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/*
* Copyright (c) 2009-2011 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.monkeyzone.controls;

import com.jme3.math.Vector3f;

/**
* Interface for manual movement controls, used by humans locally and via network
* @author normenhansen
*/
public interface ManualControl extends MovementControl {

public void steerX(float value);

public void steerY(float value);

public Vector3f getAimDirection();

public Vector3f getLocation();

public void moveX(float value);

public void moveY(float value);

public void moveZ(float value);

public void performAction(int button, boolean pressed);

}

Change log

r73 by normen667 on Feb 13, 2011   Diff
- allow disabling entities
- enter/exit vehicles on enter instead of
switching to vehicle
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Older revisions

r69 by normen667 on Feb 13, 2011   Diff
- first person camera
r53 by normen667 on Feb 6, 2011   Diff
- rotate with camera, first try
r49 by normen667 on Feb 5, 2011   Diff
- add jumping + actions
- broadcast directly in
PhysicsSyncManager
- fix action loopback bug
All revisions of this file

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