Papervision3D PreviewerPapervision3D is great, no doubt about that. But every time I wanted to see how my models were going to look on the engine I spent a lot of time modifying the code and compiling, so a previewer was really needed there. If you're looking for (much better) alternatives to this tool, take a look at Papervision Collada Viewer and VizualPV3D. Screenshot
Controls- RIGHT_CLICK: Main options (Load mesh, ...)
- MOUSE_WHEEL: Zoom In/Out (Sorry Mac users, I'll put a key for this soon)
- F: Front view
- A: Back view
- L: Left view
- R: Right view
- T: Top view
- B: Bottom view
- P: Perspective view
3D packages recomendedDownloadpv3dpreviewer v1.3 + samples Bug? Feature request?Feel free to use the issue tracker, but please, specify the project you're talking about ;) Change Log- (coming soon?) v1.4
- AIR version
- Rendered polygons statistics
- Interaction with objects: dragging
- Reload
- 2009 02 01 v1.3
- Trent Grover - New camera system
- Trent Grover - Additional supported model types
- Trent Grover - Animation playback
- Trent Grover - Added model scale change using up and down arrow keys
- Trent Grover - Mouse click selects current mesh for scale change or animation playback
- General code clean up (FDT friendly)
- 2008 02 22 v1.2
- Refactoring (in other words, re-coded from scratch)
- Using Papervision3D 2.0
- 2007 06 13 v1.1
- MacOS support
- Triangles rendered stats added on the FPS bar
- Object loaded now rotates automatically
- Camera behaviour amended
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It is so Good!! Just one thing, what about Paths, I'm able to load only DAEs in the same SWF folder. I'm using a SkechUp? DAE, textures and DAE model are in different folders.
Thank You!!!!
Alek
Added to the list! ;) Thanks!
Thanks heaps. This is going to be very useful for me (especially when it handles texture paths properly - looking forward to it).
wow thanks man!! good idea ^^ i will use it.
is it possible to view collada animations exported from 3DSMax? cheers
hey there, this seems to work beautifully with DAE models in the same folder as previewer.swf but even one subfolder below this, when you click load, nothing happens. i know it's not the model because i moved the cow.dae (http://papervision2.com/loading-complex-models/) file from a subfolder to the root folder and then it loaded fine....
oh i see now, this is in the feature requests but not implemented yet. so it would have to be built with AIR to access models in subfolders?
actually because it's just one .swf the subfolder thing really doesn't bother me. what would be really great is to get more info on the scaling that's used. i noticed your neuro.dae model loads in and fills the screen, while the cow referred to earlier is barely visible on the 3d plane. is there a standard sizing that papervision interactives generally use? or if not, perhaps you could add a tiny dialogue that allows you to set scale to 2, 5, 10, etc when you import the model?
I am just starting to use papervision3d (dae being pushed from blender3d) for applications within eLearning LMS/LCMS. I really like your viewer and I think I will really use it (current contract has over 650 blender files associated with it). I recently pushed a 8 mb .dae file out of blender in attempts to demonstrate something to my supervisors. The player really starts to bog down with a dae file this big. No problem there. The problem I have is that my dae file imports to your player as just a small dot on the plane. Why?? I have to use a whole bunch of scale mesh up keystrokes to get it to be visible. Obviously, this slows the render down even more. What could I possibly be doing wrong. I see your sample files import to a size that is immediately visible. Contact me directly if you would like a copy of my sample .dae file. Dell Latitude D620 2Gb RAM running 32bit Windows XP SP2 and Flash player version 10.
Well, it sounds like your meshes are in a different scale than the previewer expects.. Try to scale them up, find the ration (as in 100x bigger), and apply to all of them.
I can't think of anything else right now.
Cheers for releasing this tool - we've found it really useful for our 3D modellers to test out models before they hand them over to our developers.
This is great. Thanks so much man!
is cool