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/*
* Copyright (c) 2009-2011 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.monkeyzone.controls;

import com.jme3.math.Vector3f;

/**
* Basic interface for autonomous movement controls, these are used by AI to move entities.
* When a NavigationControl is available on the spatial, it should be used by
* the AutonomousControl to navigate.
* @author normenhansen
*/
public interface AutonomousControl extends MovementControl {

/**
* aim at location, return false if not possible (max view range, obstacles)
* @param direction
* @return
*/
public void aimAt(Vector3f direction);

/**
* do action x, same as button press for human player
* @param action
*/
public void performAction(int action, boolean activate);

/**
* move to location by means of this control, should use NavigationControl
* if available
* @param location
* @return false if already at location, uses radius from NavigationControl if it exists
*/
public void moveTo(Vector3f location);

/**
* checks if this entity is moving
* @return
*/
public boolean isMoving();

/**
* gets the current target location of this entity
* @return
*/
public Vector3f getTargetLocation();

/**
* gets the current location of this entity
* @return
*/
public Vector3f getLocation();

/**
* gets the aim direction of this entity
* @return
*/
public Vector3f getAimDirection();

}

Change log

r73 by normen667 on Feb 13, 2011   Diff
- allow disabling entities
- enter/exit vehicles on enter instead of
switching to vehicle
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Older revisions

r41 by normen667 on Feb 4, 2011   Diff
- add support for AI players
r11 by normen667 on Feb 1, 2011   Diff
- small changes
r2 by normen667 on Jan 31, 2011   Diff
uploading monkeyzone
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