Introduction and Installation Info
MonkeyMax is a BlitzMax target for Monkey. It allows you to write Monkey code and output to BlitzMax code, which in turn allows you to run your applications using DirectX7/9 or OpenGL. Also after translating to BlitzMax code, you can then use the BlitzMax debugger.
Shearing is not supported by BlitzMax. Currently works with Monkey v66b. Switch to v69 branch for a version that supports monkey v69+
MonkeyMax supports the following app config settings:
BMAX_WINDOW_TITLE:String = "MonkeyMax Title" BMAX_WINDOW_WIDTH:Int = 640 BMAX_WINDOW_HEIGHT:Int = 480 BMAX_WINDOW_FULLSCREEN:String = "true" MOJO_AUTO_SUSPEND_ENABLED:String="true" MOJO_IMAGE_FILTERING_ENABLED:String="true"
Strict #BMAX_WINDOW_TITLE="Mojo Test" #BMAX_WINDOW_WIDTH=1024 #BMAX_WINDOW_HEIGHT=768 #BMAX_WINDOW_FULLSCREEN="true" #MOJO_IMAGE_FILTERING_ENABLED="true" #MOJO_AUTO_SUSPEND_ENABLED="true" Import mojo Global game:MyGame
Hopefully it compiles and executes successfully for you.
Thanks goes to the following people: