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monkeyzone
A jMonkeyEngine3 game
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Source path:
svn
/
trunk
/
src
/
com
/
jme3
/
monkeyzone
/
controls
/
NavigationControl.java
r117
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/*
* Copyright (c) 2009-2011 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.monkeyzone.controls;
import com.jme3.math.Vector3f;
import com.jme3.scene.control.Control;
/**
* Basic interface for navigation contols, these mostly do not much themselves
* but are used by other controls to navigate.
* @author normenhansen
*/
public interface NavigationControl extends Control {
public Vector3f getPosition();
public void setPosition(Vector3f position);
public float getEntityRadius();
public void setEntityRadius(float entityRadius);
public Vector3f warp(Vector3f newPos);
public boolean computePath(Vector3f goal);
public void clearPath();
public Vector3f getWaypointPosition();
public Vector3f getDirectionToWaypoint();
public float getDistanceToWaypoint();
public Vector3f onMove(Vector3f moveVec);
public boolean isAtGoalWaypoint();
public void gotoToNextWaypoint();
}
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Change log
r2
by normen667 on Jan 31, 2011
Diff
uploading monkeyzone
Go to:
/trunk
/trunk/MANIFEST.MF
/trunk/appletlogo.png
/trunk/assets
/trunk/assets/Effects
...nk/assets/Effects/ExplosionA.j3o
...ssets/Effects/ExplosionA.j3odata
...nk/assets/Effects/ExplosionB.j3o
...ssets/Effects/ExplosionB.j3odata
/trunk/assets/Interface
...nk/assets/Interface/ClientUI.xml
/trunk/assets/Interface/Images
...assets/Interface/Images/logo.gif
...nterface/Images/splash-small.jpg
...sets/Interface/Images/splash.jpg
/trunk/assets/MatDefs
/trunk/assets/Materials
/trunk/assets/Models
/trunk/assets/Models/Buggy
...nk/assets/Models/Buggy/Buggy.j3o
...ssets/Models/Buggy/Buggy.j3odata
...sets/Models/Buggy/Buggy.mesh.j3o
...sets/Models/Buggy/Buggy.mesh.xml
...s/Models/Buggy/BuggyExport.blend
...assets/Models/Buggy/testText.j3m
...s/Models/Buggy/wheel_fl.mesh.j3o
...dels/Buggy/wheel_fl.mesh.j3odata
...s/Models/Buggy/wheel_fl.mesh.xml
...s/Models/Buggy/wheel_fr.mesh.j3o
...dels/Buggy/wheel_fr.mesh.j3odata
...s/Models/Buggy/wheel_fr.mesh.xml
...s/Models/Buggy/wheel_rl.mesh.j3o
...dels/Buggy/wheel_rl.mesh.j3odata
...s/Models/Buggy/wheel_rl.mesh.xml
...s/Models/Buggy/wheel_rr.mesh.j3o
...dels/Buggy/wheel_rr.mesh.j3odata
...s/Models/Buggy/wheel_rr.mesh.xml
/trunk/assets/Models/Ferrari
...nk/assets/Models/Ferrari/Car.j3o
...ssets/Models/Ferrari/Car.j3odata
...nk/assets/Models/Ferrari/Car.jpg
/trunk/assets/Models/HoverTank
...s/Models/HoverTank/HoverTank.j3o
...dels/HoverTank/HoverTank.j3odata
.../Models/HoverTank/Tank2.mesh.j3o
...els/HoverTank/Tank2.mesh.j3odata
.../Models/HoverTank/Tank2.mesh.xml
.../HoverTank/tankFinalExport.blend
...odels/HoverTank/tank_diffuse.png
...overTank/tank_diffuse_LowRes.png
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