This project aims to create an open-source cross-platform program for calculating tool-paths for machine tools (eventually, something close to MasterCAM or SurfCAM).
If you're interested you can:
- Join the mailing list: http://groups.google.com/group/monocam
- Join the SVN-commit mailing list: http://groups.google.com/group/monocam-svn
- Check out the wiki: http://code.google.com/p/monocam/wiki/MonoCAM
- Look at the source: http://monocam.googlecode.com/svn/
- Chat using IRC on #cam on freenode
Below we will have a blog-style list of screenshots as development progresses:
2008 Mar 20
First tests with Drop-Cutter together with a kd-tree for finding which triangles are under the cutter.
2007 Aug 08
Initial tests with Drop-Cutter. Surface-normal data needs to be re-calculated for some strange reason. Only 5% of drop-cutter calls are useful, need a kd-tree search to speed up algorithm.
2007 July 27
Rendering of STL files works:
2007 July
The first milestone (July-August 2007) for this project is
- Working OpenGL window with pan,rotate, and zoom (exists but needs work (proportional zooming/panning etc, perspective/ortho views))
- STL surface loading (ascii exists and works)
- Raster-finish toolpath creation using DropCutter algorithm
- G-code (post-processor needs to be written)
All of these components exist (sort of) by themselves so it should not take too long before we have our first rudimentary MonoCAM going!