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monkeyzone
A jMonkeyEngine3 game
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Source path:
svn
/
trunk
/
src
/
com
/
jme3
/
monkeyzone
/
controls
/
CharacterAnimControl.java
r117
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/*
* Copyright (c) 2009-2011 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.monkeyzone.controls;
import com.jme3.animation.AnimChannel;
import com.jme3.animation.AnimControl;
import com.jme3.bullet.control.CharacterControl;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.Control;
import java.io.IOException;
/**
* Handles animation of character
* @author normenhansen
*/
public class CharacterAnimControl implements Control {
protected boolean enabled = true;
protected Spatial spatial;
protected AnimControl animControl;
protected CharacterControl characterControl;
protected AnimChannel torsoChannel;
protected AnimChannel feetChannel;
public CharacterAnimControl() {
}
public void setSpatial(Spatial spatial) {
if (spatial == null) {
return;
}
animControl = spatial.getControl(AnimControl.class);
characterControl = spatial.getControl(CharacterControl.class);
if (animControl != null && characterControl != null) {
enabled = true;
torsoChannel = animControl.createChannel();
feetChannel = animControl.createChannel();
}
}
public void setEnabled(boolean enabled) {
this.enabled = enabled;
}
public boolean isEnabled() {
return enabled;
}
public void update(float tpf) {
if (!enabled) {
return;
}
if(!characterControl.onGround()){
if(!"JumpLoop".equals(torsoChannel.getAnimationName()))
torsoChannel.setAnim("JumpLoop");
if(!"JumpLoop".equals(feetChannel.getAnimationName()))
feetChannel.setAnim("JumpLoop");
return;
}
if (characterControl.getWalkDirection().length() > 0) {
if(!"RunTop".equals(torsoChannel.getAnimationName()))
torsoChannel.setAnim("RunTop");
if(!"RunBase".equals(feetChannel.getAnimationName()))
feetChannel.setAnim("RunBase");
}else{
if(!"IdleTop".equals(torsoChannel.getAnimationName()))
torsoChannel.setAnim("IdleTop");
if(!"IdleBase".equals(feetChannel.getAnimationName()))
feetChannel.setAnim("IdleBase");
}
}
public void render(RenderManager rm, ViewPort vp) {
}
public Control cloneForSpatial(Spatial spatial) {
throw new UnsupportedOperationException("Not supported.");
}
public void write(JmeExporter ex) throws IOException {
throw new UnsupportedOperationException("Not supported.");
}
public void read(JmeImporter im) throws IOException {
throw new UnsupportedOperationException("Not supported.");
}
}
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Change log
r8
by normen667 on Feb 1, 2011
Diff
- add CharacterAnimControl
Go to:
...me3/monkeyzone/WorldManager.java
...ntrols/CharacterAnimControl.java
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