss ROM hosting sites here. Thanks.

Comment by jwpopeii, Aug 21, 2008

Snowboard Kids 2 doesn't work at all.

Comment by garixi, Aug 24 (6 days ago)

In KI Gold (on the wii) i cannot see characters. The only thing that i see are 2 block sprites.Any solution?

Comment by JC...@hotmail.co.uk, Aug 25 (5 days ago)

Anyone know if they can help me get Megaman Legends/64 Working it works but the sounds distorted & it moves really slow Megamans armor is Black and his buster gun is blue lol.

Comment by misirlou45, Aug 25 (4 days ago)

I can load Banjo-Tooie, but it dosen't detect a controller. Banjo Kazzoie is OK, but the ground goes all crazy at some points.

Comment by delacruz...@rocketmail.com, Aug 25 (4 days ago)

How you put plugins


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