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/*
* Copyright (c) 2009-2011 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.monkeyzone;

import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetManager;
import com.jme3.audio.AudioNode;
import com.jme3.audio.AudioRenderer;
import com.jme3.effect.ParticleEmitter;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import java.util.HashMap;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Map.Entry;
import java.util.logging.Level;
import java.util.logging.Logger;

/**
* Plays effects on the client, uses lists to cache effects for fast display,
* TODO: allow limiting effects count created in lists/world.
* @author normenhansen
*/
public class ClientEffectsManager extends AbstractAppState {

private AssetManager assetManager;
private AudioRenderer audioRenderer;
private WorldManager worldManager;
private HashMap<String, LinkedList<Node>> emitters = new HashMap<String, LinkedList<Node>>();
private HashMap<Long, EmitterData> liveEmitters = new HashMap<Long, EmitterData>();

@Override
public void initialize(AppStateManager stateManager, Application app) {
super.initialize(stateManager, app);
this.assetManager = app.getAssetManager();
this.audioRenderer = app.getAudioRenderer();
this.worldManager = app.getStateManager().getState(WorldManager.class);
}

/**
* plays an effect in the world
* @param id
* @param effectName
* @param location
* @param endLocation
* @param rotation
* @param endRotation
* @param time
*/
public void playEffect(long id, String effectName, Vector3f location, Vector3f endLocation, Quaternion rotation, Quaternion endRotation, float time) {
if (liveEmitters.containsKey(id)) {
Logger.getLogger(ClientEffectsManager.class.getName()).log(Level.WARNING, "Trying to add effect with existing id");
return;
}
Node effect = getEffect(effectName);
EmitterData data = new EmitterData(effect, id, effectName, location, endLocation, rotation, endRotation, time);
effect.setLocalTranslation(location);
effect.setLocalRotation(rotation);
data.curTime = 0;
data.time = time;
List<Spatial> children = effect.getChildren();
for (Iterator<Spatial> it = children.iterator(); it.hasNext();) {
Spatial spat = it.next();
if (spat instanceof ParticleEmitter) {
ParticleEmitter emitter = (ParticleEmitter) spat;
emitter.emitAllParticles();
} else if (spat instanceof AudioNode) {
AudioNode audioNode = (AudioNode) spat;
// audioNode.setStatus(AudioNode.Status.Playing);
audioRenderer.playSource(audioNode);
}
}
worldManager.getWorldRoot().attachChild(effect);
if (id == -1) {
putToNew(data);
} else {
data.id = id;
liveEmitters.put(id, data);
}
}

private long putToNew(EmitterData data) {
long id = 0;
while (liveEmitters.containsKey(id)) {
id++;
}
data.id = id;
liveEmitters.put(id, data);
return id;
}

/**
* stops an effect
* @param id
*/
public void stopEffect(long id) {
EmitterData data = liveEmitters.get(id);
data.emit.removeFromParent();
emitters.get(data.effectName).add(data.emit);
List<Spatial> children = data.emit.getChildren();
for (Iterator<Spatial> it = children.iterator(); it.hasNext();) {
Spatial spatial = it.next();
if (spatial instanceof AudioNode) {
audioRenderer.stopSource((AudioNode) spatial);
} else if (spatial instanceof ParticleEmitter) {
((ParticleEmitter) spatial).killAllParticles();
}
}
}

/**
* gets an effect from the list (is exists) or loads a new one
* @param name
* @return
*/
private Node getEffect(String name) {
if (emitters.get(name) == null) {
emitters.put(name, new LinkedList<Node>());
}
Node emit = emitters.get(name).poll();
if (emit == null) {
emit = (Node) assetManager.loadModel(name);
}
return emit;
}

private class EmitterData {

public Node emit;
public long id;
public String effectName;
public Vector3f location;
public Vector3f endLocation;
public Quaternion rotation;
public Quaternion endRotation;
public float time;
public float curTime = 0;

public EmitterData(Node emit, long id, String effectName, Vector3f location, Vector3f endLocation, Quaternion rotation, Quaternion endRotation, float time) {
this.emit = emit;
this.id = id;
this.effectName = effectName;
this.location = location;
this.endLocation = endLocation;
this.rotation = rotation;
this.endRotation = endRotation;
this.time = time;
}
}

@Override
public void update(float tpf) {
//TODO: moving effects
for (Iterator<Entry<Long, EmitterData>> it = liveEmitters.entrySet().iterator(); it.hasNext();) {
Entry<Long, ClientEffectsManager.EmitterData> entry = it.next();
EmitterData data = entry.getValue();
if (data.curTime >= data.time) {
stopEffect(data.id);
emitters.get(data.effectName).add(data.emit);
it.remove();
}
data.curTime += tpf;
}
}
}

Change log

r89 by normen667 on Feb 20, 2011   Diff
- move to AppStates for Managers
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Older revisions

r62 by normen667 on Feb 11, 2011   Diff
- fix bug in ClientEffectsManager
- add cheap gunshot shound
r58 by normen667 on Feb 11, 2011   Diff
- add first version of AI framework
- try enabling sounds in effects
r41 by normen667 on Feb 4, 2011   Diff
- add support for AI players
All revisions of this file

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