Development EnvironmentThe code is currently developed using Eclipse with the ADT plugin. The current Android SDK used is 1.0. The development machine is an AMD Phenom 9750 @2.4GHz with 8Gig of RAM that I put together lately and a Macbook @2.4GHz 4Gig of Ram, running Windows Vista Ultimate Edition and MacOSX respectively. Problems- Emulator speed. The emulator speed (Especially when using OpenGL/ES) is slow.
- Sound problems. Sound emulation is not mature. Sound presents a lot of pauses and hiccups especially under windows Vista, and it takes some time to start and stop audio playback.
- SDK documentation is incomplete. Some areas of the API are not covered with examples and useful function reference. For example javax.sound.sampled package is not documented in detail. I hope that this will change when the first actual devices emerge.
Planned FeaturesTo be available Other ToolsThe game is being developed using Open Source Tools. Graphics and bitmaps are created using the GIMP paint program. Music is created using Audacity, Apple Garageband and OpenMPT tracker. Demo videos are created using CamStudio. MediaThe game uses images from Wikipedia. The soundtrack is a song I recorded back in 2003. It is a drum track with a few guitar tracks layered on top of each other. The guitars are played by me. An additional song (monolith) that I created using Garageband may be also used.
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Is there a working APK file out there somewhere? or does one have to roll his own?
An apk supporting version 1.0 of the android SDK is not available. However the latest version of the subversion code runs under 1.0 SDK. So you have to grab the source and build the project on eclipse, sign it etc. Since the code is under the apache license, you can do that.
A signed apk suitable for installation in a real device is now found on the downloads list.