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/*
* Copyright (c) 2009-2011 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.monkeyzone.controls;

import com.jme3.math.Vector3f;
import com.jme3.scene.control.Control;

/**
* Basic interface for navigation contols, these mostly do not much themselves
* but are used by other controls to navigate.
* @author normenhansen
*/
public interface NavigationControl extends Control {

public Vector3f getPosition();

public void setPosition(Vector3f position);

public float getEntityRadius();

public void setEntityRadius(float entityRadius);

public Vector3f warp(Vector3f newPos);

public boolean computePath(Vector3f goal);

public void clearPath();

public Vector3f getWaypointPosition();

public Vector3f getDirectionToWaypoint();

public float getDistanceToWaypoint();

public Vector3f onMove(Vector3f moveVec);

public boolean isAtGoalWaypoint();

public void gotoToNextWaypoint();
}

Change log

r2 by normen667 on Jan 31, 2011   Diff
uploading monkeyzone
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