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Text is not affected by zooming in Mondrian #437

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seandenigris opened this issue Aug 3, 2015 · 5 comments
Closed

Text is not affected by zooming in Mondrian #437

seandenigris opened this issue Aug 3, 2015 · 5 comments

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@seandenigris
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Originally reported on Google Code with ID 437

Open any mondrian view with text and zoom (in or out). The text retains the same size.

Reported by tudor.girba on 2010-08-20 14:10:03

@seandenigris
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Situation has been slightly improved, but this is clearly not satisfactory

Reported by alexandre.bergel on 2010-11-19 20:00:45

@seandenigris
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In different usecases any of these behaviors might be best:
- zoom the text but keep it readable (above a certain point size);
- zoom the text and do not draw if unreadable;
- zoom the text.

Reported by stephan@stack.nl on 2011-01-08 10:03:40

@seandenigris
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Wilhelm K Schwab wrote this on April 9th, 2011

I needed to create "big" text for annotating images and found that only certain sizes
were available.  That led me to

 http://forum.world.st/additional-font-size-td3206897.html

I ended up adding the following to my code:

    FreeTypeFontProvider current families isEmpty ifTrue:[
        FreeTypeFontProvider current updateFromSystem.
    ].
    aFont := LogicalFont familyName: 'DejaVu Sans Mono' pointSize:100.

It seems to work.  Is there a better way to do it?  Should there be any helper methods
in LogicalFont to do this type of thing?  A lazy LogicalFont class>>loadSystemFonts
would be less invasive than setting the preference to load fonts on startup, since
it could be triggered as needed and cost nothing otherwise.

I am thinking of LogicalFont mostly because I learned to look there a long time ago,
so it is the first place I go for fonts.

Bill

Reported by alexandre.bergel on 2011-04-11 16:51:10

@seandenigris
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Another email from Alain Plantec: 31 January 2011


Hi Doru,
I've take a look and I think I've fixed it.
Unfortunately the network is much too slow here for this BIG package.
You can simply fix it by yourself locally (before it is uploaded on squeaksource).
Just edit DejaVuHolder class >> #installSizes:
and set it to:

installSizes: aListOfInteger
   "self installSizes: #(7 8 9 10 11 12 13 14 24)"
   TextConstants TextSharedInformation
       at: self fontName
       put: (TextStyle fontArray: (self loadFromStructuresList:  (self fontStructureNamesForSizes:
aListOfInteger))).
   StrikeFont useUnderscoreIfOver1bpp.

I've tried it very quickly, hope it is enough...

Cheers
Alain

Reported by alexandre.bergel on 2011-04-13 12:14:58

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Reported by tudor@tudorgirba.com on 2013-06-23 05:16:17

  • Status changed: WontFix

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