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/*
* Copyright (c) 2009-2011 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.monkeyzone.ai;

import com.jme3.math.Vector3f;
import com.jme3.monkeyzone.WorldManager;
import com.jme3.scene.Spatial;

/**
* Basic interface for AI commands
* @author normenhansen
*/
public interface Command {
enum State{
Finished,
Continuing,
Blocking,
}

enum TargetResult{
Deny,
Accept,
DenyFriendly,
DenyEnemy,
AcceptEnemy,
AcceptFriendly
}

public String getName();

public State doCommand(float tpf);

public Command initialize(WorldManager world, long playerId, long entityId, Spatial spat);

public TargetResult setTargetEntity(Spatial spat);

public TargetResult setTargetLocation(Vector3f location);

public int getPriority();

public void setPriority(int priority);

public boolean isRunning();

public void setRunning(boolean running);

public void cancel();
}

Change log

r68 by normen667 on Feb 12, 2011   Diff
- add enum return types for Command
execution and Command target checking
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Older revisions

r59 by normen667 on Feb 11, 2011   Diff
- move "AI" stuff to command queue
inside CommandControl and
SphereTrigger
- add UI and input handling to issue
unit commands
r58 by normen667 on Feb 11, 2011   Diff
- add first version of AI framework
- try enabling sounds in effects
All revisions of this file

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